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My fork of OpenSim for IG and MG, called SledjChisl.
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rename OS_NPC_SIT_IMMEDIATE to OS_NPC_SIT_NOW since it's shorter and more und...
Justin Clark-Casey (justincc)
2011-10-17
1
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+1
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Merge commit 'de161585c0960a93911f446f0179441ba5470245' into bigmerge
Melanie
2011-10-25
6
-2
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+48
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Implement osNpcStand(<npc-id>)
Justin Clark-Casey (justincc)
2011-10-17
6
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+48
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Merge commit '0c041ce12f393367e2754e88d9b8dad5e45f88c4' into bigmerge
Melanie
2011-10-25
11
-15
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+74
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Implement osNpcSit(). This is still in development so don't trust it
Justin Clark-Casey (justincc)
2011-10-17
10
-5
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+75
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Merge commit 'b9930a6305e9c8bb9197fc9dc49219f4fb7ff32c' into bigmerge
Melanie
2011-10-25
1
-4
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+4
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improve method doc on Scene.OtherRegionUp()
Justin Clark-Casey (justincc)
2011-10-15
1
-4
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+4
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Merge commit 'ddf54b5537f2701deeb615ef8e1eeef20b746ea1' into bigmerge
Melanie
2011-10-25
3
-7
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+3
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move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with t...
Justin Clark-Casey (justincc)
2011-10-15
3
-7
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+3
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Merge
Melanie
2011-10-25
2
-3
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+1
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Merge commit '528cc8136e567b5bac583728fbb0235baaba2f02' into bigmerge
Melanie
2011-10-25
4
-37
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+19
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fetch physical_prim switch from [Startup] config from inside scene, as is don...
Justin Clark-Casey (justincc)
2011-10-15
4
-40
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+18
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Merge commit '5ddefc256468e4b394d82a2c4bc69fe28c4b59ea' into bigmerge
Melanie
2011-10-25
3
-7
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+7
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remove now redundant m_physical_prim flag from SOP.ApplyPhysics()
Justin Clark-Casey (justincc)
2011-10-15
3
-7
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+7
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Merge commit '3843efe478ed682fd08bf12ea8bd7377c68a36fb' into bigmerge
Melanie
2011-10-25
1
-1
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+6
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Restore [Startup] physical_prim flag which can stop any prims being subject t...
Justin Clark-Casey (justincc)
2011-10-15
1
-1
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+6
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Merge commit 'f2889d7ce97a01086dc7fc0690865a1eae452364' into bigmerge
Melanie
2011-10-25
1
-4
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+0
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remove redundant PhysActor.IsPhysical call from SOP.UpdatePrimFlags() as its ...
Justin Clark-Casey (justincc)
2011-10-15
1
-4
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+0
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Merge commit '732e9373795a35ed1965bbb93a02117fcf0a8c3e' into bigmerge
Melanie
2011-10-25
1
-27
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+21
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refactor: Remove redundant code in SOP.UpdatePrimFlags()
Justin Clark-Casey (justincc)
2011-10-15
1
-27
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+21
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Merge commit 'c93c9ea072f319125f466c913f5f4fe1f6864045' into bigmerge
Melanie
2011-10-25
3
-11
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+19
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factor common code out into SOP.RemoveFromPhysics()
Justin Clark-Casey (justincc)
2011-10-15
3
-11
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+19
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Merge commit '978fb3d482072d840e6280aa5acd090b67ee6205' into bigmerge
Melanie
2011-10-25
2
-53
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+36
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reduce access to ODECharacter methods to make code analysis easier. Eliminat...
Justin Clark-Casey (justincc)
2011-10-15
2
-54
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+36
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Merge commit '9cc2694776e261868138c325a82ce5481c2908ec' into bigmerge
Melanie
2011-10-25
1
-19
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+17
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restrict unnecessary access levels on ODEPrim fields/properties
Justin Clark-Casey (justincc)
2011-10-15
1
-19
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+17
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Merge commit 'f2132329a358db2c66c29501d35ef54eae8d6eed' into bigmerge
Melanie
2011-10-25
3
-129
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+195
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refactor: make methods that do not need to be public in ODE private or intern...
Justin Clark-Casey (justincc)
2011-10-15
3
-129
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+195
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Merge commit '4bfc2f5cdea4b739110cae3b37945d88ad527334' into bigmerge
Melanie
2011-10-25
1
-1
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+1
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Change hardcoded ODE total frame time to match the default total frame time (...
Justin Clark-Casey (justincc)
2011-10-14
1
-1
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+1
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Merge commit 'aa19ccf65c9cd235e0ba941e9832c5240df4412c' into bigmerge
Melanie
2011-10-25
5
-6
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+6
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refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it s...
Justin Clark-Casey (justincc)
2011-10-14
5
-6
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+6
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Merge commit '77c65951e06c1d309f2bc8f6d2451b2b9a82c9df' into bigmerge
Melanie
2011-10-25
2
-88
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+125
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Extract NullPhysicsScene from PhysicsScene to improve code readability
Justin Clark-Casey (justincc)
2011-10-14
2
-88
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+125
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Merge commit 'ee84c0589ccca1e7f3216ca1395c3002b773f30f' into bigmerge
Melanie
2011-10-25
1
-0
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+5
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Don't execute rest of code in XEngine.RemoveRegion() and Close() if the modul...
Justin Clark-Casey (justincc)
2011-10-14
1
-0
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+6
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Merge commit '4e7d4330c2b2c61e64c9f82efa7b824b717b2e4d' into bigmerge
Melanie
2011-10-25
1
-19
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+33
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Expose minimum frame time and update periods for experimentation.
Justin Clark-Casey (justincc)
2011-10-13
1
-19
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+33
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Merge commit '128d8dfd8b355f84a71e2093e942937ca720c5c6' into bigmerge
Melanie
2011-10-25
1
-4
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+4
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refactor: Put the frame update period when temporary objects are cleaned up i...
Justin Clark-Casey (justincc)
2011-10-13
1
-4
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+4
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Merge commit 'fd274a668803bc3da4cec95180538116038b503a' into bigmerge
Melanie
2011-10-25
1
-29
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+1
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refactor: chain the two scene constructors together to eliminate more copypasta
Justin Clark-Casey (justincc)
2011-10-13
1
-29
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+1
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Merge commit 'a6fa15e8b65a123d79a1bea8cccb459f76139314' into bigmerge
Melanie
2011-10-25
2
-6
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+13
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Tie reported FPS correction factor into the minimum frame time rather than se...
Justin Clark-Casey (justincc)
2011-10-13
2
-6
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+13
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Merge commit 'ceb326284e49f0817fa0f848136ff60e6f66568f' into bigmerge
Melanie
2011-10-25
1
-1
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+12
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Move fps stat adjustment factor into field rather than hard-coded.
Justin Clark-Casey (justincc)
2011-10-13
1
-1
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+12
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Merge commit '20da04fd0c909a00c0cdc2585f242e95c868801a' into bigmerge
Melanie
2011-10-25
3
-8
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+39
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More method doc and formatting changes. Makes DestroyOdeStructures() private
Justin Clark-Casey (justincc)
2011-10-13
3
-8
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+39
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Merge commit '227db07f2ff8a1ba840a0d3018bb242a34d6038f' into bigmerge
Melanie
2011-10-25
2
-91
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+79
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refactor: move 3x copy/pasted ode structure removal code in ODECharacter into...
Justin Clark-Casey (justincc)
2011-10-13
2
-91
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+79
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