| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
| | | | | | | | | | | | |
|
| | | | | | | | | | | | |
|
| | |_|_|_|_|_|_|_|_|/
| |/| | | | | | | | | |
|
|/ / / / / / / / / / |
|
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | | |
the user cache expiration period to 33 hours.
|
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | | |
the ExtraParams data in UploadObjectAsset. At this moment, if you're uploading a Sculpt, make sure to break out the Texture ID into the object data or it might not get applied appropriately.
|
| |_|_|_|_|_|_|_|/
|/| | | | | | | |
| | | | | | | | |
| | | | | | | | | |
UploadObjectAsset into a generic linkset upload tool.
|
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | | |
time. Added code to account for that.
17:45:59 - [SceneObjectSerializer]: exception while parsing SitTargetPosition: System.Xml.XmlException: Expecting X tag from namespace , got x and instead Line 1, position 2838.
|
| | | | | | | | | |
|
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | | |
seen in Wright Plaza related to SitTargetOrientation.
17:23:05 - [SceneObjectSerializer]: exception while parsing SitTargetOrientation: System.Xml.XmlException: Expecting X tag from namespace , got w and instead Line 1, position 30064.
|
| | | | | | | | | |
|
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | | |
shape are added to the message serialization.
* You should now be able to upload multiple mesh collada mesh objects. They should appear in front of you (or on top of you!) when you upload them.
* Once again, thanks to John Hurliman and Latif Khalifa for insight and smxy for cheering me on :D
|
| |_|_|_|_|_|_|/
|/| | | | | | |
| | | | | | | |
| | | | | | | | |
uploaded but they're improperly positioned/oriented at the moment.
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
even if they are nothing to do with it.
|
|\ \ \ \ \ \ \ \ |
|
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | | |
side
|
|\ \ \ \ \ \ \ \ \
| |/ / / / / / / / |
|
| | | | | | | | | |
|
| | | | | | | | | |
|
| | |_|_|_|_|_|/
| |/| | | | | |
| | | | | | | |
| | | | | | | | |
UseMeshiesPhysicsMesh = true to enable. See file OpenSimDefaults.ini for example.
|
| |\ \ \ \ \ \ \ |
|
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | | |
Set the projection parameters in the host prim ...
osSetProjectionParam(bool Enabled,
key TextureMaskUUID,
float FOV,
float Focus,
float Ambiance);
Set the projection parameters in a target prim ...
osSetProjectionParam(ikey target uuid,
bool Enabled,
key TextureMaskUUID,
float FOV,
float Focus,
float Ambiance);
Threat Level very high
Signed-off-by: Melanie <melanie@t-data.com>
|
| | | | | | | | | |
|
| |/ / / / / / /
| | | | | | | |
| | | | | | | |
| | | | | | | | |
across the board.
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
groups module
This allows the groups xmlrpc server to act appropriately if the requesting agent has permission to see all group members
Not sure why this wasn't being done before...
|
|/ / / / / / /
| | | | | | |
| | | | | | |
| | | | | | | |
Improve debugging messages
|
| | | | | | | |
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
serialization format can actually be loaded by older OpenSims after all
This bumps the OAR version to 0.4 instead, signalling some change but with backwards compatability... for now.
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
if x is 0, then an old version 0.3 archive is saved. If it is anything else or missing, then a version 1.0 archive is saved
version 1.0 archives cannot be loaded on OpenSim 0.7.0.2 and earlier
also add various informational notices about what version we've saving/loading
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
that is too high for it to handle
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
thing we come accross on load
this exposes a weekness with using tar where we don't control the order in which files are loaded. can't be helped for now
|
| | | | | | | |
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
old one) Added an options argument down the pipeline. For the time being it takes --old-guids as an option to produce <Guid> instead of <UUID>.
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
and rebase.
Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
|
| | | | | | | |
|
| | | | | | | |
|
|\ \ \ \ \ \ \ |
|
| | | | | | | | |
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
type from 45 to 49 to match OMV trunk
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
to be generating xml's that are successfully parsed. Needs more testing.
|
|/ / / / / / / |
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
* At this point, I want to make sure to thank the fabulous developers of the LibOpenMetaverse library for tirelessly keeping things updated and hammering away at the protocols and providing excellent tools to figure out where things go wrong.
* Special thanks to John Hurliman and Latif Khalifa for their valuable insight.
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
* At this point. Visually, Mesh works OK. Remember peeps, this is still highly experimental from the viewer side as well as the Simulator side. There are known problems with the new beta viewers and attachment breaking so be careful until that's fixed. Additionally there some new properties in the Mesh Viewer that determine physics settings that are non-functional. More work will be done on that.
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
* Binary error on downloading the mesh though.. so still not yet working.
|
| | | | | | | |
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
before it was done.
* Shouldn't break the build.
* Doesn't work yet either.
|
| | | | | | | |
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
encountering unknown xml elements.
|
| |_|_|_|_|/
|/| | | | |
| | | | | |
| | | | | | |
load oar and load xml2, but not for packing objects on crossings/TPs yet.
|