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* Mantis#1626. Thank you kindly, Melanie for a patch that:Charles Krinke2008-06-281-1/+1
| | | | | Fixes IAvatarService for grid and standalone modes
* Altered prim description/debugging message code to be more warning friendlyDahlia Trimble2008-06-281-33/+33
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* more work on the support for multiple inventory servers. MW2008-06-282-1/+8
| | | | | | | | | | The Login service should now read/create new inventory on the inventory server that is set in a users profile. Also added "Add-InventoryHost" console command to add a support for a new server to a region. So it would be good if someone could test this. Set up the grid as normal, but then also run extra inventory server on a different computer (well actually it just has to be on a different network hostname, so one using "http://localhost:8004" and one using "http://127.0.0.1:8005" should work) then you need to manually edit the user profile database to set the new servers url in a user's "userInventoryURI" field. Then on a region server, use the Add-InventoryHost to add the new server url (always include the full url, including http, but don't add a final /) Login with that account and see if the inventory works. Of course these needs to be made more user friendly.
* Manti#1624. Thank you, Melanie for a patch that:Charles Krinke2008-06-281-0/+4
| | | | | | Sets XEngine threads to en-US culture before calling script events, fixes i18n issues with european locales.
* Extracted the Avatar appearance functions out of the IUserService interface ↵MW2008-06-284-5/+7
| | | | | | | and moved them into a IAvatarService Although "out of the box", there is no actual functional change to behavior
* Comment out StringTest until we use it somewhere.Charles Krinke2008-06-281-16/+16
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* Mantis#1623. Thank you, Melanie for a patch that:Charles Krinke2008-06-287-10/+54
| | | | | | Fully defines the equality operators on the lsl types and plubs in the script engine side of the work begun in 0001616 (aly, this one's for you)
* Mantis#1620. Applied Melanie's patchCharles Krinke2008-06-281-32/+33
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* Mantis#1616. Applied Melanie's patch. This may or mayCharles Krinke2008-06-2822-199/+365
| | | | | not break trunk.
* plumbing for multiple inventory servers. Mostly done on the region server side. MW2008-06-286-3/+22
| | | | | | TODO next is to make the login server read/write a users inventory from the correct server (the inventory url set in a userprofile) On the region side, although not tested with multiple servers it should work if that inventory url was set, and the inventory servers urls have been added to the CommunicationsManager, using CommunicationsManager.AddInventoryService(string hostUrl)
* Remove one warning. We are now down to 16 warnings inCharles Krinke2008-06-281-1/+1
| | | | | a build with VS2005.
* From: Kurt Taylor <krtaylor@us.ibm.com>Dr Scofield2008-06-286-24/+24
| | | | | | | Patch to fix the passed parms and properly show llTakeCamera and llReleaseCamera as deprecated. Patch for both XEngine and DotNetEngine.
* * Melanie adds the event manager back to the XEngine so all yr events are ↵Teravus Ovares2008-06-281-2/+4
| | | | hers, I mean, fire.
* * Various documentation to some black magic parts of LLClientView Teravus Ovares2008-06-283-6/+99
| | | | | * Added IClientAPI.SendTexture stub.
* altered prior warning fix to Meshmerizer.cs to allow mesh debugging code to ↵Dahlia Trimble2008-06-281-31/+32
| | | | function
* tart the property wrapping in SOP. This will be a long processSean Dague2008-06-271-9/+20
| | | | | | will do more next week.
* last round of warning squashing. calling it a day now.Dr Scofield2008-06-2747-206/+383
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* more warnings to go.Dr Scofield2008-06-275-23/+35
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* * Experiment with not bothering with a seperate assets metadata file - ↵Justin Clarke Casey2008-06-273-32/+69
| | | | | | | | extract necessary minimum metadata from asset filenames * Make all file extensions single - double extensions look ugly and probably aren't good for Windows
* move along, nothing to see here. just a couple of lazy variables.Dr Scofield2008-06-278-25/+31
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* run NArrange on SOP to stack together the attributes,Sean Dague2008-06-271-1919/+1866
| | | | | | properties, private methods, public methods, etc.
* Mantis#1615. Thank you, Matth for a patch that:Charles Krinke2008-06-272-6/+6
| | | | | | causes deprecated LSL functions to throw the deprecated exception rather than not-implemented.
* dr scofield's continuing warnings safari:Dr Scofield2008-06-273-18/+20
| | | | | | | * code caught lingering around with no real purpose other than causing warnings will be taken down.
