Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Implement the plumbing for llSetVehicleType from the LSL | Charles Krinke | 2008-09-28 | 10 | -1/+70 | |
| | | | | | | subroutine down through the physics modules through PhysActor and SceneObjectPart. No connection to the physics simulators. | |||||
* | Mantis#296. Thank you kindly, Idb for a patch that resolves: | Charles Krinke | 2008-09-28 | 4 | -0/+34 | |
| | | | | | | | | | Estate/ Manager Owner Uses the Region/Estate Menu Region TAB, and uses "Teleport Home All Users..." (Action Button), the action will complete but no one will be teleported and all users still function in the region ok. | |||||
* | Added the plumbing for llSetVehicleRotationParam | Charles Krinke | 2008-09-28 | 10 | -1/+69 | |
| | | | | | | in the classes between the LSL implementation and the underlying physics engines. | |||||
* | A little bit further with LLSetVehicleVectorParam. | Charles Krinke | 2008-09-28 | 1 | -1/+8 | |
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* | Add explicit CultureInfo to the script compile thread in DotNetEngine to | Melanie Thielker | 2008-09-28 | 3 | -0/+11 | |
| | | | | | | ensure that scripts will compile on nonenglish systems | |||||
* | Plumb the connection though from llSetVehicleVectorParam | Charles Krinke | 2008-09-28 | 10 | -33/+78 | |
| | | | | | | | to the various physics engines. No connection to the underlying physics simulator yet, just plumbing through the various classes. | |||||
* | Mantis #1922 | Melanie Thielker | 2008-09-28 | 2 | -1/+2 | |
| | | | | | | | Thank you, idb, for a patch that addresses hex digits erroneously being recognized as valid and parsed in a decimal number | |||||
* | Add some methods to allow modules so set client view options | Melanie Thielker | 2008-09-28 | 4 | -0/+47 | |
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* | Remove llSetVehicledoubleParam. It does not exist. | Charles Krinke | 2008-09-28 | 1 | -6/+0 | |
| | | | | | It was a mistake a year ago to add it in. | |||||
* | Plumb the connection through from llSetVehicleFloatParam | Charles Krinke | 2008-09-28 | 10 | -3/+73 | |
| | | | | | | | to the various physics engines. No connection to the underlying physics simulator yet, just plumbing through the various classes. | |||||
* | Mantis #2288 | Melanie Thielker | 2008-09-28 | 1 | -4/+16 | |
| | | | | | | | | Correct a typo in namespace declaration Also adds a new flag to the PacketManager to force retention of packets marked reliable (default off) | |||||
* | - Further cleanups | Homer Horwitz | 2008-09-28 | 2 | -29/+57 | |
| | | | | | | | | | - Added TeleportFinish event to the event-queue. It works better than before (you can teleport), but it doesn't work quite right yet (you start TPing after the TP again). Beware: Still experimental and non-working. | |||||
* | Refactor to avoid some duplicate code. | Homer Horwitz | 2008-09-28 | 2 | -101/+63 | |
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* | Update svn properties. Minor formatting cleanup. Fix a compiler warning. ↵ | Jeff Ames | 2008-09-28 | 3 | -3/+3 | |
| | | | | Fix a UUID vs null comparison. | |||||
* | eol-style native; on EventQueueHelper | Teravus Ovares | 2008-09-28 | 1 | -146/+146 | |
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* | * okay.. Now you can do border crossings with the security 'fixed' ↵ | Teravus Ovares | 2008-09-28 | 3 | -87/+173 | |
| | | | | | | | | client.. with EventQueue enabled. * You occasionally loose the event queue if you cross back and forth between the same regions many multiples of times. * But Don't try to teleport! | |||||
* | Mantis#2287. Thank you kindly, Idb for a patch that solves: | Charles Krinke | 2008-09-28 | 1 | -5/+58 | |
| | | | | | | | | The current llGetLinkName returns an empty string if a prim with the given link number is not found in the link set. In SL an empty string is only returned if the prim name is actually blank, a NULL_KEY is returned instead with a couple of exceptions. | |||||
* | * With EventQueueGet enabled.. we can see into neighbor regions again on ↵ | Teravus Ovares | 2008-09-27 | 2 | -14/+27 | |
| | | | | the Security 'fixed' client.. But don't try to cross yet! | |||||
* | * Adds flag to enable/disable EventQueueGet. | Teravus Ovares | 2008-09-27 | 2 | -11/+34 | |
| | | | | | | | | * If EventQueueGet is enabled, use that instead of a few UDP packets, if it's disabled use the UDP packets like normal. * We *really* suggest users do not turn on EventQueueGet yet.. as it's highly experimental, broken, and resource intensive * Updated OpenSim.ini.example * Testers of EventQueueGet.. in OpenSim.ini, it's in the [Startup] Section.. change EventQueue = false, to EventQueue = true. | |||||
* | * Replace a generic error handler. | Teravus Ovares | 2008-09-27 | 1 | -1/+1 | |
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* | * Event queue is now polling.. | Teravus Ovares | 2008-09-27 | 3 | -8/+69 | |
| | | | | | | * returns FAKEEVENT instead of the connection returning a 502. It doesn't like our 502's for some reason.. so, in leau of this.. send it a fake event. * Once again, this is still 'really early' code, so please don't blame us if you have no more threads left. | |||||
* | Continue working on the new EventQueueGetModule. Not finished (or even working) | Homer Horwitz | 2008-09-27 | 3 | -29/+164 | |
| | | | | | | | yet. This shouldn't break anything, but is work in progress, so be careful. Contains a new file; do your runprebuilds. | |||||
