Commit message (Collapse) | Author | Age | Files | Lines | |
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* | make trunk compile again. I think Adam forgot to check in some files | Sean Dague | 2008-02-26 | 1 | -2/+2 |
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* | * Implemented - Terragen File Format Loader for new Terrain Module. | Adam Frisby | 2008-02-26 | 3 | -2/+37 |
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* | Update svn properties. | Jeff Ames | 2008-02-26 | 6 | -679/+679 |
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* | * Hooked up replacment TerrainModule, raising land will now be weird as both ↵ | Adam Frisby | 2008-02-26 | 1 | -5/+87 |
| | | | | modules are technically active. Beta software, yada yada yada. Will disable one of them by the end of the day. | ||||
* | * Reimplementing Terrain as Region Modules | Adam Frisby | 2008-02-26 | 3 | -0/+81 |
| | | | | | | | | | * New method involves interfaces for ** Terrain Paint Brushes (ie raise brush, lower brush, etc) ** Terrain Flood Brushes (ie raise area, lower area, etc) ** Terrain Effects (ie erosion, etc) [= W.I.P, not committed] * Provided sample implementation for Raise Paint and Raise Area brushes. | ||||
* | * Another slight tweak to the Voice Chat engine - crash caused by switching ↵ | Adam Frisby | 2008-02-26 | 1 | -5/+2 |
| | | | | to shared module fixed. | ||||
* | * Small voice chat fix | Adam Frisby | 2008-02-26 | 1 | -6/+9 |
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* | * Updated Voice Chat Server, added support for voice to cross region ↵ | Adam Frisby | 2008-02-26 | 1 | -6/+7 |
| | | | | boundaries providing they are all located on the same simulator. | ||||
* | * Fixed a null assignment in voice server. | Adam Frisby | 2008-02-26 | 1 | -1/+1 |
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* | * Converted VoiceChatServer into a shared region module - now only one ↵ | Adam Frisby | 2008-02-26 | 1 | -8/+22 |
| | | | | instance is required for the entire simulator, rather than one per region. | ||||
* | * Added support for RealXtend Voice Chat as a Region Module to OpenSim ↵ | Adam Frisby | 2008-02-26 | 4 | -0/+593 |
| | | | | Trunk. Enabled via [VoiceChat] enabled=true in OpenSim.ini | ||||
* | * Start sending "ImageNotFound" packet back to the client if we can't find ↵ | Justin Clarke Casey | 2008-02-25 | 5 | -31/+195 |
| | | | | | | | | | | | | an image * This might stop some client's constant requests for unfound textures, which is a candidate for the memory leak * If a texture is not found then the "Image not found" texture will now be displayed clientside * If it works, this should resolve mantis 676 * Non texture image requests do not receive this packet yet * This will require a prebuild | ||||
* | Moved AsyncCommandManager into separate classes under "plugins". | Tedd Hansen | 2008-02-25 | 7 | -519/+744 |
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* | eol | Tedd Hansen | 2008-02-25 | 6 | -727/+727 |
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* | Step 1 in reorganizing AsyncCommandManager | Tedd Hansen | 2008-02-25 | 7 | -679/+729 |
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* | Initial patch for llSensor* | Tedd Hansen | 2008-02-25 | 2 | -22/+397 |
| | | | | | | llSensor, llSensorRepeat, llSensorRemove, llDetectedName, llDetectedKey, llDetectedOwner, llDetectedType, llDetectedPos, llDetectedVel, llDetectedRot Thank you very much kinoc! :) | ||||
* | * Resolve Mantis 667 by not passing on textures with no actual data onto ↵ | Justin Clarke Casey | 2008-02-25 | 1 | -1/+4 |
| | | | | TextureSender | ||||
* | * Caught HttpListenerException and swallowed if with output | lbsa71 | 2008-02-25 | 5 | -29/+28 |
| | | | | | | | | * Moved Flush into Close since it's always done in that order. * Minor renamings * Reversed if for clarity | ||||
* | I'm the stupidest stupid in the whole world. :) | Tedd Hansen | 2008-02-25 | 2 | -22/+23 |
| | | | | | Fixed a bug in new Prim where I actually ADDED new values to old values instead of directly assigning them... Now that was a waste of time! :P | ||||
* | Update svn properties. | Jeff Ames | 2008-02-25 | 1 | -2216/+2216 |
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* | Added limits to Prim.Position.X/Y/Z (0-255) so that your prims won't wander ↵ | Tedd Hansen | 2008-02-24 | 1 | -0/+12 |
| | | | | off into eternity | ||||
* | Fixed startup logo size to match a Win CMD window. | Tedd Hansen | 2008-02-24 | 2 | -21/+163 |
| | | | | | | | | Fixed bugs in new OOP commands. Prim.Rotation.X += 45; Prim.Position.X += 10; Now how do I find the prim I asked to += 10 every 1 second??? | ||||
* | Ok, so NOW scripts work. New patch to break them coming soon. | Tedd Hansen | 2008-02-24 | 3 | -4/+6 |
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* | By now you all have learned that when I'm committing scripting usually ↵ | Tedd Hansen | 2008-02-24 | 6 | -2278/+2284 |
| | | | | | | | doesn't work, so no big surprise. :) Modified baseclass for compiled script to incorp new OSSL commands class and renamed it to follow standards and all that. Scripts may work again. :) | ||||
* | Forgot to change what class compiled scripts must inherit from to get their ↵ | Tedd Hansen | 2008-02-24 | 1 | -3/+3 |
| | | | | commands :) | ||||
* | Implemented object oriented Prim.Position, Prim.Rotation and Prim.Text. | Tedd Hansen | 2008-02-24 | 1 | -9/+20 |
| | | | | | | Example: Prim.Position.X += 10; | ||||
* | eol | Tedd Hansen | 2008-02-24 | 3 | -165/+165 |
