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| * Make client event handlers for money only work on root agentsBlueWall2011-05-241-6/+30
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| * Allow disabling the legacy backup mechanism to avoid the object clone ifMelanie2011-05-242-1/+10
| | | | | | | | backup is not used.
| * Create a method to force the script engine to save state from outsideMelanie2011-05-242-4/+11
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| * Add an event for an orderly region shutdown that fires once per region beforeMelanie2011-05-242-0/+27
| | | | | | | | the SceneGraph is torn down.
| * Fix Mantis #4429: Allow llGiveInventory to work across sim borders.Melanie2011-05-231-9/+23
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| * Add stubs for unimplemented lsl functionsBlueWall2011-05-221-18/+67
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* | HG IM in grid mode working fairly well. Unknown target user references ↵Diva Canto2011-05-261-0/+74
| | | | | | | | looked back in source user's User Agent service.
* | HG: Instant Message working. Tested on HG standalones only. Needs a lot more ↵Diva Canto2011-05-251-0/+268
| | | | | | | | testing.
* | Added necessary code to drop inventory on hg friends using the profile ↵Diva Canto2011-05-244-7/+61
| | | | | | | | window, but can't test because this mechanism doesn't seem to work without a profile service.
* | HG friends: Status notifications working. Also initial logins get the online ↵Diva Canto2011-05-233-48/+209
| | | | | | | | friends in other grids.
* | More on HG Friends. Added Delete(string, string) across the board. Added ↵Diva Canto2011-05-222-107/+212
| | | | | | | | security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back.
* | Fixed permissions bug related to friends in PermissionsModule. Added ↵Diva Canto2011-05-214-224/+181
| | | | | | | | FriendsData[] GetFriends(string principalID) to IFriendsData and FriendInfo[] GetFriends(string PrincipalID) to IFriendsService. Refactored some more in the FriendsModule. Made client get notification of local friends permissions upon HGLogin. HG Friends object permissions work.
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-05-2131-118/+172
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| * Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just ↵Justin Clark-Casey (justincc)2011-05-2125-25/+0
| | | | | | | | OpenSim.Tests.Common instead
| * rename UserInventoryTestsUtils -> UserInventoryHelpers for consistencyJustin Clark-Casey (justincc)2011-05-211-4/+4
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| * refactor: rename AddSceneObjectItem to AddSceneObjectJustin Clark-Casey (justincc)2011-05-211-1/+1
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| * refactor: move scene object item creation code into TaskInventoryHelpersJustin Clark-Casey (justincc)2011-05-211-8/+2
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| * move test task inventory notecard item creation into a new ↵Justin Clark-Casey (justincc)2011-05-211-21/+2
| | | | | | | | TastInventoryHelpers class
| * refactor: use SceneSetupHelpers.CreateSceneObject()Justin Clark-Casey (justincc)2011-05-211-13/+3
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| * rename UserProfileTestUtils to UserAccountHelpers to be consistent with ↵Justin Clark-Casey (justincc)2011-05-215-19/+19
| | | | | | | | other test helper names
| * refactor: in TaskInventoryTests, use ↵Justin Clark-Casey (justincc)2011-05-211-12/+3
| | | | | | | | UserProfileTestUtils.CreateUserWithInvetory()
| * minor: remove mono compiler warningJustin Clark-Casey (justincc)2011-05-211-3/+3
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| * refactor Scene.RezObject() to use AddNewSceneObject() rather than ↵Justin Clark-Casey (justincc)2011-05-214-25/+17
| | | | | | | | copy/pasting code with small differences
| * refactor TestRezObjectFromInventoryItem()Justin Clark-Casey (justincc)2011-05-201-6/+6
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| * implement Scene.GetSceneObjectGroup(string name) to match the equivalent ↵Justin Clark-Casey (justincc)2011-05-202-3/+43
| | | | | | | | GetSOP method
| * implement Scene.GetSceneObjectGroup(UUID fullID) using existing indexJustin Clark-Casey (justincc)2011-05-202-0/+26
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| * add test for rezzing an object from a prim itemJustin Clark-Casey (justincc)2011-05-203-2/+49
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| * Implement llGetLinKNumberOfSides().Justin Clark-Casey (justincc)2011-05-201-2/+12
| | | | | | | | Based on code in http://opensimulator.org/mantis/view.php?id=5489 Thanks onesong.