* | Stop DNE saying "Loading script" when it's actually unloading. | Melanie Thielker | 2008-09-27 | 1 | -2/+4 | |
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* | * This is the very very early beginnings of an EventQueue:get module. | Teravus Ovares | 2008-09-27 | 2 | -0/+204 | |
| | | | | | | | * This won't function yet as far as the client can tell.. because it doesn't respond to the first query with a 200 message. * We have to figure out how to encode those binary values in the example code in the module... * Committing this so we have a start point. Will continue to work on this more today. | |||||
* | Update unit tests | Melanie Thielker | 2008-09-27 | 1 | -13/+6 | |
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* | Add friendly error messages to both engines. | Melanie Thielker | 2008-09-27 | 9 | -109/+303 | |
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* | Mantis #2277 | Melanie Thielker | 2008-09-26 | 2 | -2/+1 | |
| | | | | | | Patch up a type name change in libomv. Thanks for tracking that down, idb | |||||
* | And actually do what I intended to do with the last commit. Message is gone. | Melanie Thielker | 2008-09-26 | 1 | -5/+5 | |
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* | Kill "Compile successful" message when rezzing prims/wearing attachments | Melanie Thielker | 2008-09-26 | 3 | -6/+7 | |
| | | | | | | | Changes behavior to send on_rez event to prims when rezzed from agent inventory. | |||||
* | Fix listeners in multi-region instances | Melanie Thielker | 2008-09-26 | 1 | -3/+3 | |
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* | Thank you, idb, for a patch that implements the stubs for llGetAgentLanguage() | Melanie Thielker | 2008-09-26 | 3 | -0/+13 | |
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* | Remove another interface that is no longer needed | Melanie Thielker | 2008-09-26 | 6 | -40/+5 | |
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* | Add "Notecard saved" message to saves of notecards into prims | Melanie Thielker | 2008-09-26 | 1 | -0/+16 | |
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* | Finishing the code cleanup in DNE, make llDie work again in DNE. | Melanie Thielker | 2008-09-26 | 4 | -236/+288 | |
| | | | | | | Add some compile messages from XEngine into DNE as well. | |||||
* | * Patch from JHurliman | Teravus Ovares | 2008-09-26 | 23 | -205/+147 | |
| | | | | | | | | | * Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes.. | |||||
* | DNE code cleanups | Melanie Thielker | 2008-09-26 | 3 | -102/+82 | |
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* | Adds support for the "Running" checkbox and the "Reset" button, as well as | Melanie Thielker | 2008-09-26 | 1 | -0/+44 | |
| | | | | | | | ResetScripts In Selection, Set Script to [not] Running In Selection from the tools menu. Allows DNE script reset without a full recompile. | |||||
* | Pluggable API module (XEngine style) support for DNE | Melanie Thielker | 2008-09-26 | 1 | -7/+14 | |
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* | Compiler Connection! One world, one compiler! | Melanie Thielker | 2008-09-26 | 25 | -47590/+22 | |
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* | After the last commit, the old Common assembly was still being loaded. | Melanie Thielker | 2008-09-26 | 1 | -2/+2 | |
| | | | | | | | Removing it made DNE scripts crash. Fixed here. Now on to converge the compilers. | |||||
* | Yay! Common/ is gone! One API is achieved! | Melanie Thielker | 2008-09-26 | 9 | -2949/+22 | |
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* | * minor: remove warnings | Justin Clarke Casey | 2008-09-26 | 5 | -16/+12 | |
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* | * Apply http://opensimulator.org/mantis/view.php?id=2274 | Justin Clarke Casey | 2008-09-26 | 1 | -1/+3 | |
| | | | | | | | * Reapply homer's click action implementation, which accidentally got blatted * Thanks tyre | |||||
* | * refactor: do a tiny bit of cleanup | Justin Clarke Casey | 2008-09-26 | 1 | -40/+46 | |
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* | Add per-instance date to DNE to avoid serializing stuff 10 times a second. | Melanie Thielker | 2008-09-26 | 7 | -250/+180 | |
| | | | | | | Clode cleanup and removal of commented stuff in ScriptManager. | |||||
* | * refactor: split out AssetXferUploader | Justin Clarke Casey | 2008-09-26 | 3 | -285/+312 | |
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* | * refactor: split out AgentAssetTransactionsManager | Justin Clarke Casey | 2008-09-26 | 2 | -192/+227 | |
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* | * Implment task inventory item asset update for the old non CAPS transaction ↵ | Justin Clarke Casey | 2008-09-26 | 4 | -36/+86 | |
| | | | | | | | | | | | system * This means that saving notecards in prim inventories should now work. * Not the nicest code in the world - the transactions system is pretty fugly right now * PLEASE NOTE: Currently, the prim will not repersist until up to 15 seconds after it is unselected. * What we really need is a proper mechanism so that any prim updates still waiting when the simulator is quit are performed before exit. | |||||
* | And another file | Melanie Thielker | 2008-09-26 | 1 | -0/+479 | |
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* | Pushing the missing file | Melanie Thielker | 2008-09-26 | 1 | -0/+35 | |
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