Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge branch 'ubitwork' | Melanie | 2012-02-19 | 3 | -4/+300 |
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| * | simplified vehicle fromXml. Use still comented on SceneObjectSerialized.cs | UbitUmarov | 2012-02-19 | 1 | -77/+117 |
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| * | Vehicle XML serialization more complete. Inactived by coments in ↵ | UbitUmarov | 2012-02-19 | 3 | -4/+260 |
| | | | | | | | | SceneObjectSerializar.cs until proper testing | ||||
* | | Merge branch 'ubitwork' | Melanie | 2012-02-19 | 24 | -1098/+13331 |
|\ \ | |/ | | | | | | | | | Conflicts: OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs | ||||
| * | moved vehicle from SOG to SOP | UbitUmarov | 2012-02-19 | 3 | -104/+79 |
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| * | minor fix to chODE terrain heighmap scale | UbitUmarov | 2012-02-19 | 1 | -4/+4 |
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| * | missing paramenters init plus some cleaning | UbitUmarov | 2012-02-18 | 1 | -91/+16 |
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| * | added a EnUsCulture whatever that is.. | UbitUmarov | 2012-02-18 | 1 | -4/+3 |
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| * | a bit less human readable xml | UbitUmarov | 2012-02-18 | 1 | -25/+25 |
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| * | added some ToXml2 to SOGVehicle ( unused untested ) | UbitUmarov | 2012-02-18 | 1 | -1/+84 |
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| * | changed how vehicle data is stored and passed to physics. use unsafe in ↵ | UbitUmarov | 2012-02-18 | 6 | -222/+522 |
| | | | | | | | | serializer, tried to control m_dupeInProgress | ||||
| * | vehicle parameters do cross (i hope) on regions in same instance ( others ↵ | UbitUmarov | 2012-02-18 | 2 | -13/+57 |
| | | | | | | | | need xml) | ||||
| * | let SOG know about vehicles. Still needs serialization and applyphyscis on ↵ | UbitUmarov | 2012-02-18 | 3 | -30/+541 |
| | | | | | | | | deserialize, etc | ||||
| * | Added simple binary serializer/deserializer to chODE. 100% untested and most ↵ | UbitUmarov | 2012-02-17 | 5 | -1035/+1540 |
| | | | | | | | | like still broken | ||||
| * | Now if chode prim.cs detects out of bounds it requests a update and blocks ↵ | UbitUmarov | 2012-02-15 | 2 | -20/+45 |
| | | | | | | | | movement and colisions. Base code must do a PhysActor.CrossingFailure() to make it move again inside sim or delete it. | ||||
| * | don't freeze with a sitted avatar in a border without other sim. Still messy :( | UbitUmarov | 2012-02-15 | 2 | -3/+10 |
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| * | try to make crossings work better. chode no longer prevents crossings i hope | UbitUmarov | 2012-02-15 | 4 | -27/+77 |
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| * | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork | UbitUmarov | 2012-02-15 | 19 | -218/+460 |
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| * | | remove drawstuff from ubitode | UbitUmarov | 2012-02-11 | 4 | -256/+1 |
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| * | | removed outdated coments. | UbitUmarov | 2012-02-11 | 1 | -630/+0 |
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| * | | remove forgotten taints code | UbitUmarov | 2012-02-11 | 1 | -32/+0 |
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| * | | scenepresence change! in standup() give avatar a physical actor after ↵ | UbitUmarov | 2012-02-11 | 1 | -0/+10 |
| | | | | | | | | | | | | deciding the new position. This reduces a bit the odds of it being still coliding with object. | ||||
| * | | UbitODE: replace 'taints' by 'changes' for avatars also. This provides ↵ | UbitUmarov | 2012-02-11 | 3 | -250/+378 |
| | | | | | | | | | | | | better time order with changes in prims. | ||||
| * | | vehicle changes done by simulation thread and not calling one | UbitUmarov | 2012-02-11 | 2 | -132/+200 |
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| * | | changes to vehicle banking | UbitUmarov | 2012-02-11 | 1 | -69/+23 |
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| * | | a bit better vertical attractor and banking | UbitUmarov | 2012-02-11 | 1 | -12/+23 |
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| * | | Use mesh to estimate real center of prims if avaiable. Let sculpt map ↵ | UbitUmarov | 2012-02-11 | 5 | -33/+129 |
| | | | | | | | | | | | | textures with alpha channel work. On linux J2DecodeCache folder must be deleted to remove bad entries. Corrently this can't be cached on linux (mono/ cairo/? problem) | ||||
