Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | * Yet some more connectivity restructuring | lbsa71 | 2007-09-18 | 7 | -43/+78 | |
| | | | | | | | | | | | * We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! ) * Login and ConnectionClosed now eventified and moveified awayified * Killed off unused NullClientAPI * Now the client is almost only responsible for its own closing. ( I will get that scene out of there ) * Lookin' good! | |||||
* | * Handlerized ViewerEffect | lbsa71 | 2007-09-18 | 7 | -58/+53 | |
| | | | | | | | * Now there-is-only-client-manager * First step towards moving Logout and ConnectionClosed out of Client and into something else (which will let us get rid of ClientView reference to ClientManager * General posititvity, peace, love and understanding | |||||
* | * Replaced usage of ClientView with IClientAPI | lbsa71 | 2007-09-18 | 7 | -64/+68 | |
| | | | | | * Some propertification and hideousness of fields. | |||||
* | * Merged ClientViewBase into ClientView for great justice | lbsa71 | 2007-09-18 | 4 | -12/+5 | |
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* | * Made ClientViewBase abstract | lbsa71 | 2007-09-18 | 2 | -19/+4 | |
| | | | | | * Deleted unused m_consoleRegion | |||||
* | RemoveAvatar called from scene.cs; implemented in ODE. Still issues with ↵ | dan miller | 2007-09-18 | 2 | -1/+8 | |
| | | | | multi-region; see bug 410 | |||||
* | fixing me some line endings | Sean Dague | 2007-09-17 | 72 | -7569/+7569 | |
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* | * Moved some commands from Scene into SceneManager so they could be used ↵ | lbsa71 | 2007-09-17 | 3 | -217/+163 | |
| | | | | | | | with 'root' * Removed some duplicated commands | |||||
* | *doh* | lbsa71 | 2007-09-17 | 1 | -1/+1 | |
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* | * CHANGED SOME CONSOLE COMMAND BEHAVIOURS | lbsa71 | 2007-09-17 | 3 | -144/+316 | |
| | | | | | | | | | | | | | | | | * Normalized 'change-region' so (almost) all commands are context sensitive (use 'root' or '..' to set 'all scenes' context) * 'terrain-sim' is thusly obsolete, use 'change-region', followed by 'terrain' * Introduced SceneManager to administrate operations on group of scenes and moved relevant funcs there. * In it, there's a ForEach(Action<Scene>) that either passes all scenes, or only current scene depending on context. * Changed default prim backup (save-xml/load-xml) xml to "prim-backup.xml" * Changed Disable/EnablePermissions to BypassPermissions = true/false; Also: * Removed unused and non-existent project ref | |||||
* | Fixed missing Axiom references. | Brian McBee | 2007-09-16 | 1 | -0/+1 | |
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* | Implemented: llSetText, llResetScript | Tedd Hansen | 2007-09-16 | 7 | -188/+330 | |
| | | | | | Implemented: llHTTPRequest (queue, thread, etc -- but not actuall call) | |||||
* | Implemented: llStringToBase64, llBase64ToString, llXorBase64Strings, ↵ | Tedd Hansen | 2007-09-15 | 1 | -7/+57 | |
| | | | | llXorBase64StringsCorrect, llGetTimestamp | |||||
* | Bugfixed: llListRandomize | Tedd Hansen | 2007-09-15 | 1 | -7/+69 | |
| | | | | | Implemented: llListSort, llList2ListStrided, llDeleteSubString, llInsertString | |||||
* | llList2Key, llList2Rot, llList2List | Tedd Hansen | 2007-09-15 | 1 | -3/+9 | |
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* | Implemented llList2CSV, llCSV2List, llListRandomize, llList2Vector, ↵ | Tedd Hansen | 2007-09-15 | 1 | -13/+118 | |
| | | | | llListFindList, llListInsertList, llDeleteSubList | |||||
* | Will display error in main chat if unsupported llFunction is used. | Tedd Hansen | 2007-09-15 | 1 | -814/+787 | |
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* | Now loading "OpenSim.Region.ScriptEngine.Common.dll" into scripts AppDomain ↵ | Tedd Hansen | 2007-09-15 | 2 | -7/+11 | |
| | | | | and "using OpenSim.Region.ScriptEngine.Common;" at start of script when converted from LSL. Vectors and rotations now works. | |||||
* | * Wired up chat so that channel goes into OnChatFromViewer. However: | lbsa71 | 2007-09-14 | 9 | -64/+74 | |
| | | | | | | | * There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts. | |||||
* | * fixed script compilation | lbsa71 | 2007-09-14 | 2 | -113/+125 | |
| | | | | | | * reversed //c# - if * rightifyed what's actually converted | |||||
* | more fun with LSL implementations | Sean Dague | 2007-09-14 | 1 | -16/+11 | |
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* | added ability to update group position | Sean Dague | 2007-09-14 | 1 | -0/+7 | |
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* | ODE: no more slippin' & slidin' | dan miller | 2007-09-13 | 1 | -4/+24 | |
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* | Added CLI "debug packet 0..255" to enable the in/out packet dumps with ↵ | Dalien Talbot | 2007-09-13 | 5 | -10/+92 | |
| | | | | various verbosity | |||||
* | llSetPos(), llGetPos(), llGetLocalPos() now implemented | Sean Dague | 2007-09-13 | 1 | -4/+39 | |
