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* | Merge fixes, and fix the buildTom2011-09-1410-348/+178
* | First set of merge fixesTom2011-09-0711-585/+337
* | Now merging the core changes.Tom2011-09-041-421/+444
* | Change of tactic. Reverting this to the careminster version, then i'll select...Tom2011-09-041-635/+1117
* | I fucked up the merge for SOG, so reverting back to OpenSim Core's version...Tom2011-09-041-1005/+255
* | Resolve merge commits, stage 1Tom2011-09-04170-4335/+18061
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| * Stop NPCs losing attachments when the source avatar takes them off.Justin Clark-Casey (justincc)2011-09-035-67/+140
| * Comment out Scene.CleanDroppedAttachments() and calls.Justin Clark-Casey (justincc)2011-09-022-37/+37
| * Remove redundant RootPart.CreatedSelected = true in IAM.RezObject() since thi...Justin Clark-Casey (justincc)2011-09-021-2/+0
| * Go back to resetting the State parameter for all parts of a SOG when SOG.Clea...Justin Clark-Casey (justincc)2011-09-022-5/+14
| * stop passing FromUserInventoryItemID right down into the deserializer.Justin Clark-Casey (justincc)2011-09-023-30/+7
| * Move more of IAM.RezObject() into DoPreRezWhenFromItem()Justin Clark-Casey (justincc)2011-09-022-27/+29
| * move more of IAM.RezObject() into DoPreRezWhenFromItem()Justin Clark-Casey (justincc)2011-09-021-63/+85
| * factor out a section of IAM.RezObject() into DoPreRezWhenFromItem()Justin Clark-Casey (justincc)2011-09-021-40/+48
| * refactor: factor out DoPostRezWhenFromItem() from IAM.RezObject()Justin Clark-Casey (justincc)2011-09-011-3/+8
| * remove the pointless m_Scene.GetNewRezLocation() call at the top of IAM.RezOb...Justin Clark-Casey (justincc)2011-09-011-7/+4
| * refactor: Move sanity checks to the top of IAM.RezObject() to make the code m...Justin Clark-Casey (justincc)2011-09-011-219/+215
| * use group.RootPart in IAM.RezObject() rather than group.GetChildPart(group.UU...Justin Clark-Casey (justincc)2011-09-011-1/+1
| * Remove pointless NRE check in IAM.RezObject() since this can never occurJustin Clark-Casey (justincc)2011-09-011-15/+1
| * Remove code which was automatically deleting non-root prims from scene object...Justin Clark-Casey (justincc)2011-09-011-0/+4
| * If the user receiving an inventory folder has left the scene by the time the ...Justin Clark-Casey (justincc)2011-09-011-5/+4
| * refactor: use SOG register target waypoints and rots directly instead of call...Justin Clark-Casey (justincc)2011-09-012-24/+6
| * Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)2011-09-0112-205/+119
| * refactor: use ParentGroup.UUID directly instead of SOP.GetRootPartUUID()Justin Clark-Casey (justincc)2011-09-011-17/+6
| * Fix issue with llGetTorque() where it would only ever return a zero vector.Justin Clark-Casey (justincc)2011-09-012-10/+1
| * Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)2011-09-0116-424/+274
| * Fix a bug where the non-root parts of rezzed objects that had previously been...Justin Clark-Casey (justincc)2011-08-311-1/+12
| * Don't set a GridUser entry for NPCs.Justin Clark-Casey (justincc)2011-08-311-1/+4
| * move common code into AttachmentsModule.DeleteAttachmentsFromScene()Justin Clark-Casey (justincc)2011-08-316-25/+37
| * refactor: move multiple class to set avatar height into associated SP.AddToPh...Justin Clark-Casey (justincc)2011-08-312-17/+3
| * get rid of appearance null checks - this is never nullJustin Clark-Casey (justincc)2011-08-312-35/+16
| * In WorldCommModule, replace the useless Attachments == null check with Attach...Justin Clark-Casey (justincc)2011-08-311-2/+1
| * remove pointless m_attachments == null check since this field is never nullJustin Clark-Casey (justincc)2011-08-311-1/+1
| * minor: seal up another instance of using the appearance list without lockingJustin Clark-Casey (justincc)2011-08-312-2/+3
| * Make SP.Attachments available as sp.GetAttachments() instead.Justin Clark-Casey (justincc)2011-08-317-72/+98
| * remove pointless ToArray() call in AttachmentsModule.SaveChangedAttachments()Justin Clark-Casey (justincc)2011-08-301-1/+1
| * minor: remove already processed avatar null check in Scene.RemoveClient()Justin Clark-Casey (justincc)2011-08-303-6/+1
| * refactor: move SP.SaveChangedAttachments() fully into AttachmentsModuleJustin Clark-Casey (justincc)2011-08-305-26/+38
| * refactor: Move ScenePresence.RezAttachments() into AttachmentsModuleJustin Clark-Casey (justincc)2011-08-306-47/+103
| * add Name property to ISceneEntityJustin Clark-Casey (justincc)2011-08-301-2/+5
| * refactor: migrate DropObject handling fully into AttachmentsModule from SceneJustin Clark-Casey (justincc)2011-08-305-29/+16
| * Fix bug where attachments were remaining on the avatar after being dropped.Justin Clark-Casey (justincc)2011-08-302-6/+20
| * Merge branch 'master' into bulletsimMic Bowman2011-08-306-17/+131
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| | * Fix bug in persisting saved appearances for npcsJustin Clark-Casey (justincc)2011-08-306-17/+131
| * | Use GetMeshKey from PrimitiveBaseShape.Robert Adams2011-08-292-15/+23
| * | Merge branch 'master' into bulletsimMic Bowman2011-08-2920-225/+203
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| | * Move GetMeshKey from buried inside Meshmerizer to a public method on Primitiv...Robert Adams2011-08-281-62/+1
| | * Add level of detail specification to optionally reduce the number of vertices...Robert Adams2011-08-282-5/+42
| | * Related to #4689 - Adding missing null check for SceneObjectPartMakopoppo2011-08-272-4/+18
| | * Stop avatars returning from neighbouring regions from stalling on the border ...Justin Clark-Casey (justincc)2011-08-271-3/+22