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* * Add simple original sog xml serialization testJustin Clarke Casey2009-06-013-21/+22
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* * minor: change the name of one serialization method to match its counterpartJustin Clarke Casey2009-06-014-7/+131
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* * Fix race condition in save oarJustin Clarke Casey2009-06-014-28/+50
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* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-01408-408/+408
| | | | LICENSE.txt.
* reduce verbosity of sculpt map cache messages to reporting cache failures onlyDahlia Trimble2009-05-311-2/+2
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* Add copyright headers, formatting cleanup, ignore some generated files.Jeff Ames2009-05-3111-89/+305
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* Update svn properties.Jeff Ames2009-05-316-1848/+1848
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* * Adds MRM scripting commands, World.Objects.Create(Vector3 position) and ↵Adam Frisby2009-05-312-0/+22
| | | | World.Objects.Create(Vector3 position, Quaternion rotation). These rez a 'default box' object at the specified coordinates, and return the associated IObject.
* Fix IRCd init check for config sectionMike Mazur2009-05-311-3/+3
| | | | | | | | | The IRCStackModule used Nini.Config.ConfigCollection.Contains() to determine whether the "IRCd" section was present in the config. This ConfigCollection, however, stores an ArrayList of IConfig objects, not strings, so calling Contains("IRCd") always returns false since "IRCd" is a string, not an IConfig object.
* Forgot to add this to my last commit 2 days ago. Async in the HGBroker too.diva2009-05-301-1/+1
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* * Tweaks to /WHO listings.Adam Frisby2009-05-301-9/+23
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* * You are likely to be eaten by a grue.Adam Frisby2009-05-302-61/+162
| | | | | * Enable with [IRCd] Enabled=true (will listen on port 6666).
* * More TweaksAdam Frisby2009-05-303-9/+44
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* * More IRCClientView fiddling. Now implements IClientAPI & IClientCore.Adam Frisby2009-05-303-182/+245
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* * May partially implement a C# IRCd & IRCClientStack.Adam Frisby2009-05-303-0/+1487
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* * Adds World.Audio.* to MRMAdam Frisby2009-05-293-1/+48
| | | | | * This includes methods such as PlaySound which take a Position as an argument, allowing you to trigger sounds arbitrarily across the scene without needing a parent object in the position.
* * Protip: When you click 'make public' in resharper, note to save before ↵Adam Frisby2009-05-291-1/+1
| | | | committing.
* * Implements Sound on Objects for IObject in MRMAdam Frisby2009-05-293-1/+29
| | | | | | * Method: IObject.Sound.Play(UUID sound, double volume) * More feature-packed API to come soon. (I want a World.Sound with arbitrary positioning)
* * Bug fix: Fixes an exception when Scene.RemoveClient is called to remove on aArthur Valadares2009-05-291-117/+117
| | | | | non-existing ScenePresence avatar. Also removed trailing white spaces.
* * refactor: little tweaks to trigger another buildJustin Clarke Casey2009-05-291-4/+15
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* * refactor: Remove redundent prim id attribute on Scene.AddSceneObject()Justin Clarke Casey2009-05-292-9/+4
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* * Add save xml2 serialization testJustin Clarke Casey2009-05-293-5/+73
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* * minor: move common serialization test code into fixture setupJustin Clarke Casey2009-05-291-6/+17
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* * Add xml2 load testJustin Clarke Casey2009-05-292-2/+143
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* some clean up of sculpt map caching codeDahlia Trimble2009-05-292-6/+5
| | | | | remove a redundant debug message
* reinstate a hopefully more robust experimental decoded sculpt map caching schemeDahlia Trimble2009-05-293-12/+18
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* disable sculpt map caching until a better method of avoiding asset requests ↵Dahlia Trimble2009-05-293-10/+15
| | | | can be found
* null test for texture assets when using cached sculpt mapDahlia Trimble2009-05-291-2/+3
| | | | | addresses mantis #3735
* Experimental decoded sculpt map cachingDahlia Trimble2009-05-293-20/+55
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* Making the delegate handlers async in async Get, to make things consistent. ↵diva2009-05-291-2/+2
| | | | Them being synchronous in certain cases (asset in cache, for example) may account for slowness reported by folks in osgrid when they have the cache module on. Turns out that some of the provided handlers do non-trivial processing (the ones coming from J2KImage, for example), which means that the several asset requests that hit the cache end up being synchronous. The jury is still out on this.
