Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | * Fixed a bug where the simulator could crash if the userserver was ↵ | Adam Frisby | 2007-07-30 | 1 | -8/+8 | |
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* | mass update of files to have native line endings | Sean Dague | 2007-07-30 | 15 | -3268/+3268 | |
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* | added OnDisconnectUser event to required classes | Sean Dague | 2007-07-30 | 2 | -0/+2 | |
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* | * Raised ping timeout to 150 seconds | Adam Frisby | 2007-07-29 | 1 | -2/+2 | |
| | | | | | * Ping checks are now sent every 5 seconds instead of every one if no other packets are recieved. | |||||
* | Deleting objects should now work. But beware they aren't send to your trash ↵ | MW | 2007-07-29 | 8 | -202/+244 | |
| | | | | folder or anything so there is at the moment no way to recover deleted objects. | |||||
* | * Primitives no longer walk around while being rescaled. | Adam Frisby | 2007-07-29 | 1 | -19/+0 | |
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* | * Experimental fix for random walking of resized prims. | Adam Frisby | 2007-07-29 | 1 | -0/+5 | |
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* | * Fixed a potential div by zero with terrain commands. | Adam Frisby | 2007-07-29 | 1 | -4/+17 | |
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* | * Switched back to NullStorage until crazy DB4o error is fixed. | Adam Frisby | 2007-07-29 | 1 | -1/+1 | |
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* | Commit 1/2 | Adam Frisby | 2007-07-29 | 6 | -13/+23 | |
| | | | | | | | * DB4o no longer crashes the sim on Startup * DB4o now crashes the sim on shutdown. * Variety of console verbosity fixes. | |||||
* | * Fixed an issue with Mono/UNIX filenames and DB4o storage engine. | Adam Frisby | 2007-07-29 | 1 | -1/+1 | |
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* | * Assorted minor fixes (DB4o now properly commits saves on shutdown) | Adam Frisby | 2007-07-29 | 1 | -1/+2 | |
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* | * Db4o Datastore is now the default. | Adam Frisby | 2007-07-29 | 1 | -1/+1 | |
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* | * Highly experimental: Added DB4o DataStore support. Untested. | Adam Frisby | 2007-07-29 | 1 | -7/+39 | |
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* | * OpenSim now performs compatibility checks at startup and warns the user if ↵ | Adam Frisby | 2007-07-29 | 1 | -1/+13 | |
| | | | | the Operating System or Platform version they are using is unsupported. | |||||
* | * Applying issue#230 - Avatar stuck at region edge (Thanks Babblefrog!) | Adam Frisby | 2007-07-29 | 2 | -35/+29 | |
| | | | | | * Fix for issue #237 - Sim startup cannot read a terrain file (Reported by CutterRubio) | |||||
* | * Applying issue#238 - Console help is incomplete. (Thanks CutterRubio) | Adam Frisby | 2007-07-29 | 1 | -2/+10 | |
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* | fixed the problem with other avatar's clothes being white. | MW | 2007-07-28 | 1 | -0/+1 | |
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* | You should now see the correct Avatar for other users, including their ↵ | MW | 2007-07-28 | 2 | -11/+49 | |
| | | | | | | | clothes, although their still seems to be a few problems with the clothes, in that sometimes other avatar's default clothes are white. At last, removed the need for the avatar-texture.dat file. (Please never come back). | |||||
* | Should now have version 0.1 of our new ruth default avatar. At the moment, ↵ | MW | 2007-07-27 | 3 | -7/+67 | |
| | | | | | | | | you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon. We also need better clothing for the new ruth and to edit the body shape. To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated. | |||||
* | A few changes so that the number of warnings is less but without deleting ↵ | MW | 2007-07-27 | 4 | -5/+15 | |
| | | | | | | | | everything. Like, I removed the Obsolete from the old caps method as at this time not all caps calls can use the new Caps stream method as it doesn't properly deal with LLSD Arrays. Now down to 3 warnings on the events in IClientAPI and for now I think we have to live with them as I think most of those events will be used. | |||||
* | * Removing some housekeeping tagged elements. | Adam Frisby | 2007-07-27 | 2 | -5/+13 | |
| | | | | | * 6 Compiler warnings left (total) - two legacy caps warnings, four unused ScenePresence events. | |||||
* | More work on inventory and opensim library. | MW | 2007-07-26 | 3 | -0/+43 | |
