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* Various little clean ups.David Walter Seikel2016-12-091-1/+2
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* Don't throw exceptions on threat level checks and a few other script ↵David Walter Seikel2016-11-223-96/+105
| | | | | | function errors. Instead, just complain quickly and return without doing the function.
* Actually tell us what the problem object is with sculpties in map generation.David Walter Seikel2016-11-221-4/+15
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* Reduce various console spam.David Walter Seikel2016-11-222-5/+7
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* Remove zero length XML blob spam.David Walter Seikel2016-11-223-15/+23
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* Various random white space clean ups.David Walter Seikel2016-11-224-41/+41
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* A bit more sanity in the IRC bridge.David Walter Seikel2016-11-081-16/+23
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* Fix file execute permissions, coz Windows.David Walter Seikel2016-11-0743-0/+0
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* Adjust OS script functions threat levels, and don't bother wasting time ↵David Walter Seikel2016-11-071-139/+39
| | | | | | checking those with no threat level. Some went up, some went down. Should be more sane now.
* Remove silly rezzing distance limits. They just make scripters work around ↵David Walter Seikel2016-11-073-11/+1
| | | | them.
* Excess white space removal.David Walter Seikel2016-11-071-9/+9
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* More config path fixes.David Walter Seikel2016-11-051-3/+2
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* Sleep is for the weak. No wonder the standard script engines are so slow.David Walter Seikel2016-11-052-170/+0
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* Attempt to move everything writable, and the configs, out of the bin directory.David Walter Seikel2016-11-045-6/+6
| | | | Log configs are still in the bin directory.
* Even OpenSim removed the silly IAR avatar presence check. Purge it with fire.David Walter Seikel2016-11-031-139/+70
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* Remove a bunch of spammy console messages.David Walter Seikel2016-11-032-31/+0
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* No, we don't need to enshrine viewer bugs in the server, we need to fix the ↵David Walter Seikel2016-11-031-45/+0
| | | | | | viewer, which is half done. Less to delete this time.
* Usual IG version number in money hack.David Walter Seikel2016-11-031-1/+1
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* Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel2016-11-03601-62704/+83764
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* Comment out NPC spam.David Walter Seikel2013-09-101-0/+2
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* Bump build number.David Walter Seikel2013-09-101-1/+1
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* Rejig version number.David Walter Seikel2013-02-241-1/+1
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* No, we don't need to enshrine viewer bugs in the server, we need to fix the ↵David Walter Seikel2013-02-231-46/+0
| | | | viewer, which is half done.
* Crude hack for simplified economy.David Walter Seikel2013-02-231-1/+1
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* If a component of a coalesced object fails to deserialization, do not add a ↵Justin Clark-Casey (justincc)2013-02-081-4/+18
| | | | | | | null where the object should be. This prevents a later load IAR failure. This code is currently only used by IAR loading.
* On IAR loading, if loading of a coaleseced item entirely fails, then ↵Justin Clark-Casey (justincc)2013-02-081-0/+18
| | | | continue with the IAR load rather than failing completely.
* * the root prim was being given an OffsetPosition in addition to setting the ↵teravus2013-02-081-1/+1
| | | | position when creating the root prim. The offset position caused the positioning code to re-move the root prim when you selected it and released it.
* Try to fix uploaded mesh rotations - code from Avination code base.Melanie2013-02-081-12/+27
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* Added option for UUID as command parameters. This lets the command handle ↵Dan Lake2013-02-081-0/+4
| | | | the UUID parsing and type checking before the command is executed.
* minor: Tidy up disabled logging on AssetTransactionModule for future use. ↵Justin Clark-Casey (justincc)2013-02-081-8/+10
| | | | Make it clear that transaction parameter to HandleUDPUploadRequest is an ID.