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* | Changed so "BuiltIn_Commands" given to scripts is easily extendable. Added ↵ | Tedd Hansen | 2008-02-24 | 7 | -7/+170 |
| | | | | new OSSL_BuilIn_Commands class where we can start adding our own modular commands. | ||||
* | * Adds unit test glue to the OdePlugin. | Teravus Ovares | 2008-02-24 | 1 | -0/+99 |
| | | | | | | | * Adds one unit test. CreateAndDropPhysicalCube. * More unit tests will be done * Let me know if this breaks Linux build.. | ||||
* | * Made Physics updates a teensy bit more responsive. A previous CPU ↵ | Teravus Ovares | 2008-02-23 | 1 | -1/+5 |
| | | | | optimization of mine slowed the speed of updates using the 'poll' method in certain circumstances. | ||||
* | * One more fix to the selected feature | Teravus Ovares | 2008-02-23 | 1 | -1/+1 |
| | | | | | | * Don't act immediately on a physical prim unless it's moving. * This helps when you're trying to make a box stack and you select the bottom most box. | ||||
* | * Added Support within the ODEPlugin for Selected. Which means that; | Teravus Ovares | 2008-02-23 | 10 | -40/+310 |
| | | | | | | | | * When you select a physical prim, it stops while you've got it selected. * When you move or alter a prim in some manner, it doesn't become collidable until you de-select it * When you select a prim, it doesn't become temporarily 'phantom' until you make some change to it while it's selected. (this prevents accidental selections in prim floor from causing it to go phantom on you(but don't move it or you'll fall)) * There's one major difference, and that's a physical object won't stop if you don't have permission to edit it. This prevents people who don't have edit permissions on a prim from stopping it while it's moving. | ||||
* | Fix for error message during startup (shared thread started processing ↵ | Tedd Hansen | 2008-02-22 | 2 | -1/+4 |
| | | | | region queue before queue objects were fully operational) | ||||
* | ScriptEngine works again (startup-nully-error gone) | Tedd Hansen | 2008-02-22 | 4 | -19/+18 |
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* | One more: Async LSL command thread is also shared now. | Tedd Hansen | 2008-02-22 | 4 | -248/+275 |
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* | * Converted the last of the events to the private delegate instance method ↵ | Teravus Ovares | 2008-02-22 | 4 | -37/+69 |
| | | | | to avoid race conditions. | ||||
* | * Downgrade texture exception to a warning. | Justin Clarke Casey | 2008-02-22 | 1 | -4/+5 |
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* | Bugfixes - Scripting works again | Tedd Hansen | 2008-02-22 | 2 | -2/+17 |
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* | * Implement packet queue statistics | Justin Clarke Casey | 2008-02-22 | 2 | -3/+36 |
| | | | | | | | | | * This will show the packets waiting in each queue for each client logged into a region server * These are displayed using 'show stats' on the region command line * This is in pursuit of a memory leak. * This will require a prebuild | ||||
* | Some misplaced code made scripts never start :) | Tedd Hansen | 2008-02-22 | 1 | -14/+13 |
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* | Better timing of MaintenanceThread's tasks (uses less CPU) | Tedd Hansen | 2008-02-22 | 1 | -20/+39 |
| | | | | | | Updated OpenSim.ini.example | ||||
* | * Moved all events except gridcomms and regioncomms over to Event Delegate ↵ | Teravus Ovares | 2008-02-22 | 5 | -9/+21 |
| | | | | instances to prevent event race conditions | ||||
* | * Moved the EventManager over to delegate instances to prevent race conditions. | Teravus Ovares | 2008-02-22 | 1 | -49/+104 |
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* | fixed it so that the different types of trees now work (show up in the ↵ | MW | 2008-02-22 | 1 | -1/+5 |
| | | | | clients), problem is that we don't seem to be persisting PrimitiveBaseShape.State in the datastore, so after restart of server, they all turn back into pine trees. | ||||
* | Bugfixes - wasn't counting threads right++ | Tedd Hansen | 2008-02-22 | 3 | -17/+17 |
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* | Minor annoying Exception-bug fixed | Tedd Hansen | 2008-02-22 | 2 | -2/+3 |
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* | Execution threads are now shared between regions too. Default thread count ↵ | Tedd Hansen | 2008-02-22 | 3 | -242/+229 |
| | | | | | | | regardless of number of regions is now 3. This will save you around 33 threads for a normal 3x3 region server. But, this is totally completely untested. So it probably won't work for another patch or five. | ||||
* | Maintenance thread in charge of loading/unloading of scripts. 1 thread less ↵ | Tedd Hansen | 2008-02-22 | 2 | -17/+28 |
| | | | | | | | | per region. Total so far: 2 threads less per region Note: Currently causes delay in load/unload of scripts | ||||
* | Now last commit will compile too... The features just keep on coming! | Tedd Hansen | 2008-02-22 | 3 | -6/+12 |
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* | From this commit and a few hours into the future ScriptEngine will be unstable: | Tedd Hansen | 2008-02-22 | 5 | -79/+87 |
| | | | | | | | | * Speeding up ScriptEngine shutdown * Sharing threads so that minimum total thread count for any amount of regions will be 2. (1 maintenance, 1 script execution) You can choose more script exec threads if you want of course. In this commit: Sharing maintenance thread between all regions. |