| * | | scale avatar push force with avatar density | UbitUmarov | 2012-02-11 | 1 | -1/+2 |
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| * | | test on git | UbitUmarov | 2012-02-10 | 4 | -0/+4 |
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| * | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork | UbitUmarov | 2012-02-10 | 15 | -33/+123 |
| |\ \ | | | | | | | | | | | | | | | | | Conflicts: prebuild.xml | ||||
| * | | | Changes to vehicles code etc. Includes some debug aids to remove later. | UbitUmarov | 2012-02-10 | 4 | -243/+145 |
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| * | | | initial introdution of physics actor building control. | UbitUmarov | 2012-02-08 | 5 | -11/+60 |
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| * | | | first change in SOP. in AddPrimShape(..) give physics the world rotation and ↵ | UbitUmarov | 2012-02-08 | 1 | -2/+4 |
| | | | | | | | | | | | | | | | | not local offset. Currently physics interface only knows about world frame | ||||
| * | | | changes in physics manager, needed for UbitODE | UbitUmarov | 2012-02-08 | 2 | -1/+28 |
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| * | | | UbitODE plugin initial commit | UbitUmarov | 2012-02-08 | 10 | -0/+11556 |
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* | | | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster | Melanie | 2012-02-19 | 22 | -81/+490 |
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| * \ \ \ | Merge branch 'master' into careminster | Melanie | 2012-02-19 | 4 | -6/+45 |
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| | * | | | | Fix:Fly setting for Parcel dosen't work ↵ | PixelTomsen | 2012-02-19 | 1 | -1/+2 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=5887 Signed-off-by: nebadon <michael@osgrid.org> | ||||
| | * | | | | Fix:OmegaX, OmegaY and OmegaZ not saved for child prims ↵ | PixelTomsen | 2012-02-19 | 1 | -3/+3 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=5893 Signed-off-by: nebadon <michael@osgrid.org> | ||||
| | * | | | | This should smooth movement in heteregeneous networks by a lot: cache the ↵ | Diva Canto | 2012-02-18 | 2 | -2/+40 |
| | | | | | | | | | | | | | | | | | | | | | | | | region by position instead of looking it up all the time -- this was being done during the main update loop! | ||||
| * | | | | | Merge branch 'master' into careminster | Melanie | 2012-02-18 | 15 | -64/+379 |
| |\ \ \ \ \ | | |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | ||||
| | * | | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | BlueWall | 2012-02-18 | 1 | -1/+4 |
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| | | * | | | | Report an error if the required native Windows ODE library can't be found. | Justin Clark-Casey (justincc) | 2012-02-18 | 1 | -1/+4 |
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| | * | | | | | Route logins according to Estate, Telehub and TeleportFlags | BlueWall | 2012-02-18 | 1 | -2/+4 |
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| | * | | | | | Propagate our teleport flags on logins | BlueWall | 2012-02-18 | 1 | -1/+4 |
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| | * | | | | Fix a bug where changing shape parameters of a child prim in a linkset would ↵ | Justin Clark-Casey (justincc) | 2012-02-18 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | not persist. Resolves http://opensimulator.org/mantis/view.php?id=5819 | ||||
| | * | | | | On Windows automatically load the correct native ODE library depending on ↵ | Justin Clark-Casey (justincc) | 2012-02-18 | 2 | -3/+24 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | whether the process is 32-bit or 64-bit In theory, this means that a 64-bit Windows OS user can now run OpenSim.exe with ODE and use more than 2 (or 3) GB of memory. However, this is completely untested since I don't currently own a 64-bit Windows box. Feedback appreciated. Using OpenSim.32BitLaunch.exe should continue to work. Other platforms are unaffected. This will currently not work with sqlite - I will add that too if this works. | ||||
| | * | | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Dan Lake | 2012-02-17 | 16 | -71/+378 |
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| | | * | | | | Add new and updated script events | Robert Adams | 2012-02-17 | 2 | -3/+67 |
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| | | * | | | | Merge branch 'master' of /home/opensim/src/opensim | BlueWall | 2012-02-17 | 1 | -0/+21 |
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