* * fix a bug where I was assuming all entities would be SceneObjectGroups - ↵Justin Clarke Casey2008-06-272-11/+18
| | | | | | | | of course, some are ScenePresences * would be nice to have a separate list in InnerScene in the future since a lot of methods end up screen entities for SOGs
* dr scofield's warnings safari:Dr Scofield2008-06-278-82/+89
| | | | | | * commenting out unused variables
* dr scofield's warning safari:Dr Scofield2008-06-273-4/+4
| | | | | | | | | | * commented out [Obsolete(....)] attributes where no replacement feature was available: if we want to attribute code that we think needs to be reworked, we should define a new attribute and use that instead (together with a little tool to retrieve all the attributed code then) * commenting out unused variables
* * Remove responsibilty for signalling scene object change from ↵Justin Clarke Casey2008-06-276-13/+97
| | | | | | | | | | | | SceneObjectPart.SendFullUpdate() * This means that we will no longer pointlessly repersist all the prims in the scene when OpenSim first starts up * This also means that force-update on the console will not trigger repersistence. * Also, in other places persistence is no longer done where it wasn't actually necessary * I think I changed the code for all instances correctly, but it's not possible that I missed some and some things which did persist properly have stopped * Please patch or mantis if this is the case
* * refactor: Remove group changed responsibilty from ScheduleGroupForTerseUpdateJustin Clarke Casey2008-06-272-3/+8
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* * Remove SOG.SendGroupFullUpdate() group changed responsibilityJustin Clarke Casey2008-06-272-3/+4
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* * refactor: Move responsibility for deciding whether a group should be ↵Justin Clarke Casey2008-06-272-5/+24
| | | | repersisted on to callers of SceneObjectGroup.SendGroupTeruseUpdate()
* * refactor: fission InnerScene.AddSceneObject()Justin Clarke Casey2008-06-276-12/+28
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* * Add extra backup parameter to InnerScene.AddRestoredSceneObject()Justin Clarke Casey2008-06-275-11/+25
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* Mantis#1612. Thank you, kindly, Matth for a patch that:Charles Krinke2008-06-273-2/+148
| | | | | | Adds the beginnints of llRemoteLoadScriptPin() and llSetRemoteScriptAccessPin().
* Mantis#1591. Thank you graciously, Sempuki for a patch that:Charles Krinke2008-06-272-28/+17
| | | | | | | | | | Currently module loading is done ad-hoc. I propose creating a simple loader class that leverages Mono.Addins (and perhaps the new .NET addins when they become available in mono). Attached is a basic patch for review that compiles into HEAD, but doesn't yet replace any existing ad-hoc loaders.
* Mantis#1610. Thank you, Melanie for a patch that:Charles Krinke2008-06-264-4/+18
| | | | | | Implements the beginning of llInventoryDrop. Doesn't cover the actual dropping yet, just the permissions for it.
* Mantis#1603. Thank you, Matth for a patch to llGiveInventoryCharles Krinke2008-06-261-0/+21
| | | | | and Melanie for helping to finish it.
* Update svn properties. Minor formatting cleanup.Jeff Ames2008-06-261-2/+1
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* * Put extensions on all assets in an archiveJustin Clarke Casey2008-06-263-14/+66
| | | | | | | * Choice of extensions is a scratch set, may not yet be correct * This facility is not useable yet - not least because I've just come across a significant save bug I need to investigate
* small change to last commitMW2008-06-262-25/+25
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* As per the suggestion on the mailing list, added support for a OpenSim.xml ↵MW2008-06-262-21/+57
| | | | | | | config file, instead of a ini file. INI files still work the same as they did before, just now if a ini file isn't found, it looks for a OpenSim.xml file (of course in xml format) and if found uses that. Includes a OpenSim.Example.xml for reference (the default settings saved as a xml file).
* Mantis#1600. Thank you, Melanie for a patch that:Charles Krinke2008-06-261-1/+1
| | | | | | Fixes persistence of variable values to address broken persistence in the big refactor.
* Mantis#1597. Thank you, Melanie for a patch that:Charles Krinke2008-06-266-1/+64
| | | | | | Adds handlers for the reclaim land functionality, plus all needed permissions checks.
* Mantis#1602. Thank you, Kinoc for a patch to:Charles Krinke2008-06-262-4/+48
| | | | | | Patch to activate YieldProlog on Xengine. Only adds YieldProlog to assembly if required.
* Mantis#1594. Thank you, Melanie for a patch that:Charles Krinke2008-06-263-52/+165
| | | | | | | | | Fixes: - Wearable icon and name sreset to default on copy/paste - Cache is not updated when renaming/moving folders - Partial refactor to make inventory less dependen on AssetBase having a "Name" field - Add llGiveInventoryList() function
* Minor refactoring of POS. Adds a Util.Clamp(x, min, max) function.Jeff Ames2008-06-261-52/+19
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* Separate POS classes into mutiple files.Jeff Ames2008-06-264-715/+822
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* added the flag param to IClientAPI.SendMapBlockMW2008-06-255-10/+10
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* first part of Requestmapblocks fixes: Adds uint flags param to the ↵MW2008-06-252-2/+3
| | | | OnRequestMapBlocks event (and handler), as when a client sends a map block request it also sends what layer it wants it for 0,1,2. It will always send two requests, one of them being for layer 2 (the overlay layer) and the other one either 0 or 1 depending on the tab that is selected in the client worldmap window. We should also be sending what layer the reply is for in IClientAPI.SendMapBlock (current always set to 0). That will come in next part (most likely at the weekend).
* forgotten methods in SceneManager for the terrain serialising.MW2008-06-251-0/+11
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* Added support for terrain map to be serialised to xml(as base64 binary). ↵MW2008-06-256-5/+85
| | | | | | | | useful for places that the terrain map is needed in a serialised form. Also could add console commands to save and load from files, which should be faster than .raw files (these load/save commands are not included/implemented) Add util functions to compress and uncompress strings. Fixed a couple of modules so they use SceneCommunicationService rather than directly call functions on the CommsManager.