Commit message (Collapse) | Author | Age | Files | Lines | ||
---|---|---|---|---|---|---|
... | ||||||
* | * Enabled dead region tracking for ChildAgentDataUpdates | Teravus Ovares | 2008-01-22 | 9 | -112/+270 | |
| | | | | | | | ** If the region fails 3 times, then ChildAgentDataUpdates no longer get sent to that region * Enabled Child_Get_Tasks in grid mode. * When Child_Get_Tasks is enabled on neighbor regions, the neighbor region uses the client's draw distance to send out prim. This is a lot less likely to flood the client now since the ChildAgentDataUpdate contains both the throttle settings and the draw distance. This means that with this enabled, you can see prim in other regions in grid mode. Very experimental. | |||||
* | * Renamed a number of TerrainEngine functions to conform naming standards ↵ | Adam Frisby | 2008-01-22 | 2 | -16/+17 | |
| | | | | better. | |||||
* | * Added an army of exception handlers to the InterRegion logoff message | Teravus Ovares | 2008-01-21 | 1 | -1/+44 | |
| | ||||||
* | * Shutting down child agents properly in neighbor regions. | Teravus Ovares | 2008-01-21 | 5 | -23/+164 | |
| | ||||||
* | Another attempt to squash the animation bug. Wish I could get this to fail ↵ | Brian McBee | 2008-01-21 | 1 | -1/+1 | |
| | | | | at will. | |||||
* | Change misleading placeholder error messages for attempts to persist ↵ | Justin Clarke Casey | 2008-01-21 | 1 | -2/+2 | |
| | | | | non-script items to prim inventory | |||||
* | Attempt to catch animation fubar on region crossing that causes client hang. ↵ | Brian McBee | 2008-01-21 | 1 | -1/+11 | |
| | | | | Mantis 319. | |||||
* | * Scripts edited within a prim will now be persisted correctly | Justin Clarke Casey | 2008-01-21 | 4 | -4/+7 | |
| | | | | | | | * On restart the latest save will be restored rather than the very first dragged in scripts * Also add previously missed out database commits to separate prim inventory commit path (sigh) | |||||
* | Method rename | Justin Clarke Casey | 2008-01-21 | 1 | -3/+5 | |
| | ||||||
* | * Make object persistence more granular by separating prim and prim ↵ | Justin Clarke Casey | 2008-01-21 | 6 | -27/+64 | |
| | | | | inventory persistence | |||||
* | Small bug in ResetScript | Tedd Hansen | 2008-01-21 | 2 | -11/+1 | |
| | ||||||
* | * And, so did the UDPServer Verboseness | Teravus Ovares | 2008-01-21 | 1 | -16/+7 | |
| | ||||||
* | Surround the "non implemented" in an else clause if face is inappropriate for: | Charles Krinke | 2008-01-21 | 1 | -16/+34 | |
| | | | | | | llSetColor, llSetAlpha, llGetColor, llSetTexture, llOffsetTexture, llRotateTexture & llGetTexture | |||||
* | * Stopped Physical Object saving on SQLite got commented out in my last ↵ | Teravus Ovares | 2008-01-21 | 1 | -4/+16 | |
| | | | | commit.. un commenting it out now. | |||||
* | * Added hooks for logout to all IUserService and all that implement it. | Teravus Ovares | 2008-01-20 | 3 | -1/+31 | |
| | | | | | | | * Added a Logout message with a name on the console * Added a *fixme* message to figure out why the current agent session is null * After updating you may notice that there's a login <user> and also a logout<user> | |||||
* | Graceful failure of teleport to unavailable regions might actually work now. | Brian McBee | 2008-01-20 | 3 | -10/+32 | |
| | | | | | I blame all bugs on the age of my brain cells. | |||||
* | Check if remote simulator is up before attempting teleport. Teleport to a ↵ | Brian McBee | 2008-01-20 | 4 | -26/+71 | |
| | | | | remote region should now fail gracefully if remote simulator is down. | |||||
* | * Found and fixed a situation where a neighbor region would come up send a ↵ | Teravus Ovares | 2008-01-20 | 1 | -2/+6 | |
| | | | | notice and would be tagged as 'too far away' when it was right next door. | |||||
* | * Announcing the alternative prim early adoption program.. Adding regular ↵ | Teravus Ovares | 2008-01-19 | 2 | -5/+90 | |
| | | | | | | | spheres to the physical prim mix. * Be advised.. these are not ellipsoids.. these are spheres. | |||||
* | Most is back in its original state :) Hope I didn't break anything... *looks ↵ | Tedd Hansen | 2008-01-19 | 1 | -7/+8 | |
| | | | | innocent* | |||||
* | removed additional debugging, added temp mega-debugging to StoreLandObject | Tedd Hansen | 2008-01-19 | 3 | -27/+0 | |
| | ||||||
* | More debugging | Tedd Hansen | 2008-01-19 | 2 | -10/+8 | |
| | ||||||
* | Added exception handler to LandManager IncomingLandObjectFromStorage | Tedd Hansen | 2008-01-19 | 1 | -2/+13 | |
| | ||||||
* | Getting closer to that crash .. :) | Tedd Hansen | 2008-01-19 | 1 | -1/+6 | |
| | ||||||
* | More debugging | Tedd Hansen | 2008-01-19 | 3 | -0/+16 | |
| | ||||||
