Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Prim inventory script saving phase 2. | Justin Clarke Casey | 2008-01-09 | 6 | -57/+241 | |
| | | | | | | | | * It is now possible to edit and save scripts directly from prim inventories * On saving, the script will be restarted in the region * Doesn't appear that it's yet possible to drag inventory contents back to agent inventory. Not quite sure why this is yet - the perms all look very permissive. | |||||
* | make Stopped a property of the SceneObjectPart instead of in the | Sean Dague | 2008-01-08 | 2 | -12/+14 | |
| | | | | | | database code, so this is a shared concept. | |||||
* | * Removed unneeded and uneeded debug message | lbsa71 | 2008-01-08 | 1 | -2/+0 | |
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* | * Removed superfluous and erroneous perms check on parts. | lbsa71 | 2008-01-08 | 1 | -392/+390 | |
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* | * Heavy refactoring of MultipleObjUpdate flow for readability | lbsa71 | 2008-01-08 | 1 | -117/+106 | |
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* | Minor prim inventory method refactoring | Justin Clarke Casey | 2008-01-07 | 2 | -36/+21 | |
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* | Trigger persistence of the scripts in a prim's inventory when that inventory ↵ | Justin Clarke Casey | 2008-01-07 | 3 | -6/+36 | |
| | | | | | | | | is changed/updated/deleted (before the trigger only happened if the prim was moved). This is still development code - experimental prim inventory persistence cannot yet be enabled by users. | |||||
* | Very minor refactoring. Remove unused prim inventory bool returns for now | Justin Clarke Casey | 2008-01-07 | 2 | -7/+2 | |
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* | Refactor Scene.Inventory.RezScript to use newer script starting code | Justin Clarke Casey | 2008-01-07 | 3 | -47/+65 | |
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* | Commenting out InnerScene.SceneObjects for now since it was unpopulated and ↵ | Justin Clarke Casey | 2008-01-07 | 3 | -27/+30 | |
| | | | | | | | | not used by active code (as far as I can see), so a source of confusion. All current code uses the Entities dictionary | |||||
* | Persistent prim inventory phase 5. Restart scripts contained in persisted ↵ | Justin Clarke Casey | 2008-01-07 | 9 | -29/+111 | |
| | | | | | | | | prims on region start. No user functionality exposed yet - no ini switch to enable persistence or restore. A bit more initial work to do. | |||||
* | Factor out inventory code in SceneObjectGroup into seperate class. | Justin Clarke Casey | 2008-01-06 | 2 | -96/+137 | |
| | | | | | | As was true for the previous update, this might require nant users to re-run prebuild.[sh|bat] | |||||
* | Factor out inventory related code in SceneObjectPart into separate class | Justin Clarke Casey | 2008-01-06 | 2 | -205/+245 | |
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* | Set svn:eol-style. | Jeff Ames | 2008-01-06 | 1 | -52/+52 | |
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* | Factor out TaskInventoryItem | Justin Clarke Casey | 2008-01-06 | 3 | -83/+15 | |
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* | Prim inventory phase 4. Properly recover the prim folder ID from storage. ↵ | Justin Clarke Casey | 2008-01-06 | 3 | -31/+97 | |
| | | | | | | | | | Scripts now show up in prim inventories after region restart. Probably doesn't yet work for any items other than scripts. Still some work to do. No user functionality exposed. Not yet user tieable into normal code. | |||||
* | Persistent prim inventory phase 3. Now retrieving prim item data from ↵ | Justin Clarke Casey | 2008-01-05 | 2 | -28/+77 | |
| | | | | | | | | | persistent store, but this doesn't yet show up for the client. Still no user functionality and not enabled in normal code. | |||||
* | * Hiding CompletePingChecks and UseCircuitCode messages.. as the packets ↵ | Teravus Ovares | 2008-01-05 | 2 | -4/+7 | |
| | | | | | | | are most definitely handled. * My guess is someone was using them to diagnose a problem and they've been in the console output ever since. | |||||
* | * Re-enabling parcel prim count updates, as it doesn't cause errors on the ↵ | Teravus Ovares | 2008-01-05 | 1 | -2/+2 | |
| | | | | console and border crossing problems anymore | |||||
* | Dah, don't try and commit the primitems table if we're not running with prim ↵ | Justin Clarke Casey | 2008-01-05 | 1 | -1/+37 | |
| | | | | inventories | |||||
* | Only one queue is used for load/unload of scripts. | Tedd Hansen | 2008-01-05 | 2 | -20/+22 | |
| | | | | | So loading/unloading of scripts are now done in same sequence as they are called. | |||||
* | Prim inventory storage phase 2. Add a prim inventory script item to sqlite ↵ | Justin Clarke Casey | 2008-01-05 | 1 | -6/+129 | |
| | | | | | | | | experimentally. This is not yet enabled in the codebase. No user functionality yet - next phase is to write the code to restore the script in prim inventory on region load | |||||
* | Inventory subfolders working again in grid mode. | Brian McBee | 2008-01-05 | 1 | -56/+58 | |
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* | Removed ModuleName because its like that and thats the way it is (according ↵ | Tedd Hansen | 2008-01-05 | 2 | -2/+0 | |
| | | | | to Mono) | |||||
* | Added ModuleName to /OpenSim/StartUp modules + debug messages during startup | Tedd Hansen | 2008-01-05 | 2 | -9/+3 | |
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* | Added some comments + Ahlotta Debugging in startup sequence | Tedd Hansen | 2008-01-05 | 1 | -37/+69 | |