| | | | | | Fixed a number of bugs in the AssetCache related to asset downloading. | |||||
* | * Started renaming world to Scene | lbsa71 | 2007-07-26 | 18 | -200/+135 | |
| | | | | | | * Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins | |||||
* | Added the default shape to the OpenSim library. Now need to get the new ruth ↵ | MW | 2007-07-25 | 1 | -15/+15 | |
| | | | | into asset format and add that. | |||||
* | Start of the OpenSim library , for now only contains a few textures. | MW | 2007-07-25 | 23 | -3333/+3333 | |
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* | * Terrain now uses the older slower method again until the fast version can ↵ | Adam Frisby | 2007-07-25 | 1 | -1/+1 | |
| | | | | be fixed. | |||||
* | * Fixed an issue where Terrain brushes may not update correctly. | Adam Frisby | 2007-07-25 | 2 | -2/+11 | |
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* | * Assorted terrain fixes | Adam Frisby | 2007-07-25 | 6 | -14/+176 | |
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* | * Several functions should now be more efficient with sending packets to the ↵ | Adam Frisby | 2007-07-24 | 1 | -3/+6 | |
| | | | | client (at the expense of some server CPU while editing) | |||||
* | * Users doing terraforming should see updates instantly now. | Adam Frisby | 2007-07-24 | 3 | -32/+4 | |
| | | | | | * Other viewers in the sim will see updates no more than once every 5 seconds. | |||||
* | * SendLayerData overload including coords now uses patch number rather than ↵ | Adam Frisby | 2007-07-24 | 3 | -28/+32 | |
| | | | | coords directly. | |||||
* | * Small fix, patch values should be multiplied by their size (16) | Adam Frisby | 2007-07-24 | 1 | -1/+1 | |
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* | * Terrain should now send just updated patches. | Adam Frisby | 2007-07-24 | 20 | -27/+167 | |
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* | * Terrain Fracture Generator now produces more appropriate results. | Adam Frisby | 2007-07-24 | 3 | -4/+87 | |
| | | | | | | * Terrain Flatten Brush has been optimised, now affects an appropriate sized section of terrain. * Navier-Stokes handler bounds issue partially fixed. | |||||
* | * More console related changes. | Adam Frisby | 2007-07-24 | 1 | -4/+4 | |
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* | * Reduced a significant number of compiler warnings (back down to 9 for all ↵ | Adam Frisby | 2007-07-24 | 3 | -4/+4 | |
| | | | | projects combined, all 'never used' things) | |||||
* | * Fixed a typecasting issue with Navier-Stokes algorithms in libTerrain. | Adam Frisby | 2007-07-23 | 1 | -2/+19 | |
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* | * 1 line commit: Erosion functions should taint the terrain. | Adam Frisby | 2007-07-23 | 1 | -0/+1 | |
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* | * Bonus commit, added a "terrain fill" command to fill a terrain with a ↵ | Adam Frisby | 2007-07-23 | 1 | -0/+5 | |
| | | | | specific height value. | |||||
* | * Major style changes in libTerrain.Channel - now uses .NET-style naming syntax. | Adam Frisby | 2007-07-23 | 18 | -180/+180 | |
| | | | | | * Issue#218 - Updated mySQL region table. | |||||
* | Couple of small changes | MW | 2007-07-22 | 1 | -1/+1 | |
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* | Think I've recovered my deleted files, so hopefully it works now. | MW | 2007-07-22 | 1 | -0/+66 | |
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* | * Some work in progress code: Inventory cache, start of inventory ↵ | MW | 2007-07-22 | 40 | -1724/+174 | |
| | | | | | | | | | | | server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn. | |||||
* | * Aerobic erosion now uses Navier Stokes algorithms for wind calculations. | Adam Frisby | 2007-07-22 | 3 | -10/+27 | |
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* | * Added Navier Stokes computational fluid dynamics algorithms to ↵ | Adam Frisby | 2007-07-22 | 1 | -1/+32 | |
| | | | | libTerrain.Channel. | |||||
* | * More navier-stokes fun. Will finish it later. | Adam Frisby | 2007-07-22 | 1 | -1/+15 | |
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* | * Ported Jos Stam's Navier Stokes algorithm from his GDC2003 Paper to C# and ↵ | Adam Frisby | 2007-07-22 | 1 | -0/+214 | |
| | | | | included in libTerrain - May I never have to do that again. | |||||
* | * Enabled hydraulic erosion command. | Adam Frisby | 2007-07-21 | 1 | -0/+6 | |
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* | * Reimplemented Hydraulic Erosion routines, may be buggy. | Adam Frisby | 2007-07-21 | 1 | -1/+144 | |
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