* Instrumenting GlynnTuckerCache to find out the hit rate.diva2009-05-281-0/+29
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* * Tweak to aboveAdam Frisby2009-05-281-1/+1
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* * Makes grid announcements more prominent.Adam Frisby2009-05-281-1/+4
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* * Oops. Forgot Initialise needs tweaking between IRegionModule and ↵Adam Frisby2009-05-281-0/+2
| | | | ISharedRegionModule.
* * Converts recently added OGSRadmin to IRegionModule because I cant be arsed ↵Adam Frisby2009-05-281-1/+17
| | | | figuring out Mono.Addins.
* * Adds OGS RAdmin class. Adds primitive remote admin functions for ↵Adam Frisby2009-05-281-0/+102
| | | | gridservers to perform on region servers. Used for grid-wide announcements, etc.
* * May make the terrain flatten brush behave like Second Life(tm)'s client ↵Adam Frisby2009-05-281-1/+5
| | | | expects. May break everything. You decide!
* This may bring the missing texture back.diva2009-05-281-1/+5
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* From: Chris Yeoh <cyeoh@au1.ibm.com>Dr Scofield2009-05-273-4/+26
| | | | | | | | | | | | The attached patch implements llPassTouches. It has been added to the export/import XML along with the flag for AllowedInventoryDrop. The MySQL backend has been updated as well, though I haven't done one of those before so could do with a check. I added the migration mysql file as well. The other data backends need updating as well.
* Adding the GlynnTucker cache module as the default choice in .ini's.diva2009-05-271-1/+1
| | | | | Minor log message change in the module itself.
* Update svn properties.Jeff Ames2009-05-271-126/+126
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* Revert "* Added IntegrationTest Attribute and tagged the ODETestClass"Sean Dague2009-05-271-2/+1
| | | | | | | This reverts commit 8f0096cc7b112fea8f69f391224911f624482747. To get us back to compiling on fresh checkouts.
* * Added IntegrationTest Attribute and tagged the ODETestClasslbsa712009-05-271-1/+2
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* Experimental alternative cache module implementation, using ↵diva2009-05-262-0/+127
| | | | GlynnTucker.Cache.dll.
* Changed the order of things in Scene creation. This piece of code is very ↵diva2009-05-261-6/+7
| | | | | | | | jibbery, widely different results with slightly different orders. This particular order produces the best results in the UC Irvine sim in osgrid. But clearly there's something messed up here. Addresses mantis #3707, mantis #3713, mantis #3686.
* Commented a log message related to users not found, because it floods the ↵diva2009-05-261-4/+4
| | | | log when the sims have prims from foreign users.
* Revert a change I made to get a better URL because it failes under monoMelanie Thielker2009-05-261-1/+1
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* Couple of tweaks to the URL module: handle script reset gracefully andMelanie Thielker2009-05-261-1/+10
| | | | | | stop crashing http server threads.
* * reseparate inventory item creator id and creator uuidJustin Clarke Casey2009-05-251-3/+0
| | | | | | | | | * unfortunately, while the client requires uuids and we want to be able to have arbitrary string ids, these cannot be kept in sync * I think the problems last time were due to a serialization change * So the major inteface version has been bumped to take care of any lingering issues here. * This means that region servers beyond this revision can only connect to similarly uptodate grid services, and vice versa
* oops: wrong "path" in addin.xmlDr Scofield2009-05-251-2/+2
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