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* remove my UserAppearance object, switch all code to useSean Dague2008-05-151-3/+3
| | | | | | AvatarAppearance instead.
* minor refactor of some properties for readabilitySean Dague2008-05-153-15/+15
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* refactoring to move AvatarAppearance into Framework andSean Dague2008-05-153-241/+17
| | | | | | move the appearance sending bits to ScenePresence
* add some additional bits to AvatarAppearance to make thisSean Dague2008-05-151-0/+39
| | | | | | a more data friendly object
* * Added about half of the planned ODE physics options to OpenSim.ini.example.Teravus Ovares2008-05-153-61/+133
| | | | | * Some will do cool things, some will make your scene explode dramatically if you're not careful.
* * Committing Patch mantis 0001275: [PATCH] Add more perms-fu. From Melanie. ↵Teravus Ovares2008-05-152-17/+326
| | | | | | | Thanks Melanie! * Adds hooks in the permission module for CanReadScript, CanEditScript, CanCopyInventory, CanDeleteInventory, CanEditNotecard, CanViewNotecard, CanViewScript.. and a few more. The functionality in the default module returns true.
* * Got rid of an old crufty sleep that was being called. Thanks for your ↵Teravus Ovares2008-05-151-1/+1
| | | | | | | support in load testing Adam's simulator was what pointed this old crufty sleep out. * Please, we need more load tests with profilers running. :D
* * Comitting 0001271: [PATCH] Refactor permissions to fully allow stacking ↵Teravus Ovares2008-05-148-42/+92
| | | | permissions modules. From Melanie. Thanks Melanie!
* * Refactored IConfigSource into Physics plug-ins and Scene. We can get rid ↵Teravus Ovares2008-05-1411-17/+38
| | | | | | | of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on * The main purpose of this is to provide configuration options for ODE and other physics plug-ins that are advanced enough to be able to be configured.
* * Start recording as a statistic the number of times we start blocking ↵Justin Clarke Casey2008-05-141-2/+4
| | | | | | | | repetitive client requests for the same missing texture * This is to maintain some visibility on the problem, since I removed the intentionally irritating log messages for this
* * Start recording initial complete avatar inventory retrieval failures from ↵Justin Clarke Casey2008-05-141-1/+5
| | | | | | | | | | the region server * In theory, this should be a somewhat useless statistic since the user server will already have tried to use the inventory service to retrieve the avatar's skeleton. If this fails, login is halted completely. * Nonetheless I'm recording it anyway just to see whether it happens (yes, I'm too lazy to scan the logs...)
* * Refactor additional stats collection common code into base opensim serverJustin Clarke Casey2008-05-142-15/+2
| | | | | | * If extra stats not sent to the viewer are available on an opensim server, they are now uniformly accessible using the 'show stats' command
* * Fixed attaching objects that are in-world.Teravus Ovares2008-05-142-3/+3
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* * Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a ↵Justin Clarke Casey2008-05-144-20/+13
| | | | direct call to Scene
* * Fixed deleting prim.Teravus Ovares2008-05-141-1/+1
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* From: Dr Schofield <hud@zurich.ibm.com>Justin Clarke Casey2008-05-141-1/+1
| | | | | | | | * small patch that fixes a compiler warning (struct comparison against null again, my favourites) in LSL_BuiltIn_Commands. LSL_Types.key has a Boolean operator that can be used here.
* * Fixed situations where objects would jump back or scale incorrectly with ↵Teravus Ovares2008-05-141-1/+1
| | | | | | | Scale both sides checked. * This probably makes build tools work again. yay.
* From: Dr Scofield <DrScofield@xyzzyxyzzy.net>Sean Dague2008-05-141-11/+16
| | | | | | | | | | | | | | | | | the attached patch set adds the (still work-in-progress but already working) RestPlugin base class and the RestRegionPlugin code. we are using XML serialization. currently working: GET /admin/regions/ -> returns UUID list of known regions GET /admin/regions/<UUID> -> returns detailed region information we'll be adding support for POST/DELETE/PUT and also for /admin/regions/<UUID>/name etc.
