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* Thank you, Teravus for: Solution for 'after using physical prim with MonoSql...Charles Krinke2007-11-052-4/+15
* removed duplicated BOMsJeff Ames2007-11-052-2/+2
* Some more refactoringMW2007-11-047-195/+267
* Added forgotten ApplicationPlugins directory and moved the load region code o...MW2007-11-041-42/+21
* normalized line endingsJeff Ames2007-11-041-17/+17
* Added forgotten IApplicationPlugin fileMW2007-11-041-0/+17
* normalized line endingsJeff Ames2007-11-042-867/+867
* Applying Teravus patch # 557. Some glue code for the updating of prim's veloc...MW2007-11-043-14/+73
* Added support for OpenSim application plugins (as requested by Adam), which u...MW2007-11-047-56/+70
* Fixes a bug with a ZERO Quaternion when creating a prim.darok2007-11-031-4/+8
* Modifications for prim movement. For now only in Mod. BulletX, but i think it...darok2007-11-033-56/+114
* First part of Scene refactoring:MW2007-11-039-760/+1075
* tiny commit to prepare for the first proper part of Scene.cs refactoring. MW2007-11-031-17/+13
* *Master Avatar can be specified by a previous UUID in either grid mode or sta...mingchen2007-11-033-2/+31
* *Moved region loading into its own interface IRegionLoadermingchen2007-11-031-15/+16
* Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok2007-11-0310-63/+114
* Added temporary try catch to udpserver while testing something out (will remo...MW2007-11-021-1/+7
* ScriptServer fixes: Added more debug logging, mutex lock (to be extra-super-s...Tedd Hansen2007-11-015-52/+87
* * Diuerse beavtificatemslbsa712007-11-0121-99/+101
* Partialy fixed a bug with collisions in BulletXPlugin.darok2007-11-011-37/+19
* Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok2007-11-011-289/+312
* Goodbye LSO to .Net translator. May your bits live on in our memories.Tedd Hansen2007-11-0111-3251/+0
* Thank you, Melanie for solving: When receiving an ObjectAdd packet, the Rotat...Charles Krinke2007-11-014-9/+22
* Thank you Melanie for a patch to SceneObjectPart.cs so that on first transmis...Charles Krinke2007-11-011-2/+19
* redefault to sqlite for all services, especially now thatSean Dague2007-10-311-4/+4
* * Added a streamhandler that does streams both in and outlbsa712007-10-311-1/+1
* fixed bug with user not getting land properties on loginJeff Ames2007-10-313-6/+20
* some small changesMW2007-10-314-10/+12
* fixed filenames in log messagesJeff Ames2007-10-316-8/+8
* made illogical bitwise operations logicalJeff Ames2007-10-314-7/+7
* Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...Charles Krinke2007-10-316-43/+177
* Tevarus' patch for object flags & implemented Phantom editsdan miller2007-10-305-5/+129
* Step one on the long march towards grid based inventory. Introduction of an I...Tleiades Hax2007-10-307-10/+29
* temporary fix for sitting collisions in ODEJeff Ames2007-10-304-26/+61
* * Optimized usingslbsa712007-10-30182-5541/+8023
* * Deleted .user filelbsa712007-10-301-12/+0
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW2007-10-2965-87/+84
* * Removed AssetNotFound as it crashes clientlbsa712007-10-291-37/+43
* * ModuleLoader: Privatized some too-public fieldslbsa712007-10-295-56/+80
* Started the process of cleaning up AssetCache and moving most of the code int...MW2007-10-2911-23/+241
* normalized line endingsJeff Ames2007-10-292-70/+70
* should help with ODE bounce on region crossdan miller2007-10-291-8/+18
* Added preliminary support for sitting on primsJeff Ames2007-10-284-18/+113
* *Replaced -useexecutepath with an updated -inifile extension. You can now spe...mingchen2007-10-281-15/+15
* Added method to create default config file in region server(OpenSim) followin...Tleiades Hax2007-10-262-7/+76
* Temporary fix for a missing Opensim.ini file.MW2007-10-262-10/+3
* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-2614-105/+212
* Region ground texture was not marked as temporary, when being created, and as...Tleiades Hax2007-10-261-0/+1
* Very early first implementation of grid based assets.Tleiades Hax2007-10-261-0/+4
* fix line endingsSean Dague2007-10-251-132/+132