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* Merge branch 'master' into careminsterMelanie2012-07-1311-116/+99
|\ | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * Remove a callstack print out I accidentally left in 2 commits ago in 9ccb578Justin Clark-Casey (justincc)2012-07-131-1/+0
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| * Rather than instantiating a UTF8 encoding everywhere when we want to supress ↵Justin Clark-Casey (justincc)2012-07-132-2/+2
| | | | | | | | | | | | the BOM, use a single Util.UTF8NoBomEncoding. This class is thread-safe (as evidenced by the provision of the system-wide Encoding.UTF8 which does not suppress BOM on output).
| * Don't cache regions data on the other unused LocalGridServiceConnector that ↵Justin Clark-Casey (justincc)2012-07-134-22/+42
| | | | | | | | | | | | the module code still sets up even if we're using one directly instantiated from the RemoteGridServiceConnector. Also improves log messages to indicate which regions are sending/receiving various neighbour protocol messages.
| * Stop redundantly passing in the endpoint to the LLClientView constructor.Justin Clark-Casey (justincc)2012-07-122-5/+2
| | | | | | | | This can always be retrieved via the LLUDPClient and is so done in various places already.
| * Remove IClientIPEndpoint client interface for now.Justin Clark-Casey (justincc)2012-07-122-30/+2
| | | | | | | | | | This may well come back in the future when this subinterface is actually used but it currently isn't and I feel the name was poor. Everything uses IClientAPI.RemoveEndPoint which also returned the full endpoint rather than just the ip address.
| * Remove IClientAPI.GetClientEP() in favour of existing identical ↵Justin Clark-Casey (justincc)2012-07-124-21/+2
| | | | | | | | IClientAPI.RemoteEndpoint.
| * Change very recent AllowedViewerList and BannedViewerList config setting ↵Justin Clark-Casey (justincc)2012-07-121-4/+4
| | | | | | | | | | | | | | names in OpenSim.ini.example to AllowedClients and BannedClients to match long-existing settings in [LoginService] Also changes separator from comma to bar to match existing [LoginService] config features. Divergence of config names for identical facilities in different places makes for an unnecessarily confusing user experience.
| * Extend "show circuits" to show circuit code, ip and viewer name.Justin Clark-Casey (justincc)2012-07-121-20/+31
| | | | | | | | | | Also change to use standard table formatting "show circuits" and "show connections" console commands are very similar but access different data structures.
| * Add active status to "show connections"Justin Clark-Casey (justincc)2012-07-121-1/+7
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-07-122-23/+93
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| * | Put output for "show connections" command into standard table format.Justin Clark-Casey (justincc)2012-07-121-19/+16
| | | | | | | | | | | | Also moves into own method.
* | | Merge branch 'master' into careminsterMelanie2012-07-1220-104/+303
|\ \ \ | | |/ | |/| | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
| * | Many explanitory comments added to the link and delink code inRobert Adams2012-07-112-23/+93
| |/ | | | | | | SOG and SOP. Should have no functionality changes.
| * Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than ↵Justin Clark-Casey (justincc)2012-07-1111-40/+22
| | | | | | | | | | | | | | constructing fresh copies. The encodings are thread-safe and already used in such a manner in other places. This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
| * Allow XEngine StartDelay to be configured in the [XEngine] config section.Justin Clark-Casey (justincc)2012-07-113-3/+12
| | | | | | | | | | This is only currently meant for use by regression tests that don't have any issues if XEngine is started up quickly, since no other operations will be occuring simultaneously. Therefore, this is not yet documented externally.