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* | Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono. | Tedd Hansen | 2008-01-05 | 7 | -407/+233 | |
| | | | | | Some debug info for startup added to find bugs. ++ | |||||
* | Added errorhandler+tip that grid server might not be running on grid ↵ | Tedd Hansen | 2008-01-05 | 1 | -4/+12 | |
| | | | | registration failure on opensim startup. | |||||
* | * Applying jhurliman's LLSD login enablement patch. | Teravus Ovares | 2008-01-05 | 1 | -0/+1 | |
| | | | | | | | | * I'm keeping it deactivated until some issues are resolved. * I'm patching it in deactivated so the patch doesn't get outdated * I've deactivated it by commenting out the handler for the application/xml+llsd content type. * While I've tested this as much as possible on my setup and found the deactivated code doesn't cause any problems, consider this update experimental (event though it's deactivated) | |||||
* | * Fixed a waste of resources in ODE. Possibly a cause of thread leak. | Teravus Ovares | 2008-01-05 | 1 | -2/+2 | |
| | | | | | * Border crossings within the same opensim instance seem better. | |||||
* | Log instead of crash on some specific unknown startup bug I'm getting | Tedd Hansen | 2008-01-05 | 1 | -8/+49 | |
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* | *Added ability to skip any use of the console when configuring and assume ↵ | mingchen | 2008-01-04 | 1 | -2/+2 | |
| | | | | default value. This is useful when the server is running by itself and a new region request is added without sufficient information | |||||
* | * Fixed situation where sometimes your avatar tries to land and gets 'put' ↵ | Teravus Ovares | 2008-01-04 | 1 | -1/+8 | |
| | | | | 80 meters into the air immediately. | |||||
* | * Added the ability for estate managers to use the magic secondlife blue ↵ | Teravus Ovares | 2008-01-04 | 5 | -33/+133 | |
| | | | | | | | card of death to send out region and estate messages. * Switched over Region Restart notices to the magic secondlife blue card of death method. | |||||
* | * Fixing a the time clock issue on Sim Restart messages. See Mantis 287 | Teravus Ovares | 2008-01-04 | 1 | -2/+3 | |
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* | * Made covenant changes made in the estate tools persist across sim restarts. | Teravus Ovares | 2008-01-03 | 1 | -1/+2 | |
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* | Tweaked "show users" formatting, added user's IP address to display. | Brian McBee | 2008-01-03 | 2 | -7/+14 | |
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* | * changed form Debug to Verbose on Texture sending | lbsa71 | 2008-01-03 | 1 | -1/+1 | |
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* | * Added removal of TextureSenders and UserTextureDownloadService on agent ↵ | lbsa71 | 2008-01-03 | 3 | -5/+34 | |
| | | | | leaving region. | |||||
* | Set svn:eol-style. | Jeff Ames | 2008-01-03 | 2 | -232/+232 | |
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* | * Some work on TextureDownloadModule | lbsa71 | 2008-01-03 | 3 | -214/+236 | |
| | | | | | * fixed Cancel bug | |||||
* | Reduce maximum number of items in an inventory packet to approximate Linden ↵ | Justin Clarke Casey | 2008-01-03 | 1 | -3/+3 | |
| | | | | servers count, to see if this solves Ursula's inventory problem | |||||
* | Fix mantis 280 - sim crashes when a prim is deleted. | Justin Clarke Casey | 2008-01-03 | 1 | -0/+1 | |
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* | I have fixed the ZeroDecodeCommand bug, and restored my packet recycling ↵ | Johan Berntsson | 2008-01-03 | 7 | -79/+75 | |
| | | | | code. Let me know by IRC if there are other problems | |||||
* | Minor refactoring to expose PrimInventory from SceneObjectPart | Justin Clarke Casey | 2008-01-02 | 1 | -7/+15 | |
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* | * Added the ability for Region Owners to add and remove estate managers ↵ | Teravus Ovares | 2008-01-02 | 2 | -26/+84 | |
| | | | | | | | | | using the estate tools. * Estate managers get abilities like the region owner for now. * Estate managers, you'll need to request server admin status to be able to activate the estate tools dialog (haven't figured out why this is the case yet) * Switching from grid mode to standalone or switching grids will make the stored Estate Manager UUIDs not match up with a valid account so you'll see (waiting) listed there instead of a user until you reset them or go back to the grid you added them from. | |||||
* | Full .dll-name in config option for ScriptEngine. Loading only scriptengine ↵ | Tedd Hansen | 2008-01-02 | 1 | -3/+3 | |
| | | | | | | | specified in config. ScriptServer will still not start! | |||||
* | * Did a bit of estate work. Added some fields to EstateSettings.xml for ↵ | Teravus Ovares | 2008-01-02 | 3 | -5/+97 | |
| | | | | | | | | estate managers. * You can put UUIDs in those fields to give other users some ability to help manage a sim you own. * Also started decoding the EstateOwnerMessage packet convolutions. | |||||
* | * Trying to address TextureSender issues | lbsa71 | 2008-01-02 | 2 | -37/+43 | |
| | | | | | | * The BlockingQueue exposes Contains so we can make sure we don't add a TextureSender to the queue if there's already one present * introduced some TryGetValue and various code convention stuff | |||||
* | * Re-wrote IM that sends the friend request so that it displays the name of ↵ | Teravus Ovares | 2008-01-02 | 3 | -6/+13 | |
| | | | | the person who sent the request, or (hippos) if it can't find it. |