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* *Fixed bug that caused failure when System.Console.Readline returns null (no ↵mingchen2008-06-091-4/+10
| | | | | | | stdin) *Fixed bug that would crash the simulator if there were two physics/meshing engines loaded with the same name.
* Update svn properties. Formatting cleanup.Jeff Ames2008-06-095-65/+67
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* Mantis#1469. Thank you kindly, Mikem for a patch that addresses:Charles Krinke2008-06-091-0/+24
| | | | | | | | | | | | | | Currently LSL code such as below does not compile on OpenSim, but compiles fine in Second Life: list mylist = []; mylist += [1, 2, 3]; mylist += "four"; list newlist = mylist + 5.0; The problem is that the LSL_Types.list class does not have an operator for adding a string to a list. I am including a patch which implements adding a string, integer or float to a list. I am also including tests. The file LSL_TypesTestList.cs belongs in OpenSim/Tests/OpenSim/Region/ScriptEngine/Common/.
* * Fixed it so you can do a lot more llDetected* methods in many additional ↵Teravus Ovares2008-06-084-111/+317
| | | | | | | situations and have it work. * script Collision reporting works now in DotNetEngine
* * Added compiler pre-processor, #if SPAM to SensorRepeat... so if you ↵Teravus Ovares2008-06-081-3/+12
| | | | really want to see, "[AsyncLSL]: GetSensorList missing localID" and SetSensorEvent, then you can #define SPAM
* * Fixes llDetectedKey. Teravus Ovares2008-06-081-53/+2
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* Added a "if(entity != null)" before the call to Charles Krinke2008-06-081-1/+3
| | | | | | UpdateEntityMovement() to try to preclude the occaisional System.NullReferenceException in scene.
* Mantis#1498. Thank you Melanie for an XEngine patch that addresses:Charles Krinke2008-06-081-8/+15
| | | | | | | | The attatched patch makes the changed() event fire properly and lets scripts run properly. NOTE: All existing state files must be deleted: rm ScriptEngines/*/*.state
* Mantis#1499. Thank you kindly, DMiles for a patch that:Charles Krinke2008-06-081-77/+132
| | | | | | | was incorrectly sending the command along with the args to the CommandDelegate help was getting lost on top of normal help & help was getting missed except in an exact match (and only returning the first)
* Mantis#1496. Thank you kindly, Melanie for a patch that:Charles Krinke2008-06-075-106/+283
| | | | | | | | Adds full implementation of all llDetected* functions for sensors, collisions and touches. Adds changed(CHANGED_REGION_RESTART) event to allow restarting of eye-candy functionality not currently persisted with the prim.
* Mantis#1495. Thank you kindly, Kinoc for:Charles Krinke2008-06-071-1/+93
| | | | | | 0001495: [PATCH] Adds an API for for plugins to create new Console commands and Help
* Potential Fix #1 for 0001392: Shift+Drag now causes an unhandled 'Object ↵mingchen2008-06-072-4/+9
| | | | reference not set to an instance of object' exception
* Patch for mantis#1493: Several patches to xengine. Thanks Melanie!Adam Johnson2008-06-074-53/+278
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* Mantis#1476. Thank you kindly, Melanie for a patch that:Charles Krinke2008-06-071-1/+1
| | | | | | | 0001476: [PATCH] Allow larger script state files to be loaded The previous limitation on load file size was too small for larger script projects
* Mantis#1475. Thank you kindly, Kinoc for a patch that:Charles Krinke2008-06-072-222/+830
| | | | | | | This patch brings the Yield Prolog in sync with the YP r669. Biggest item is support for functions asserta and assertz , providing dynamic databases.
* *Fixing another object counting bugmingchen2008-06-072-4/+4
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* *Made Object Counting correct with linked objects and turned the previously ↵mingchen2008-06-062-14/+18
| | | | protected functions that only return object counts to public so it can be easily used by outside classes.
* * llSetPrimitiveParams PRIM_FLEXIBLE is now supported.Teravus Ovares2008-06-061-0/+1
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* * Added Light control from script in LLSetPrimitiveParams.Teravus Ovares2008-06-062-2/+73
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* * Added a configuration option for allowing god script lsl methods.. such ↵Teravus Ovares2008-06-061-19/+29
| | | | as llSetObjectPermMask. By default it's off.
* revert 5028, as this approach to 1 nick per avatar isn't going to work, Sean Dague2008-06-061-21/+8
| | | | | | | however, I think I understand now how to make it work. I just don't want to have this broken for people this weekend.
* experimental IRC changes, because it's friday, and I'm curious if thisSean Dague2008-06-061-8/+21
| | | | | | will work.
* * Adds semi broken PRIM_FLEXIBLE support for prim. It's semi-broken ↵Teravus Ovares2008-06-061-5/+46
| | | | because it won't do the setting of the prim flexi from not-flexi, however, it'll tweak the parameters of an already existing flexi prim.