* minor: remove some mono compile warnings in XEngine.csJustin Clark-Casey (justincc)2013-02-081-2/+0
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* Prevent items being destroyed by rename operations. Renaming of a wearable alsoMelanie2013-02-082-6/+8
| | | | | | | | | sends an asset transaciton but it is empty. So we can't ignore name data when a transaction is present and can't treat every transaction as valid. Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
* Fix issue where the "set terrain texture" console command did not tell the ↵Justin Clark-Casey (justincc)2013-02-081-1/+1
| | | | | | viewers that textures had updated (hence they did not display the changes). Addresses http://opensimulator.org/mantis/view.php?id=6513
* Mantis 6343: Turn a prim to flexy to OFF don't work llSetPrimParamsTalun2013-02-081-3/+10
| | | | Correction so that scripts can turn Flexi off as well as on.
* Assign the SmartThreadPool name in the constructorOren Hurvitz2013-02-081-2/+2
| | | | This is required because some threads are created in the constructor, so assigning the name afterwards would be too late.
* Mantis 6507 keys returned by llGetAgentList incorrect for llList2KeyTalun2013-02-081-2/+2
| | | | The type of the keys returned by llGetAgentList corrected to LSL_Key
* minor: Fix full scene part console report to show proper Light* names rather ↵0.7.5-rc2Justin Clark-Casey (justincc)2013-01-261-5/+5
| | | | than all wrongly FlexiDrag
* minor: Call down to base OpenSimTestCase.SetUp() in NPCModuleTests to ↵Justin Clark-Casey (justincc)2013-01-261-0/+2
| | | | disable any enabled logging from previous tests
* Restore previous client AO behaviour by not allowing them to remove the ↵Justin Clark-Casey (justincc)2013-01-255-8/+27
| | | | | | | | | default animation but continue to allow scripts to do so. This keeps the fix from http://opensimulator.org/mantis/view.php?id=6327 and fixes the behaviour regression in http://opensimulator.org/mantis/view.php?id=6483 Animations may still exhibit different behaviour if both scripts and clients are adjusting animations. A change in the behaviour of client AO to not remove all animations may be a better long term approach.
* Check the existing ScenePresence.ParentPart to make sure we're not trying to ↵Justin Clark-Casey (justincc)2013-01-251-2/+1
| | | | | | | sit on a prim we're already sat upon, rather than looking up the part from scratch. An adaptation of commit 055b8a2 Having both ParentID and ParentPart references now is redundant. ParentID should probably be eliminated.
* New constants for llGetObjectDetailsTalun2013-01-252-0/+92
| | | | | | | New constants for llGetObjectDetails OBJECT_CHARACTER_TIME, OBJECT_ROOT, OBJECT_ATTACHED_POINT, OBJECT_PATHFINDING_TYPE, OBJECT_PHYSICS, OBJECT_PHANTOM and OBJECT_TEMP_ON_REZ also Pathfining constants, 3 of which are used by llGetObjectDetails
* Fix use of scene debug commands when region is set to root or a specific ↵Justin Clark-Casey (justincc)2013-01-251-15/+12
| | | | region where there is more than one region on the simulator.
* Add "debug set set animations true|false" region console command.Justin Clark-Casey (justincc)2013-01-254-24/+48
| | | | | Setting this logs extra information about animation add/remove, such as uuid and animation name Unfortunately cannot be done per client yet
* Changed a couple of debug messages at the request of osgrid.Diva Canto2013-01-251-2/+2
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* move resit fix to ScenePresence.cs and allow for requesting sit on objects ↵dahlia2013-01-252-12/+7
| | | | other than the object currently sat on
* Fix exception reporting in SceneObjectPart so it logs what the exception is ↵Robert Adams2013-01-251-2/+2
| | | | rather than just saying it happened.
* add some sanity checking to HandleAgentRequestSit handlerdahlia2013-01-251-2/+12
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* Fix a regression in the last few scene commands changes where setting these ↵Justin Clark-Casey (justincc)2013-01-251-52/+2
| | | | | | | via the viewer estate dialog stopped working. Forgot to register the new interface. Also removes some code which got included by adpating an existing module.
* Add "debug scene get" console command to list current scene optionsJustin Clark-Casey (justincc)2013-01-251-2/+43
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* Move scene debug commands into separate module. Command changes from "debug ↵Justin Clark-Casey (justincc)2013-01-255-138/+350
| | | | scene <key> <value>" to "debug scene set <key> <value>" to accomodate future settings