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* * Extracted IAssetData and moved it to OpenSim.Framework to prepare to get ↵lbsa712009-02-191-1/+0
| | | | | | | rid of ugly CoreModules dependency on AssetServer.exe * And yes, the IAssetDataPlugin is misnomed, which became apparent on extracting it.
* * refactor: Rename new class AssetGatherer to UuidGatherer to reflect what ↵Justin Clarke Casey2009-02-193-7/+7
| | | | it actually does
* * Do deep inspection when saving inventory items in order to capture all the ↵Justin Clarke Casey2009-02-191-1/+1
| | | | | | | | | necessary assets (textures, objects within objects, textures referenced in scripts contained in objects contained in another object, etc.) * Not yet ready for general use
* * Changed all AssemblyInfo to explicit version 1.0.0.0 to not confuse poor ↵lbsa712009-02-197-7/+7
| | | | poor Nant. We probably should take the opportunity to let the non-module bins reside in their /bin/Debug dirs later.
* Make the implementation of the message transfer module protected virtualMelanie Thielker2009-02-191-13/+13
| | | | | | throughout
* reverted last revision, until we decide how to handle capturing IM'sMW2009-02-192-18/+1
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* Added a event to IMessageTransferModule (and MessageTransferModule) so that ↵MW2009-02-192-0/+17
| | | | other modules can capture IM messages and do custom handling of them. As just attaching to Client IM events doesn't really support this, as they would still get routed through the normal process and could give back errors.
* Force plugin state update when region crossingMelanie Thielker2009-02-191-0/+4
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* Try this, then :) remove just one line from script serialization, Melanie Thielker2009-02-191-1/+0
| | | | | | hunting the bug
* Refix the fix, adding a forgotten lineMelanie Thielker2009-02-191-0/+1
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* Attempt to fix a Windows only race in thread terminationMelanie Thielker2009-02-191-1/+8
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* Thank you, Snowdrop, for a patch that makes the callback ID parameterMelanie Thielker2009-02-196-14/+16
| | | | | | | | usable. Applied with formatting changes, please don't introduce K&R style indentations into OpenSim Fixes Mantis #3190
* Mantis#3188. Thank you kindly, BlueWall, for a patch that:Charles Krinke2009-02-191-3/+49
| | | | | Adding the ability to set the background color for osSetDynamicTextureData in the extra data: bgcolour:value (see http://msdn.microsoft.com/en-us/library/aa358802.aspx [^] for color names)
* Fix region crossing for unscripted prims, avoid costly SEHMelanie Thielker2009-02-191-1/+3
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* Make in-code provisions for the tests. Tests would fail because the Melanie Thielker2009-02-181-1/+14
| | | | | | | | required file system objects are not present in the test harness. This makes the main code ignore the failure, therefore the test succeeds. Not elegant and maybe a unit test guru has a better way. Marked as a TODO
* Fix standalone / simulator local script crossings.Melanie Thielker2009-02-181-0/+2
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* Fix the windows sharing violations on script crossingsMelanie Thielker2009-02-183-16/+91
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* Stops animations on Teleports, to conform with what the viewer does.diva2009-02-183-0/+11
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* * Change AssetGatherer method access so that only methods which are worth ↵Justin Clarke Casey2009-02-183-88/+101
| | | | calling from the outside are public
* Fixes height on Basic Physics in local teleports. Plus some small refactoring.diva2009-02-182-2/+18
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* * minor: comment out a few more [de]serialization sog timing messagesJustin Clarke Casey2009-02-181-3/+3
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* * Move asset gathering code from oar module to OpenSim.Region.Framework ↵Justin Clarke Casey2009-02-183-198/+264
| | | | | | | | since this is useful in a variety of situations * Comment out one oar test since I think somehow the two save tests are causing the occasional test failures
* * Make save iar behave properly if the nominated inventory path does not existJustin Clarke Casey2009-02-182-10/+28
| | | | | | * load iar probably still fails for this
* Restoring method 2 of linking regions in HG, which was commented out for ↵diva2009-02-181-92/+22
| | | | some bizarre reason. Fixes mantis #3141. Thanks Vinc for providing an alternative patch, which wasn't used but served to expose the mix-up.
* From: Alan Webb <awebb@linux.vnet.ibm.com>Sean Dague2009-02-181-19/+35
| | | | | | | I've changed the extension point name, and the internal references that used the same string. I also fixed up the messaging around the asset loader so that it is more explicit.
* From: Christopher Yeoh <yeohc@au1.ibm.com>Sean Dague2009-02-187-0/+62
| | | | | | | | | | | | | | The attached patch implements osGetDrawStringSize that looks like: vector osGetDrawStringSize(string contentType, string text, string fontName, int fontSize) in LSL. It is meant to be used in conjunction with the osDraw* functions. It returns accurate information on the size that a given string will be rendered given the specified font and font size. This allows for nicely formatted and positioned text on the generated image.