* | checking return code may make failed teleports fail more gracefully. | Brian McBee | 2008-01-19 | 1 | -17/+19 | |
| | ||||||
* | More debugging in hunt for that random startup crash | Tedd Hansen | 2008-01-19 | 1 | -0/+4 | |
| | ||||||
* | one more try before I leave | Tedd Hansen | 2008-01-19 | 1 | -6/+6 | |
| | ||||||
* | "compile before commit, AND check compile result" - forgot a ; | Tedd Hansen | 2008-01-19 | 1 | -1/+1 | |
| | ||||||
* | Still hunting, added debug output | Tedd Hansen | 2008-01-19 | 1 | -3/+10 | |
| | ||||||
* | * Potential fix to the 'can't run a script anymore bug' | Teravus Ovares | 2008-01-19 | 1 | -6/+7 | |
| | ||||||
* | Added block for scenario: global exception handler called in loop when ↵ | Tedd Hansen | 2008-01-18 | 2 | -5/+10 | |
| | | | | | | | exception happens inside global exception handler Added InnerException to output | |||||
* | * Return of the avatar wobble. | Teravus Ovares | 2008-01-18 | 1 | -35/+43 | |
| | ||||||
* | Why don't you try compiling before you commit? | Tedd Hansen | 2008-01-18 | 1 | -2/+2 | |
| | | | | | No, I don't need to. I'm good, my code never fails! | |||||
* | Nope, that didn't do it - trying lock on performParcelPrimCountUpdate instead | Tedd Hansen | 2008-01-18 | 1 | -8/+8 | |
| | ||||||
* | Added a mutex lock on loadAllLandObjectsFromStorage so maybe just MAYBE we ↵ | Tedd Hansen | 2008-01-18 | 1 | -8/+12 | |
| | | | | can get rid of that annoying startup crash... | |||||
* | * Physics update to perhaps help people who have capsules that have capsized | Teravus Ovares | 2008-01-18 | 1 | -1/+1 | |
| | ||||||
* | On reflection, HasGroupChanged is more appropriate | Justin Clarke Casey | 2008-01-18 | 3 | -15/+15 | |
| | ||||||
* | Change SOP.HasChanged to HasPrimChanged in preparation for further changes | Justin Clarke Casey | 2008-01-18 | 3 | -13/+17 | |
| | ||||||
* | * Fixed bug where 'taskOwnerId' would always be null in PermissionManager, ↵ | lbsa71 | 2008-01-18 | 2 | -18/+21 | |
| | | | | hence always retuning false on GenericObjectPermission. | |||||
* | * Friction reduction update. | Teravus Ovares | 2008-01-18 | 1 | -3/+3 | |
| | | | | | * It's a known fact that the greater the friction the more computationally intensive a physics simulation with it is.... | |||||
* | * ODE Physics update. fixed weird rotation of the avatar surrogate. | Teravus Ovares | 2008-01-18 | 3 | -27/+44 | |
| | | | | | | | | * Set the avatar's radius to 0.37m, I think this gives the *best* balance between spaces the avatar can fit, and the ability to climb steps * Fixed a few things * Tweaked some more * Played with gravity (-9.8m/s) | |||||
* | Added data structure to be passed through event execution queue so that ↵ | Tedd Hansen | 2008-01-17 | 9 | -47/+85 | |
| | | | | events can use llDetect*-commands to find information about event. | |||||
* | * Added llApplyImpulse in the global frame. The object must be physical ↵ | Teravus Ovares | 2008-01-17 | 4 | -1/+72 | |
| | | | | before this'll do anything. Be careful with this function as it's easy to loose prim. | |||||
* | * added ForEachPart helper | lbsa71 | 2008-01-17 | 1 | -2/+16 | |
| | | | | | * added SetOwnerId that... sets.. OwnerId... on all parts. | |||||
* | * Added and implemented the LSL changed event. | Teravus Ovares | 2008-01-17 | 5 | -6/+81 | |
| | | | | | | | * An example changed event syntax is at: http://opensimulator.org/wiki/Changed_Event_Example * You can use this to trigger actions in your script if someone sits on your object_rez * You can use this to figure out all of the CHANGED_ constants except for CHANGED_REGION, CHANGED_TELEPORT, and CHANGED_ALLOW_DROP | |||||
* | * Fixed standing up so that you're at the new position of the prim if you ↵ | Teravus Ovares | 2008-01-16 | 1 | -3/+6 | |
| | | | | | | | move the prim and then stand up! * Enter llSetPos elevators and conveyors n' stuff.! | |||||
* | Added (experimental) terrain elevate command to allow whole terrain to be ↵ | Tedd Hansen | 2008-01-16 | 2 | -0/+33 | |
| | | | | elevated with positive or negative values | |||||
* | * Fix mantis 345 - it is now possible to duplicate prims directly in the ↵ | Justin Clarke Casey | 2008-01-16 | 4 | -97/+133 | |
| | | | | | | | | | region again without breakage * This includes their inventories * Also, this revision properly synchronizes prim inventory crud. | |||||
* | * Fixed a packet counting issue that I introduced | Teravus Ovares | 2008-01-16 | 3 | -30/+36 | |
| | | | | | | | | * Fixed a bunch of goofy math for calculating the sim stats counters * Made most of the sim stats counters additive so it's easy to change the sim stats interval * Changed the sim stats send interval to 3 seconds |