| * Remove WorldComm module from the regression TestCompileAndStartScript() ↵Justin Clark-Casey (justincc)2012-07-111-4/+1
| | | | | | | | since the infrastructure no longer fails if this module isn't present, at least on the tested codepaths
| * Add regression TestDetachScriptedAttachmentToInventory()Justin Clark-Casey (justincc)2012-07-117-31/+149
| | | | | | | | This currently only does a relatively crude check for a ScriptState node in the serialized xml
| * Add regression TestRezScriptedAttachmentsFromInventory() though this ↵Justin Clark-Casey (justincc)2012-07-111-1/+26
| | | | | | | | currently only checks for the presence of script items, not for started scripts
* | Merge branch 'avination' into careminsterMelanie2012-07-1114-388/+677
|\ \ | | | | | | | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs
| * | remove expensive and leaked ( in Xengine at least) SayShout timer andUbitUmarov2012-07-111-5/+23
| | | | | | | | | | | | | | | replace it by a simpler function that should do the same (?) (don't like much those 10 + 1 bursts)
| * | ubitODE leaksUbitUmarov2012-07-113-25/+33
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| * | Melanie fix: detach SOGs from backup on linkingUbitUmarov2012-07-111-0/+2
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| * | console region restart: Let Xengine not cry all over the place withUbitUmarov2012-07-101-6/+10
| | | | | | | | | | | | errors also. May not be that good, but is not in use in AVN (i hope). Still safer to do a full shutdown and refire the region from a OS tool like a script, monit, etc etc
| * | Merge branch 'avination' into ubitworkUbitUmarov2012-07-101-5/+7
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| | * | Reinstate parallel fetching of residents and remove a left over return from ↵Melanie2012-07-081-5/+7
| | | | | | | | | | | | | | | | debugging
| * | | lltargetomega efective spinrate now multiplied by gain ( need check )UbitUmarov2012-07-101-0/+1
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| * | | let SOP AngularVelocity set physics actor angular velocity if it'sUbitUmarov2012-07-101-1/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | physical root prim and not a vehicle. With this llSetAngularVelocity should work and also llTargetOmega will do the same in this case. but for now this llTargetOmega is being a normal physical rotation with damping, and stops with selection. Thats not like SL apparently
| * | | more work on llSetAngularVelocity()UbitUmarov2012-07-102-4/+29
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| * | | let rotationVelocity or AngularVelocity be setted on prims. Limited toUbitUmarov2012-07-101-19/+46
| | | | | | | | | | | | | | | | 12rad/s
| * | | retry fixing ode getconfiguration()UbitUmarov2012-07-091-1/+8
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| * | | fix ode getconfigurationUbitUmarov2012-07-092-2/+2
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| * | | log ODE lib configurationUbitUmarov2012-07-091-3/+7
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| * | | fix ODE dispose plus minor clean. On regions restart ode.dispose seemsUbitUmarov2012-07-091-15/+43
| |/ / | | | | | | | | | | | | to be called with scene still calling simulation, that should be changed, for now added a check for a valid world in ode simulation
| * | Revamp map block sending to eliminate overload of the grid server connectionMelanie2012-07-082-98/+204
| | | | | | | | | | | | and the sim's http client
| * | Instead of sending 20 records in 2 packets, send just one as we intended in ↵Melanie2012-07-081-1/+1
| | | | | | | | | | | | the first place.
| * | Address map lag issue seen with non-avination viewersMelanie2012-07-082-261/+257
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| * | Change semantics of FromXML on vehicle data to make the serializer a bit cleanerMelanie2012-07-072-7/+19
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| * | fix vehicle to XML stringUbitUmarov2012-07-071-7/+13
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| * | Merge branch 'avination' into ubitworkUbitUmarov2012-07-073-25/+56
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| | * | Add saving vehicle physics data to the databaseMelanie2012-07-073-25/+56
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| * | | ODE turn off material dependent friction while vehicle linear motor is ↵UbitUmarov2012-07-073-5/+9
| |/ / | | | | | | | | | Effective. Increase a bit world damping of velocities
* | | Merge branch 'master' into careminsterMelanie2012-07-1129-280/+781
|\ \ \ | | |/ | |/| | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Watchdog.cs OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * | If a part has a sit target and an avatar is already sitting, allow another ↵Justin Clark-Casey (justincc)2012-07-101-7/+4
| | | | | | | | | | | | | | | | | | | | | avatar to sit in the position given if no sit target was set. Previous behave was that the second avatar could not sit. This matches behaviour observed on the LL grid.
| * | refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() ↵Justin Clark-Casey (justincc)2012-07-102-5/+6
| | | | | | | | | | | | and SOP.RemoveSittingAvatar()
| * | Revert "refactor: Add SOP.IsSitTargetOccupied to improve readability"Justin Clark-Casey (justincc)2012-07-102-8/+3
| | | | | | | | | | | | | | | This reverts commit c8f0d476d2f775ba4d7afca12eeff527b46bb8e2. On reconsideration, I think this is less readable since immediately following code still sets SitTargetAvatar directly
| * | refactor: Add SOP.IsSitTargetOccupied to improve readabilityJustin Clark-Casey (justincc)2012-07-102-3/+8
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| * | refactor: use sit orientation argument passed in to SP.SendSitResponse() ↵Justin Clark-Casey (justincc)2012-07-101-4/+2
| | | | | | | | | | | | | | | | | | rather than creating a new copy There are no issues with side-effects since this is a struct.
| * | Move common code to detect whether a part has a valid sit target into a SOP ↵Justin Clark-Casey (justincc)2012-07-102-30/+20
| | | | | | | | | | | | | | | | | | | | | property rather than being repeated in SP. This also makes the detection in SP.FindNextAvailableSitTarget() and SendSitResponse() identical. Previously they varied slightly (SendSitResponse didn't check for an older type of invalid quaternion) but the practical effect is most probably zero.
| * | Remove log line accidentally left in SP.SendSitResponse()Justin Clark-Casey (justincc)2012-07-101-1/+1
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