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opensim-SC_OLD
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My fork of OpenSim for IG and MG, called SledjChisl.
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missing file
UbitUmarov
2012-10-12
1
-0
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+6
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[TEST] disk cache meshs
UbitUmarov
2012-10-12
3
-282
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+532
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commit the right files!
UbitUmarov
2012-10-12
2
-5737
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+4763
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remove some more debug spam on ode
UbitUmarov
2012-10-12
2
-4766
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+5735
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normalize quaternion.Slerp outputs
UbitUmarov
2012-10-10
2
-0
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+2
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add some quaternion normalizations to keep errors under control
UbitUmarov
2012-10-10
1
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+3
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debug
UbitUmarov
2012-10-10
1
-0
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+6
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fix debug :)
UbitUmarov
2012-10-09
1
-1
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+1
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debug...
UbitUmarov
2012-10-09
1
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+5
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debug...
UbitUmarov
2012-10-09
1
-2
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+5
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avoid crashing so debug is seen
UbitUmarov
2012-10-09
1
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+1
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another debug msg
UbitUmarov
2012-10-09
1
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+22
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force allocation of mesh data on creation ( messy code version )
UbitUmarov
2012-10-09
9
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+45
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temporary debug code
UbitUmarov
2012-10-09
1
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+19
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fire a extra terseupdate when stopping (like in loosing physics). In some
UbitUmarov
2012-10-09
1
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+3
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Change ray to land colision range limitation so it has no impact on other
UbitUmarov
2012-10-09
1
-6
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+8
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move terrain geom to own ode space. Limit range on raycast if includes
UbitUmarov
2012-10-09
4
-83
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+229
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a few changes/fix (?)
UbitUmarov
2012-10-07
4
-117
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+112
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bug fix + make costs visible for testing
UbitUmarov
2012-10-07
4
-41
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+85
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refix so we can compile it, loosing alpha scultps fix on core meshmerizer
UbitUmarov
2012-10-07
1
-0
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+11
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fix wrong file commited
UbitUmarov
2012-10-07
1
-10
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+0
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-10-07
1
-24
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+7
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comment out a spam coment on core Meshmerizer
UbitUmarov
2012-10-07
1
-26
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+4
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i update core ode plugin and make it load is meshs (i hope)
UbitUmarov
2012-10-07
3
-24
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+118
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[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
UbitUmarov
2012-10-07
7
-1052
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+632
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-10-05
2
-16
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+29
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more changes and more non active code
UbitUmarov
2012-10-04
4
-29
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+144
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apply cmic fix to multi layer wearables
UbitUmarov
2012-10-04
1
-1
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+1
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-10-04
1
-1
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+12
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more changes. Most code not in use
UbitUmarov
2012-10-04
5
-23
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+615
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missing changed file
UbitUmarov
2012-10-03
1
-1
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+1
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meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabled
UbitUmarov
2012-10-03
2
-4
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+41
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making meshworker have more work..
UbitUmarov
2012-10-03
2
-4
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+23
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introduce a ODEMeshWorker class, should be pure cosmetic changes for now
UbitUmarov
2012-10-03
7
-163
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+262
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Allow the console to be used by gods as well as region owners.
Melanie
2012-10-17
1
-1
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+1
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Merge branch 'master' into careminster
Melanie
2012-10-18
1
-15
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+0
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minor: Remove event method doc from LLClientView that I forgot in the last co...
Justin Clark-Casey (justincc)
2012-10-18
1
-15
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+0
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Merge branch 'master' into careminster
Melanie
2012-10-18
1
-41
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+68
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Reuse the same AgentUpdateArgs object for each AgentUpdate UDP packet (of whi...
Justin Clark-Casey (justincc)
2012-10-17
1
-41
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+68
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Merge branch 'master' into careminster
Melanie
2012-10-17
4
-14
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+62
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Explicitly return only the incoming AgentUpdate packet as this is the only on...
Justin Clark-Casey (justincc)
2012-10-17
3
-8
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+30
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If RecycleBaseUDPPackets = true, also pool IncomingPackets to reduce memory c...
Justin Clark-Casey (justincc)
2012-10-17
2
-2
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+30
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Merge branch 'avination' into careminster
Melanie
2012-10-17
7
-18
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+45
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Fix perms when linking an object. Set root part perms to the perms
Melanie
2012-10-14
5
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+30
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Allow bypassing perms dialog (console only)
Melanie
2012-10-14
1
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+4
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Make texture sedning use only two threads to make things less harsh on bandwidth
Melanie
2012-10-14
1
-2
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+2
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Remove spammy debug for IM
Melanie
2012-10-11
1
-3
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+3
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Change permissions on child prim inventory items when god mode "force
Melanie
2012-10-08
2
-2
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+10
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Allow default animation to be stopped to be replaced with another one.
Melanie
2012-10-04
2
-16
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+29
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Merge branch 'master' into careminster
Melanie
2012-10-17
1
-1
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+2
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