* From: Dr Schofield <hud@zurich.ibm.com>Justin Clarke Casey2008-05-143-7/+7
| | | | | | Rename SearializableRegionInfo to SerializableRegionInfo (class was already named correctly)
* * Applying patch from Melanie to expose godlevel to modules.Adam Frisby2008-05-141-0/+5
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* * Applying patches from Melanie to cover permissions module. Thanks!Adam Frisby2008-05-142-0/+15
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* From: Kurt Taylor <krtaylor@us.ibm.com>Justin Clarke Casey2008-05-141-40/+2
| | | | | | More scipt engine cleanup - removed not needed or improper use of NotImplemented and Console.WriteLine
* * Added standard copyright and removed un-necessary using of ↵Teravus Ovares2008-05-141-1/+0
| | | | libsecondlife.Packets
* * Adding the very bare minimum for the client to register user as having the ↵Teravus Ovares2008-05-144-38/+44
| | | | group OpenSimulator Tester. This allows us to start examining and implementing the vary many unhandled group packets.
* More formatting cleanup. Minor refactoring.Jeff Ames2008-05-141-7/+1
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* Applied Patch mantis 1220. Implements llGetStartParameter. Thanks!Teravus Ovares2008-05-143-2/+17
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* More formatting cleanup.Jeff Ames2008-05-149-46/+61
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* Formatting cleanup.Jeff Ames2008-05-1427-155/+152
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* * Added 3 warnings in response to the warnings. Adam, read the warnings.Teravus Ovares2008-05-141-0/+1
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* * Refactored OutPacket out of ScenePresence Teravus Ovares2008-05-145-26/+60
| | | | | * Down to 65 warnings.
* * Removed 19 warningsTeravus Ovares2008-05-146-7/+7
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* * Refactored OutPacket and FirstName/LastName out of Friends Module.Teravus Ovares2008-05-144-27/+62
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* * Added the same catch on the 2nd place that objects fail to lock.Teravus Ovares2008-05-141-0/+7
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* * Applying Melanie's FriendList related crash patch. She discovered that ↵Teravus Ovares2008-05-141-1/+8
| | | | .NET throws a different error then mono does. Thanks Melanie!
* * Tweaked a regex that was returning invalid results in some cases.Teravus Ovares2008-05-131-1/+1
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* *Locked objects can now be unlockedmingchen2008-05-131-1/+1
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* *Locked objects now delete after accepting warning as expectedmingchen2008-05-131-9/+9
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* * Refactor: Remove locking from InnerScene.GetScenePresence()Justin Clarke Casey2008-05-131-8/+3
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* * Refactor: Stop exposing the inner scene's ScenePresence dictionary ↵Justin Clarke Casey2008-05-133-21/+29
| | | | directly to the world
* *Fixed compile error on last commitmingchen2008-05-131-1/+2
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* *Objects now delete correctlymingchen2008-05-131-4/+5
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* * Applying Mantis #970 - Revert brush does stupid things. Thanks tglion for ↵Adam Frisby2008-05-131-2/+2
| | | | fixing a really dumb bug.
* * Some more bulletx physics fixes from Jed (DeepThink)Adam Frisby2008-05-131-14/+14
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* *Complete redo of the permissions modulemingchen2008-05-1314-612/+855
| | | | | | *Removed hardcoded permissions checks *Added permissions checks where needed
* * Implemented ChildAgentDataUpdate throttle multiplier based on an ↵Teravus Ovares2008-05-133-3/+62
| | | | | | | | inaccurate count of neighbors. * The neighbor count is always lower then the actual number of neighbors unless your region was up the longest. * The region you're in is un-affected by this, though, you'll get less packet loss, maybe not get logged off immediately when you log in, and possibly see more prim if your internet connection is semi-unreliable.
* * Fixed directory not found when saving Mesh previews (my bad, I was testing)Teravus Ovares2008-05-131-1/+1
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* * Committing meshmerizer patch from Dahlia. Thanks Dahlia!Teravus Ovares2008-05-131-185/+269
| | | | | | | * 0001241: physics cylinder proxy distorted and square hollow misaligned (patch attached) * The included patch corrects the outer shell of the meshmerizer proxy for the cylinder prim to eliminate spurious vertices and shape distortion, and corrects the orientation of the square hollow. * The size and orientation of the square hollow for the prism prim has been corrected also.
* my last patch didn't actually get the sun to possition correctly, butSean Dague2008-05-121-3/+5
| | | | | | | | now we are correctly using the timezone offset. If you set day_length to 24.0 you'll get a sun progression that roughly follows your real world day on your server.
* move the sun based on localtime instead of utc. Now it won't set for me atSean Dague2008-05-121-4/+10
| | | | | | 3pm any more.
* Move animation handling from ScenePresence into its own class.Jeff Ames2008-05-123-152/+259
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