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* | If first 4 characters in script is "//C#" script will be treated as pure C# ↵ | Tedd Hansen | 2007-09-13 | 1 | -2/+9 | |
| | | | | instead of LSL/C# hybrid. This means no preprocessing before compile. | |||||
* | add some locks around DataSet manipulation to ensure we are doing this | Sean Dague | 2007-09-13 | 1 | -117/+93 | |
| | | | | | | safely | |||||
* | Fix the terrain heightmap load from images (tested PNG and GIF). | Dalien Talbot | 2007-09-13 | 1 | -1/+2 | |
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* | implement llGetScale and llSetScale | Sean Dague | 2007-09-13 | 2 | -5/+19 | |
| | | | | | | | drop IScriptHost for now and just use SceneObjectPart, given how many of SceneObjectPart's properties we need for the script engine | |||||
* | remove ^M, as native storage should be UNIX format, and ^M in/out mashing | Sean Dague | 2007-09-13 | 29 | -7407/+7407 | |
| | | | | | | will happen on the windows side now that eol-style is correct | |||||
* | Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed ↵ | Tedd Hansen | 2007-09-13 | 10 | -136/+136 | |
| | | | | member names to smallcapsy. | |||||
* | Backup is now optional on classes | lbsa71 | 2007-09-13 | 3 | -71/+81 | |
| | | | | | | | | * Removed unused BackUp method on EntityBase * Added overridable InSceneBackup property on SceneObjectGroup * Refactored out AttachToBackup and DetachFromBackup * Normalized namespace OpenSim.DataStore.MonoSqliteStorage to OpenSim.DataStore.MonoSqlite | |||||
* | I think 1.0f makes a better offset than 1.2f for basic physics (less floating, | Sean Dague | 2007-09-12 | 1 | -1/+1 | |
| | | | | | | | | not too much crouching). I think that we'll have to rethink what the terrain resolution is down the road, as we don't really have enough sample data to actually get people placed right on the land. | |||||
* | Kill little green men on minimap if the avatar logs off. | Dalien Talbot | 2007-09-11 | 1 | -0/+1 | |
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* | Fixing namespace problems | MW | 2007-09-11 | 2 | -4/+6 | |
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* | * minor refactorings | lbsa71 | 2007-09-11 | 2 | -32/+36 | |
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* | Applied ldvoipeng's patch [#360], sorry for it taking so long to apply it. ↵ | MW | 2007-09-11 | 4 | -23/+162 | |
| | | | | If in future anyone's patch hasn't been applied within a few days, please can someone kick one of the developers with svn access. | |||||
* | Get rid of extra green men in minimap on region crossings (they were | Dalien Talbot | 2007-09-11 | 1 | -2/+3 | |
| | | | | | | | child agents, not delirium tremens - thanks MW!); Get green men when connecting; Update the green men in the region you leave. | |||||
* | remove autogenerated files | Sean Dague | 2007-09-11 | 1 | -66/+0 | |
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* | Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project ↵ | MW | 2007-09-11 | 1 | -90/+485 | |
| | | | | in the opensim build/solution. To use change the physics setting in opensim.ini to "modified_BulletX". At the moment I have been unable to test this as when using the bulletX plugin for me opensim is using 100% of processor. | |||||
* | Make grass and trees phantom by default. Same behavior as LL grid. | Brian McBee | 2007-09-10 | 1 | -0/+6 | |
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* | * Took a stab at #388 | lbsa71 | 2007-09-10 | 1 | -1/+4 | |
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* | mass update of urls in source code to new website | Sean Dague | 2007-09-10 | 95 | -95/+95 | |
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* | A couple of fixes to make sure db4o gets set as the default asset database. ↵ | MW | 2007-09-10 | 1 | -2/+2 | |
| | | | | Also added a couple of console output lines to try to make it easier to tell which asset storage system is in use. | |||||
* | Added "asset_database =" option to opensim.ini, so the asset database can be ↵ | MW | 2007-09-10 | 1 | -2/+13 | |
| | | | | selected. Currently set default back to db4o until more people test using sqlite. | |||||
* | hooked up sdague new sqlite asset database provider to the old asset system. ↵ | MW | 2007-09-10 | 12 | -33/+82 | |
| | | | | | | | | So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o. | |||||
* | added avatar updates for physics movement -- fixes gravity & avatar ↵ | dan miller | 2007-09-09 | 2 | -4/+16 | |
| | | | | collision (ODE) | |||||
* | Little green men (aka dots on minimap). Thanks to bushing for | Dalien Talbot | 2007-09-09 | 3 | -0/+60 | |
| | | | | | | pointing out that it is done by CoarseLocationUpdatePacket. | |||||
* | ODE: added support for Phantom flag. Presently you need to add 1024 to ↵ | dan miller | 2007-09-09 | 2 | -14/+18 | |
| | | | | ObjectFlags by hand | |||||
* | ODE fix: avatar/avatar collision enabled. Needs client update fix to be ↵ | dan miller | 2007-09-09 | 1 | -0/+4 | |
| | | | | seen correctly. In the right repository this time.. |