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* HG Rez object: warn the user if the item or asset cannot be found.Diva Canto2012-09-221-2/+7
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* Guard against inventory get failures.Diva Canto2012-09-221-0/+3
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-09-211-0/+52
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-09-223-74/+38
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| * | Documenting non-LSL script-related eventsSignpostMarv2012-09-221-0/+52
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* | | This fixes HG attachments' missing assets (textures, etc).Diva Canto2012-09-212-10/+45
| |/ |/| | | | | Also, further improvements on HGUuidGatherer: if the assets are already in this grid don't fetch them again.
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-09-212-8/+150
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-09-222-19/+25
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| * | Fix llListFindList() returning no match when there is a match with a script ↵Justin Clark-Casey (justincc)2012-09-222-8/+150
| | | | | | | | | | | | | | | | | | | | | | | | constant component in the source list. Adds regression test for this case. Based on http://opensimulator.org/mantis/view.php?id=6156 Thanks SignpostMarv.
* | | Moved the small HGUuidGatherer class to the file where its parent class is. ↵Diva Canto2012-09-213-74/+38
| |/ |/| | | | | No need to keep 2 separate files.
* | Removed redundant asset fetches on HGAssetMapper. The UuidGatherer already ↵Diva Canto2012-09-211-18/+24
| | | | | | | | downloads the assets, so we don't need to do it again...
* | Minor: may avoid crashes of sims that still don't have this configuration ↵Diva Canto2012-09-211-1/+1
|/ | | | section.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-09-212-48/+49
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| * Rename UuidGather.m_assetCache to m_assetService. If HGUuidGatherer hasn't ↵Justin Clark-Casey (justincc)2012-09-212-9/+6
| | | | | | | | been instantiated with an assetServerURL then call down to overriden UuidGatherer.GetAsset() instead of calling m_assetService.GetAsset() itself - these two codepaths are now identical.
| * Simplify UuidGatherer by performing asset fetch synchronously rather than ↵Justin Clark-Casey (justincc)2012-09-211-40/+44
| | | | | | | | using the async call but waiting for completion anyway!
* | HG 2.0: added asset import/export policies at the sim too.Diva Canto2012-09-211-8/+15
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* | Minor: change the return value of unsuccessful posts to string.Empty.Diva Canto2012-09-211-1/+1
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-09-203-9/+119
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| * Don't fail to create an IRC nick if nick randomization is disabled in the ↵Justin Clark-Casey (justincc)2012-09-201-3/+3
| | | | | | | | | | | | | | IRC module. Patch from http://opensimulator.org/mantis/view.php?id=6293 Thanks Starflower.
| * Documentation of teleport-related eventsSignpostMarv2012-09-201-0/+19
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| * minor tweaks to existing comments for IDE goodnessSignpostMarv2012-09-201-4/+7
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| * Documentation of agent-related eventsSignpostMarv2012-09-201-1/+34
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| * Documentation of object-related eventsSignpostMarv2012-09-201-1/+38
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| * Documentation of OnPluginConsoleSignpostMarv2012-09-201-0/+16
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| * Make ResendAppearanceUpdates = true by default in [Appearance] in ↵Justin Clark-Casey (justincc)2012-09-201-0/+2
| | | | | | | | | | | | | | | | | | OpenSimDefaults.ini. This resends appearance uuids to avatars in the scene once a minute. I have seen this help in the past resolve grey appearance problems where viewers have for unknown reasons sometimes ignored the packet. The overhead is very small since only the UUIDs are sent - the viewer then requests the texture only if it does not have it cached. This setting will not help with cloudy avatars which are usually due to the viewer not uploading baked texture data or uploading something that isn't valid JPEG2000
* | More HG2.0: Added permission policies in HGAsset Service based on asset ↵Diva Canto2012-09-201-15/+19
|/ | | | types. The policies are given in the config. This is only half of the story. The other half, pertaining to exports/imports made by the sim, will be done next.
* Correctly override and call base OpenSimTestCase.SetUp() method in ↵Justin Clark-Casey (justincc)2012-09-193-6/+11
| | | | | | GridConnectorsTests and ArchiverTests. Remove unrelated compile warning from AttachmentsModuleTests.
* Cleanup from prev. commitBlueWall2012-09-181-2/+2
| | | | Make correct defaults to Phys/nonPhys prims to fix errors in prev. commit
* Fix some inconsistencies in configurartion: NonPhys primsBlueWall2012-09-181-3/+3
| | | | | | Fix inconsistencies between configuration parameter names and their description names. Changing the configuration parameters for non physical prim size min-max from Nonphys* to NonPhys*. Please update your OpenSim.ini and Regions.ini to reflect these changes.