* Improved log message.diva2009-02-181-2/+2
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* Adds support for preserving animations on region crossings and TPs. diva2009-02-187-18/+669
| | | | | | | Known issue: after TP, the self client doesn't see the animations going, but others can see them. So there's a bug there (TPs only, crossings seem to be all fine). Untested: did not test animation overriders; only tested playing animations from the viewer.
* Makes SP.CopyFrom a bit more robust with respect to sims in older versions ↵diva2009-02-171-6/+4
| | | | which still don't have the new appearance management code.
* Fix a typo. i + i is not 2 times meMelanie Thielker2009-02-171-1/+1
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* Re-fixing the fix :/Melanie Thielker2009-02-171-1/+1
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* One-liner to fix an omissionMelanie Thielker2009-02-171-0/+1
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* - additional code to get ConciergeModule to do truly async broker updatesDr Scofield2009-02-171-13/+63
| | | | | | | - adding watchdog timer async web request - making broker update timeout configurable
* * Assign incoming items with a random UUID so that archives can be loaded ↵Justin Clarke Casey2009-02-173-13/+6
| | | | | | | | more than once * Also remove a duplicate write archive call in the unit test which might be causing test failures for people using mono 2.2 (though not 1.9.1, it would seem)
* * extend inventory archive save test to check for the presence of the item ↵Justin Clarke Casey2009-02-171-26/+32
| | | | file in the saved archive
* Addresses mantis #3181. Waiting for confirmation from the reporter.diva2009-02-171-1/+1
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* * Apply http://opensimulator.org/mantis/view.php?id=3068Justin Clarke Casey2009-02-171-64/+68
| | | | | | | * This enables parsing of xml files and files obtained via http for the -inimaster option as well as -inifile * Thanks StrawberryFride!
* * switch to pulsing monitors to perform test sync instead of events, since ↵Justin Clarke Casey2009-02-172-16/+28
| | | | this doesn't allow one to accidentally forget to reset the event
* * Get rid of a unit test race condition based on my misreading of the ↵Justin Clarke Casey2009-02-171-2/+4
| | | | | | | | AutoResetEvent docs * Hopefully this will reduce the spike in build failures seen in the past few days (since I introduced an addition oar test)
* * Apply http://opensimulator.org/mantis/view.php?id=3178Justin Clarke Casey2009-02-171-5/+6
| | | | | | | | * Moves llEmail() delay to after e-mail send rather than before, in line with SL * Thanks DoranZemlja * Last build failure looks like a glitch, but one that has already happened twice recently which I need to look at
* * Apply http://opensimulator.org/mantis/view.php?id=3179Justin Clarke Casey2009-02-171-15/+15
| | | | | | | | * This slightly extends a lock in WorldCommModule so that it covers the GetNewHandle method which states in it's doc that it assumes locking has happened before the method is called * Thanks DoranZemlja
* * Apply http://opensimulator.org/mantis/view.php?id=3167Justin Clarke Casey2009-02-171-0/+9
| | | | | | | * Clamps textured map rgb values to 0-255 * Thanks DoranZemlja
* * Establish InventoryArchiveSaved event for unit testsJustin Clarke Casey2009-02-174-34/+87
| | | | | | * This is done on the inventory archiver module directly rather than Scene.EventManager - the module seems the more appropriate location
* Re-add the objectID field to the anim pack, that was deemed unneccessaryMelanie Thielker2009-02-178-31/+47
| | | | | | | | and dropped nonths ago, because it is required to get smooth region crossings with AO running. Without it, in some corner cases, anims will continue to run in an unstoppable state.
* Small change on dealing with ODE physics, so that this warning doesn't ↵diva2009-02-171-1/+1
| | | | happen: "[PHYSICS]: trying to change capsule size, but the following ODE data is missing - Shell Body Amotor". That warning occurred in MakeRoot, because of the call to SetSize, immediately after making the avie physical.
* - remove the Metadata property from AssetBase and return all previousMike Mazur2009-02-1719-133/+131
| | | | | | | | | properties as before - prefix private variables with m_ in AssetBase.cs - related to Mantis #3122, as mentioned in https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html - all services will likely need to be upgraded after this commit
* Major change to how appearance is managed, including changes in login and ↵diva2009-02-175-29/+102
| | | | user service/server. Appearance is now sent by the user service/server along with all other loginparams. Regions don't query the user service for appearance anymore. The appearance is passed along from region to region as the avie moves around. And, as before, it's stored back with the user service as the client changes the avie's appearance. Child agents have default appearances that are set to the actual appearance when the avie moves to that region. (as before, child agents are invisible and non-physical).
* cleanupDr Scofield2009-02-161-6/+0
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* From: alan webb <alan_webb@us.ibm.com> & dr scofield <drscofield@xyzzyxyzzy.net>Dr Scofield2009-02-161-8/+17
| | | | | | | This changeset fixes a rather nasty script compile bug that manifests itself under heavy load.
* * refactor: remove AssetCache field hanging off SceneJustin Clarke Casey2009-02-1621-46/+41
| | | | | | * This is always available at Scene.CommsManager.AssetCache