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* Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake2010-03-1920-38/+38
| | | | Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
* Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵Dan Lake2010-03-1919-479/+348
| | | | GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
* Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵Dan Lake2010-03-1710-233/+258
| | | | | | eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
* Removed the unused use_async_when_possible config variableJohn Hurliman2010-03-163-19/+2
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* Fixed several unhandled exceptions and performance issues with ↵John Hurliman2010-03-164-52/+60
| | | | PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time
* Get the local inner simulation service object to the handler so that there ↵Diva Canto2010-03-152-0/+10
| | | | is no possibility of cascading requests when failures happen.
* Restoring LoadPlugin as it was before. Justin's last change made it throw.Diva Canto2010-03-152-2846/+2846
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-03-158-2921/+2961
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| * flip UVs for profile facesdahlia2010-03-131-1/+1
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| * add a null check in ScenePresence constructordahlia2010-03-131-1/+2
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| * correct some references which could produce erroneous prim face numbersdahlia2010-03-121-2202/+2201
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| * some improvements to sculptmap alpha handling and LODdahlia2010-03-121-627/+645
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| * refactor: Move another RezSingleAttachment() from Scene.Inventory to ↵Justin Clark-Casey (justincc)2010-03-125-37/+57
| | | | | | | | AttachmentsModule
| * Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-03-125-47/+192
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| * | refactor: move RezSingleAttachmentFromInventory() from SceneGraph to ↵Justin Clark-Casey (justincc)2010-03-125-58/+60
| | | | | | | | | | | | AttachmentsModule
* | | * UuidGatherer now tracks asset types for assets it discovers. The asset ↵John Hurliman2010-03-157-33/+47
| |/ |/| | | | | | | | | types are inferred from context * OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-03-125-44/+56
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| * refactor: move client invoked AttachObject from SceneGraph to AttachmentsModuleJustin Clark-Casey (justincc)2010-03-124-44/+53
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| * start laoding griduser local connector, though it isn't invoked by anything yetJustin Clark-Casey (justincc)2010-03-121-0/+3
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* | * Added a better check to the SimianGrid connectors to test if they are ↵John Hurliman2010-03-125-47/+192
|/ | | | | | enabled or not. This method should work equally well with standalone or robust mode * Applying #4602 from Misterblu to add collision detection to BulletDotNET
* Fix tests broken in 88771aeed3d45e60a18aa9a810eeb37b8e5def12Justin Clark-Casey (justincc)2010-03-122-18/+13
| | | | | | Adds MockUserAccountService and connects it up Stops services being carried over between tests since this leads to hard to find bugs Improves information and error reporting when loading plugins
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-03-1023-83/+455
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| * Reintroduce a check that was dropped from permissionsMelanie2010-03-101-1/+1
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| * Formatting cleanup. Add copyright notices.Jeff Ames2010-03-1014-37/+64
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| * Changed a cryptic debug message and a wrong commentDiva Canto2010-03-091-1/+1
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| * Fixed caching of user accounts.Diva Canto2010-03-093-32/+42
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| * Cache UserLevel in ScenePresence on SP creation. Change IsAdministratorMelanie2010-03-092-9/+27
| | | | | | | | to use that stored value.
| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-03-096-9/+10
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| * | - parcel blocking, region crossing blocking, teleport blockingunknown2010-03-097-11/+328
| | | | | | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
* | | * Cleaned up and commented the messy SendInventoryUpdate, fixed a broken ↵John Hurliman2010-03-101-9/+9
| |/ |/| | | | | debug line, and commented the debug line out since it can quickly become noisy
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-03-091-3/+9
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| * Add config option for switching between CSJ2K and BuggyJPEG.Melanie2010-03-081-3/+9
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* | * Typo fixesJohn Hurliman2010-03-096-9/+10
|/ | | | * Performance improvement in the expensive GenerateClientFlags()
* * Added code to support either CSJ2K or OpenJPEG texture decoding. Currently ↵John Hurliman2010-03-071-20/+33
| | | | hardcoded to CSJ2K (so no functional change) but this could easily be switched to a config option
* Small consistency changeMelanie2010-03-071-2/+2
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* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-03-064-13/+38
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| * Bug fix: store correct position information upon logout. Fixes mantis #4608Diva Canto2010-03-064-13/+38
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* | - supporting llTextBoxunknown2010-03-067-3/+89
|/ | | | Signed-off-by: Melanie <melanie@t-data.com>
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-03-0614-380/+572
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| * Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensimDiva Canto2010-03-053-20/+28
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| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-03-057-238/+499
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| | * | * Cache packed throttle data to avoid repeated allocations in ↵John Hurliman2010-03-052-15/+25
| | | | | | | | | | | | | | | | | | | | | | | | CheckForSignificantMovement() * Removed a lock on "return m_neighbours.Count" in GetInaccurateNeighborCount(). Dictionary<>.Count by itself does not benefit from locking
| | * | * Fixed an order of operations bug in CheckForSignificantMovement() that was ↵John Hurliman2010-03-051-5/+3
| | | | | | | | | | | | | | | | | | | | | | | | causing a flood of child updates to neighbors on login * Removed an unnecessary call to the presence service
| * | | Justin, I must have been dyslexic when I wrote UserGridService as the name ↵Diva Canto2010-03-051-16/+16
| | |/ | |/| | | | | | | for it. GridUserService makes more sense; it's the user of the grid, "grid user". I changed it everywhere.
| * | refactor: Move DetachSingleAttachmentToInv to region moduleJustin Clark-Casey (justincc)2010-03-066-78/+82
| | | | | | | | | | | | need to rationalize method names later
| * | refactor: move another AttachObject methodJustin Clark-Casey (justincc)2010-03-052-45/+46
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| * | refactor: move user inventory side of RezSingleAttachment to moduleJustin Clark-Casey (justincc)2010-03-053-29/+43
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| * | refactor: begin to move attachments code into a region moduleJustin Clark-Casey (justincc)2010-03-056-102/+205
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| * | add initial UserGrid service classes as per diva's directionJustin Clark-Casey (justincc)2010-03-051-0/+139
| |/ | | | | | | | | this will initially store home location data instead of the presence service compiles but not enough to actually test yet
| * Fix LocalPresenceServiceConnector test now that the hardcoded test data has ↵Justin Clark-Casey (justincc)2010-03-054-14/+20
| | | | | | | | | | | | | | | | been removed from Data.Null.NullPresenceData Unfortunately, this meant publicly exposing the underlying service for the connector. The other solution would be to create alternative initializers for services and connectors where objects could be given directly rather than loaded indirectly through config. Unfortunately, this would require a lot of work in this case but might be the better way forward.