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* * Extract and boil down necessary texture UUIDs for an archive of the scene p...Justin Clarke Casey2008-05-265-8/+32
* * Refactor: Where possible, change visibility on InnerScene methods to protec...Justin Clarke Casey2008-05-262-89/+90
* * Refactor: remove code duplication between add ScenePresence methods in Inne...Justin Clarke Casey2008-05-262-41/+4
* * Refactor: Separate out RemoveScenePresence and add into InnerScene to match...Justin Clarke Casey2008-05-262-26/+40
* Update svn properties. Formatting cleanup.Jeff Ames2008-05-2521-147/+146
* * A hacky Top Scripts display. It isn't accurate as far as ms accounting, ho...Teravus Ovares2008-05-259-13/+123
* Thank you very much, Melanie for a patch that:Charles Krinke2008-05-251-0/+6
* Thank you very much, Xantor for a patch that:Charles Krinke2008-05-252-2/+32
* Thank you kindly, Tiffany for a patch that helps:Charles Krinke2008-05-252-6/+10
* Thank you kindly, Grumly57 for a patch to improveCharles Krinke2008-05-251-5/+22
* * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.Teravus Ovares2008-05-2513-4/+183
* * phantom sculpties don't request the sculpt texture anymore.Teravus Ovares2008-05-252-3/+39
* * Yet another way to optimize the sculpt mesh generatorTeravus Ovares2008-05-251-25/+25
* * kill a potentially large float array.Teravus Ovares2008-05-251-1/+1
* * Releases Pinned vertex/index list in ODE on next mesh request.Teravus Ovares2008-05-253-5/+28
* * Disabling isSelected check on object persistence backup (at least temporari...Justin Clarke Casey2008-05-252-22/+30
* * Refactor: Collapses parts of different code paths in scene used when deleti...Justin Clarke Casey2008-05-254-40/+27
* * Refactor: Collapse some multiple remove object pathsJustin Clarke Casey2008-05-246-58/+68
* * Refactor: Remove some unused methods in Scene/InnerSceneJustin Clarke Casey2008-05-242-26/+0
* * Refactor: Change previous commits Object methods to SceneObject methods ins...Justin Clarke Casey2008-05-249-23/+30
* * Refactor: Renaming various *Entity*() methods to *Object*() methods on the ...Justin Clarke Casey2008-05-248-22/+46
* * Refactor: Push some dictionary initialization down from Scene into InnerSceneJustin Clarke Casey2008-05-242-10/+14
* * Refactor: Make some inner scene dictionaries internal rather than publicJustin Clarke Casey2008-05-241-2/+2
* * Fixes endless loop in the Land Module when selecting any object.Teravus Ovares2008-05-244-75/+110
* * Get the xml2 entities serialization representation in the archiver moduleJustin Clarke Casey2008-05-245-26/+71
* * If the SVN build version is not available, state this in the About box expl...Justin Clarke Casey2008-05-241-2/+6
* * Bump reported svn trunk revision number up to 0.5.7Justin Clarke Casey2008-05-241-1/+1
* * Temporary fix for mantis 1374Justin Clarke Casey2008-05-241-1/+11
* This enables return from the parcel object owner display.Teravus Ovares2008-05-2410-47/+158
* * Implements selected object return.Teravus Ovares2008-05-243-110/+313
* * an attempt to resolve the teleport + attachment = crashTeravus Ovares2008-05-241-4/+19
* forgot to actually remove IRCBridgeModule.FindClientRegion()Dr Scofield2008-05-231-32/+0
* IRCBridgeModule (and ChatModule before the refactoring) didn't succeed in Dr Scofield2008-05-236-8/+884
* *Refactor of the LandManagementModule that allows OpenSim to run without itmingchen2008-05-239-942/+1069
* i've refactored the ChatModule into two modules: ChatModule and IRCBridgeModule.Dr Scofield2008-05-233-727/+70
* Thank you kindly, Melanie, for:Charles Krinke2008-05-235-34/+72
* Thank you kindly, Melanie, for a patch which:Charles Krinke2008-05-234-1/+17
* * minor: Remove unused variables causing warnings in SceneJustin Clarke Casey2008-05-221-7/+7
* * Plug in stubbed out archiver moduleJustin Clarke Casey2008-05-226-12/+154
* * Add (DEPRECATED) to load-xml/save-xml region console helpJustin Clarke Casey2008-05-221-2/+2
* make VS compile Scene.csSean Dague2008-05-221-1/+1
* don't trust appearance assetid, instead do an inventorySean Dague2008-05-223-38/+58
* change to how initial terrain data is sent. Instead of sending the 64 packets...MW2008-05-221-10/+46
* * Limiting the Quaternion reset to x=y=z=w=0Teravus Ovares2008-05-221-4/+4
* we should be return null in these 2 places, though this won'tSean Dague2008-05-221-2/+2
* catch case where avatar might have been child agentSean Dague2008-05-221-1/+6
* * Documentation for load/save xml methodsJustin Clarke Casey2008-05-223-1/+57
* changing more 'raw' HTTP status codes to OSHttpStatusCodes.Dr Scofield2008-05-221-2/+3
* Fix for Mantis 1340. Thanks Melanie!Adam Johnson2008-05-221-1/+1
* Mantis 1357 Patch - Thanks mikem!Adam Johnson2008-05-221-4/+8