* Moving ScriptModuleComms into the CoreModules tree.Mic Bowman2012-09-171-0/+0
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* Documentation of IScriptModuleComms.RegisterConstant and ↵SignpostMarv2012-09-171-1/+18
| | | | | | IScriptModuleComms.LookupModConstant Signed-off-by: Melanie <melanie@t-data.com>
* Implementing ability to register script constants and invocations on a ↵SignpostMarv2012-09-172-0/+54
| | | | region module automatically
* preventing a null reference exception from being thrownSignpostMarv2012-09-171-0/+3
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* script invocations cannot have void return typeSignpostMarv2012-09-171-9/+9
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* HG2.0: Generalized the allowed HG appearances to be more than 1.Diva Canto2012-09-161-31/+59
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-09-1527-1231/+2289
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| * BulletSim: update DLLs and SOs and remove some debugging code.Robert Adams2012-09-151-1/+1
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| * BulletSim: some debugging prints in BSPrim for tracking changes in linkset ↵Robert Adams2012-09-151-1/+3
| | | | | | | | children.
| * BulletSim: add the debugging routine DumpRigidBody2() to API2.Robert Adams2012-09-151-3/+6
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| * BulletSim: another attempt at computing physics FPS correctly.Robert Adams2012-09-151-23/+6
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| * BulletSim: remove timeStep parameter from calls for vehicle parameter ↵Robert Adams2012-09-152-9/+6
| | | | | | | | setting. There is no reason these should be using the simulation time interval for parameter calculation.
| * BulletSim: Remove calculation and passing of unused collied object type.Robert Adams2012-09-154-28/+36
| | | | | | | | | | Fix collision code to properly sense mega-region children regions as terrain. When setting an object physical, reset all the physical properties (friction, ...).
| * BulletSim: set all linkset objects center of mass to the whole linkset's ↵Robert Adams2012-09-151-2/+15
| | | | | | | | center of mass
| * BulletSim: Add calls to linkset class when object going static or dynamic.Robert Adams2012-09-152-8/+32
| | | | | | | | Reset center of mass on an object when going dynamic.
| * BulletSim: remove unused NeedsMeshing() code from BSScene.Robert Adams2012-09-151-116/+0
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| * BulletSim: Add 'IsNativeShape2' callRobert Adams2012-09-151-4/+7
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| * BulletSim: Way too many changes in one commit.Robert Adams2012-09-159-286/+351
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Many changes to BSDynamic for readability and commentary. Linkset hacking for vehicles: don't over mass the root prim. Add parameter for link constraint solver iterations. Correct uses of timestep in timescale calculations for vehicles. Reorganize code/logic for making objects static and dynamic for readability and use of API2. Changed most calls in BSPrim to use API2 calls (the new way). Avatars do not generate default Bullet collision events but do call up to the simulator for every avatar. Reduces overhead. Objects added to collision list only if they are processing collisions. Reduces overhead especially for large numbers of avatars. Generalize call for water height to GetWaterHeightAtXYZ(). Catch and correct exception getting terrain height when out of bounds. Correct race condition in Terrain Manager where creation wasn't at taint-time. Add API calls for constructing compound shapes. Move NeedsMeshing() logic into object class. Reorganize logic for object meshing to reduce rebuilding of meshs/hulls.
| * Add basic asset connector tests to check behaviour for normal, local and ↵Justin Clark-Casey (justincc)2012-09-152-2/+141
| | | | | | | | | | | | | | temporary assets. Make AssetServiceConnector return more useful data on failure, such as what DLL it was trying to load Allow LocalAssetServiceConnector.GetData() to work without a cache present, as works for the other lasc Get* methods.
| * For FlotsamAssetCache, always update access times of cached scene assets ↵Justin Clark-Casey (justincc)2012-09-151-20/+17
| | | | | | | | | | | | | | | | before looking for files to expire. This is to resolve a problem where an asset marked as local but not temporary but still used in the scene would be removed. The timed expiry scan no longer tries to refetch assets from the scene that are not currently in the cache - this is not helpful since it just drags a lot of data into the cache that may never be referenced. This removes the DeepScanBeforePurge option since setting this to false will introduce the above problem. This previously had a default of true.
| * Added unit tests for multi-region OARsOren Hurvitz2012-09-143-60/+332
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