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-05-201-0/+6
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| | * Add stub for llGetLinkNumberOfSides(integer link)BlueWall2011-05-191-0/+6
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| * | ScriptEngine/Shared: Fix bug 5473 (v2).Kim King2011-05-201-2/+4
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* | HG Friends working to some extent: friendships offered and accepted ↵Diva Canto2011-05-194-39/+553
|/ | | | correctly handled. Friends list showing correct foreign names. TODO: GrantRights.
* correct small mistake in "delete object name <name>" usage summaryJustin Clark-Casey (justincc)2011-05-181-1/+1
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* don't throw a null reference if an inventory link target doesn't exist when ↵Justin Clark-Casey (justincc)2011-05-171-1/+4
| | | | we're inspecting in order to send the required inventory folders
* convert tabs to spacesJustin Clark-Casey (justincc)2011-05-171-2/+2
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* Fixup documentation for AutoBackupModule.Kim King2011-05-171-7/+4
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* refactor: improve PrimLimitsModule to call ↵Justin Clark-Casey (justincc)2011-05-141-21/+22
| | | | ILandObject.GetSimulatorMaxPrimCount() rather than use copy/pasted code
* refactor: remove thisObject argument from ILandObject.Get*MaxPrimCount() ↵Justin Clark-Casey (justincc)2011-05-142-9/+10
| | | | instance methods since it didn't make sense to use anything other than the instance themselves.
* simplify code in llGetParcelMaxPrims() to use existing code in LandObject ↵Justin Clark-Casey (justincc)2011-05-141-18/+4
| | | | rather than duping the algo
* Correct llGetParcelMaxPrims() to use the same calculation as used elsewhere ↵Justin Clark-Casey (justincc)2011-05-141-6/+5
| | | | | | instead of the old 0.22 prims/meter squared fudge factor. Thanks to tglion for this.
* Minor doc change to see if this provokes a good panda buildJustin Clark-Casey (justincc)2011-05-141-2/+5
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* When loading an OAR that doesn't have parcels, create a default parcelOren Hurvitz2011-05-143-12/+20
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* Swapped the two restart command descriptions each otherMakopoppo2011-05-141-2/+2
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* Fix adding/removing/replacing outfits in viewer 2Justin Clark-Casey (justincc)2011-05-141-18/+27
| | | | | | | | To get this to work, I had to disable the dupe link check I put in a couple of commits ago. When the viewer adds wearables to an existing outfit, it first requests deletes of all the existing links before creating a new set. Since these messages are async, the creates were being received before the deletes had a chance to complete, resulting in missing current outfit links. However, the dupe check shouldn't be as important now that broken links have been fixed - it was the broken links that were causing the client to create dupes. Tested on kokua 0.1.0 WIP and SL 2.6.3. I now have no problems managing outfits on my standalone.
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2011-05-136-11/+71
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-05-123-3/+29
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| | * Fix broken inventory links on viewer 2.Justin Clark-Casey (justincc)2011-05-133-3/+29
| | | | | | | | | | | | | | | It appears that if the viewer requests a folder containing links, we must also send the folders that contain the link targets first. This was tested with Kokua 0.1.0 WIP though I predict it will also work with other viewer 2s
| * | Instrument the heck out of offline messages. THIS IS VERY VERBOSE.Diva Canto2011-05-121-0/+3
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| * Add a smidgen of method doc about the fact that item links reuse the asset ↵Justin Clark-Casey (justincc)2011-05-121-0/+4
| | | | | | | | id item slot
| * Prevent viewer 2 from creating a duplicate outfit inventory links.Justin Clark-Casey (justincc)2011-05-121-2/+29
| | | | | | | | | | | | | | I believe this is safe since there is a 1-1 correspondence between link item and worn item (i.e. you can't be wearing the same item at two spots simultaneously in one outfit). This should stop lots of duplicate links being created when viewer 2 is used. However, this doesn't prevent broken inventory links, which I believe is timing related since the effect is not consistent (e.g. keep relogging and the viewer should end up seeing them correctly) . I think we actually see this problem on viewer 1 as well. It might be easier just to implement the Fetch*2 inventory caps which are documented at http://wiki.secondlife.com/wiki/Inventory_API. WebFetch* has been deprecated by Linden Lab since viewer 2.5.1 and according to the sl wiki, "has numerous bugs".