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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-04-141-18/+33
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| * minor: add some documentation around the asset udp request path and replace ↵Justin Clark-Casey (justincc)2010-04-141-18/+33
| | | | | | | | some magic numbers with libomv enums
* | Patch from mcortez to add basic caching to the groups module. This prevents ↵John Hurliman2010-04-142-52/+160
|/ | | | database/network explosions when you have a significant number of group-owned prims in a scene
* Reduce number of AvatarAnimations sent with large number of avatarsRobert Adams2010-04-132-6/+8
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* thanks lkalif for Mantis #4676 - a patch that adds support for inventory linksdahlia2010-04-126-0/+69
| | | | Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
* * Adds IAssetService.GetCached() to allow asset fetching from the local ↵John Hurliman2010-04-085-2/+246
| | | | | | | cache only * Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer * Sanity check for null reference in LLClientView.RefreshGroupMembership()
* * May fix mantis #4603.Diva Canto2010-04-055-197/+197
| | | | * My local git wants to commit the groups files for line endings, I'm gonna let it do it.
* check group membership and powers with the groups module rather than just ↵Justin Clark-Casey (justincc)2010-04-051-12/+27
| | | | | | the client's active group id this resolves the earlier issue where notecards/scripts shared with group could only be edited if the user had that group active
* log exceptions that end up at the top of a asynchronous viewer packet method ↵Justin Clark-Casey (justincc)2010-04-051-3/+13
| | | | call rather than swallowing them
* Partially implement share with group option for object inventory itemsJustin Clark-Casey (justincc)2010-04-054-8/+22
| | | | | | If serverside permissions are off then this works as expected. Previously, it was impossible for more than one person to edit such items even if permissions were off. If serverside permissions are on then this works as expected if the object was created by an avatar who had the required group active. However, if the group for the object is later set then the contained item is still not editable. This may be linked to a wider bug where the object is still not modifiable by the group anyway
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-04-043-46/+57
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| * Last commit was too fast... must override.Diva Canto2010-04-031-1/+1
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| * * Fail storing user accounts in the remote connector.Diva Canto2010-04-031-0/+6
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| * * Made UserAccountService handle UserLevel, UserFlags and UserTitle ↵Diva Canto2010-04-032-106/+106
| | | | | | | | | | | | appropriately. * Removed Store service from the UserAccount handler.
| * Don't append ACKs to zerocoded packets. Although this should fine in theory, ↵John Hurliman2010-04-021-15/+20
| | | | | | | | I'm seeing the viewer ignore or fail to parse ACKs appended to our zerocoded packets. This should cut down on viewer->sim resend traffic
* | Patch from mcortez. This appears to be a huge change to the groups moduleMelanie2010-04-045-231/+337
|/ | | | | and I can't say if this is beneficial or destructive due to the way it was delivered (zipfile). Pushing this on faith alone.
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-04-0217-75/+1228
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| * Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-04-0115-12/+1076
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| | * First attempt at fixing mantis #4641. It's better but there are now some ↵Diva Canto2010-03-314-11/+28
| | | | | | | | | | | | | | | | | | issues with permissions. (looks like my commit is going to touch CM files, I'm going to let it do it - eof only)
| | * Add missing licenses. Change relicensed LightShare module to proper BSDMelanie2010-03-313-6/+79
| | | | | | | | | | | | licensing.
| | * Adding the LightShare module and scripting API. This code was written byMelanie2010-03-315-0/+925
| | | | | | | | | | | | TomMeta and was contributed by Meta7.
| | * Committing the LightShare code, which was developed by TomMeta of Meta7.Melanie2010-03-319-8/+57
| | | | | | | | | | | | | | | This allows scripts to set WindLight parameters for clients connecting to a region. Currently, this is only supported by the Meta7 viewer.
| * | oops, add file missing from last commitJustin Clark-Casey (justincc)2010-04-012-9/+80
| | | | | | | | | | | | refactor out redundant method from GroupsMessagingModule
| * | expose methods that allow region modules to send messages to groupsJustin Clark-Casey (justincc)2010-04-011-63/+81
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* | Adding the groups update (Mantis #4646)Melanie2010-04-024-294/+1543
|/ | | | Thanks, mcortez.
* minor: commented out code removalJustin Clark-Casey (justincc)2010-03-301-1/+0
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* Completely prevent full update packets being sent after kill object packetsJustin Clark-Casey (justincc)2010-03-301-6/+43
| | | | | If a full update is sent after the kill, the object remains as in the linden viewer but in an undeletable and unowned state until relog This patch prevents this by recording kills in LLClientView
* fix build break. First argument of GetGroupRecord is not a uuidJustin Clark-Casey (justincc)2010-03-291-1/+1
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* Remove a redundant method bodyMelanie2010-03-291-21/+1
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* Stab one bug. When joining an estate with a new region, make sure it's alsoMelanie2010-03-281-0/+2
| | | | used on first run and not only later.
* May fix mantis #4613Diva Canto2010-03-271-1/+2
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* * Fixed a dictionary value retrieval in GroupsModuleJohn Hurliman2010-03-261-2/+3
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* * Fixed a bug with null value handling in WebUtil.BuildQueryString()John Hurliman2010-03-261-2/+4
| | | | | * Changed the null check back in estate manager setup but fixed the case for an existing account being found * Implemented SetPassword() in the SimianGrid auth connector
* Fixed a backwards null check that was preventing estate owner from being set ↵John Hurliman2010-03-261-2/+2
| | | | and a misleading error message (in grid mode it tries to get a user, not create one)
* replace recent IModule.GetGroup() with better GetGroupRecord(string name)Justin Clark-Casey (justincc)2010-03-263-27/+36
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* minor: some debugging information and spacing changes to group moduleJustin Clark-Casey (justincc)2010-03-254-8/+8
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* add get group by name method to IGroupsModuleJustin Clark-Casey (justincc)2010-03-253-13/+53
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* fix unit tests broken by commit dcf18689b9ab29d4ceb2348bb56fc1f77a7a8912Justin Clark-Casey (justincc)2010-03-251-1/+1
| | | | can't prompt for estate owner in unit tests
* minor: Print out port that http servers are usingJustin Clark-Casey (justincc)2010-03-252-9/+9
| | | | do this in callers so that we know who is setting up these things
* First stage of the new interactive region creation. This will allow creationMelanie2010-03-232-1/+120
| | | | | | | of a region and joining it to an existing estate or creating a new estate, as well as creating an estate owner if in standalone, and assigning estate owners. In Grid mode, existing users must be used. MySQL ONLY!!!! so far, as I can't develop or test for either SQLite or MSSQL.
* Remove the reading of estate_settings.xml and the associated processing ofMelanie2010-03-222-2/+2
| | | | | defaults. Adding code to facilitate estate creation / managemment as part of first time start up
* Fix a nullref in permissions when returning objects via right-clickMelanie2010-03-201-2/+2
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-03-196-102/+112
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| * Flesh out the new permission methodMelanie2010-03-181-4/+95
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| * Unify a previous refactor of object return with the older solution. WeMelanie2010-03-186-102/+21
| | | | | | | | really don't need two methods doing the same thing, but differently.
* | Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake2010-03-1920-38/+38
| | | | | | | | Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
* | Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵Dan Lake2010-03-1919-479/+348
|/ | | | GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
* Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵Dan Lake2010-03-1710-233/+258
| | | | | | eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
* Removed the unused use_async_when_possible config variableJohn Hurliman2010-03-163-19/+2
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* Fixed several unhandled exceptions and performance issues with ↵John Hurliman2010-03-164-52/+60
| | | | PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time