* * How tall are you? Certainly not 127 meters!Teravus Ovares2008-06-061-2/+9
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* * true and not true or - not true and not true and.Teravus Ovares2008-06-061-1/+1
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* * This limits avatar to the heightfield height if they teleport or cross a ↵Teravus Ovares2008-06-061-1/+6
| | | | border to a position below it. After teleporting, you can go under the terrain if you like as usual.
* * This wraps the autopilot request to the client's sit response. An ↵Teravus Ovares2008-06-067-32/+185
| | | | | | | interesting, but successful way to do it. * This also takes care of a few error situations that were previously never seen.
* Fixes scale property with regards to the physics engine.Teravus Ovares2008-06-061-0/+12
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* Minor formatting cleanup.Jeff Ames2008-06-066-20/+20
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* Mantis#1460. Thank you, CMickeyb for a patch that addresses:Charles Krinke2008-06-051-10/+23
| | | | | | | | I'm getting an unhandled exception in openxmlrpcchannel during simulator initialization. I have two objects in different regions that open remote data channels in the state_entry event. It appears that the state_entry call is executing before the postinitialize method is called in xmlrpcmodule (the exception occurs because m_openChannels is not initialized).
* Mantis#1459. Thank you kindly, CMickeyb for a patch that:Charles Krinke2008-06-051-2/+5
| | | | | | | | | the function that reports errors in event handling is not computing the line numbers correctly for windows paths (and probably linux paths). As a result, the conversion to int throws an exception. note... i'm not sure why we extract the line number, convert it to an int, then convert it back to a string... but hey... :-)
* * Applied 9085B_[5004]_xengine_abort_regression.patch from #1437lbsa712008-06-051-0/+2
| | | | | | Thank you, Melanie. And Thank you ckrinke. Bigups!
* Mantis#1438. Thank you kindly, Melanie for a patch that:Charles Krinke2008-06-051-17/+63
| | | | | This patch implements the llLoopSound patch from Xantor for the XEngine
* Mantis#1437. Patch 3 of 4. Thank you kindly, Melanie for:Charles Krinke2008-06-052-10/+65
| | | | | | | | Corrects the XEngine's script startup semantics. Completes llRequestAgentData Implements llDetectedLink Fixes a few minor issues
* Mantis#1437. Patch 2 of 4. Thank you kindly, Melanie for:Charles Krinke2008-06-051-0/+11
| | | | | | | | Corrects the XEngine's script startup semantics. Completes llRequestAgentData Implements llDetectedLink Fixes a few minor issues
* Mantis#1437. Patch one of four. Thank you kindly, Melanie for:Charles Krinke2008-06-056-37/+95
| | | | | | | | Corrects the XEngine's script startup semantics. Completes llRequestAgentData Implements llDetectedLink Fixes a few minor issues
* Mantis#1455. Thank you kindly, Mikem for a patch that addressesCharles Krinke2008-06-051-1/+0
| | | | | the client thread terminating when creating a new script.
* Mantis#1451. Thank you kindly, Mikem for a patch that addresses:Charles Krinke2008-06-052-10/+65
| | | | | | | | | | | | | LSL scripts in which a float type is cast to a string or a string type is cast to a float do not compile. When the script is translated from LSL to C#, the LSL float type is translated into double. There is no string <-> double cast in C#, so compilation fails. There is a LSLFloat type, however it seems unfinished and is not used. I am attaching a patch that implements the LSLFloat type. I have also added two methods to the LSLString type to facilitate float <-> string casts.
* * This sends collision events to the script engine. Teravus Ovares2008-06-056-28/+348
| | | | | * Unfortunately, there's some kludges with the Async manager and the llDetected functions that I have yet to decipher... so llDetected functions don't work with collision events at the moment....
* * Don't create ghost prim when rezzing objects from inventoryTeravus Ovares2008-06-051-1/+2
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* Update svn properties.Jeff Ames2008-06-051-25/+25
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* * minor: Yet another minor logging message tweak following on from the last ↵Justin Clarke Casey2008-06-051-1/+1
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* * minor: Increase verbosity of "new user request denied" incoming session ↵Justin Clarke Casey2008-06-051-1/+4
| | | | warning for debugging purposes
* * refactor: rename now inaccurate textureUuids to assetUuidsJustin Clarke Casey2008-06-051-5/+5
| | | | | | * 5000 commits in this repository!
* * If a client thread crashes, make an attempt to notify the client and clean ↵Justin Clarke Casey2008-06-051-4/+58
| | | | up the resources
* * exprimental: Export and reimport all items within a prim except ObjectsJustin Clarke Casey2008-06-054-13/+34
| | | | | | * Not yet ready for public use
* * Change archiver 'textures' dir back to 'assets'Justin Clarke Casey2008-06-054-7/+7
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* * Dearchive using assets metadata rather than assuming everything is a textureJustin Clarke Casey2008-06-043-19/+199
| | | | | | * However, still not actually archiving anything except textures
* Update svn properties.Jeff Ames2008-06-041-129/+129
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* * Start writing out assets metadata file for archiverJustin Clarke Casey2008-06-043-18/+133
| | | | | | * Ignoring it on reload as of yet