| Commit message (Collapse) | Author | Age | Files | Lines |
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case-insensitive, we should process them as such.
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the packet that isnt being processed, but instead the method-type.
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* Added BinaryGenericMessage handler for cases where GenericMessage isnt transmitting pure-utf8 characters.
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versions. This commit moves InformRegionOfChildAgent from OGS1 to RESTComms, effectively having the complete child agent life cycle over REST: create=POST, update=PUT, close=DELETE.
Additional changes include more functions in the IHyperlink interface, and some refactorings in the HG code for better reuse in RESTComms.
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* Adds a prototype web stats module which is disabled by default. It's functional with one report right now, however, the database structure may change, so I don't recommend enabling this to keep actual stats right now. I'll let you know when it's safe.
* Adds Prototype for ajaxy web content
* removed a warning or two.
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update. They're both sent over HTTP PUT. The full update is sent on TPs, for now; later it will also be sent on region crossings.
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* Not going to move EventQueueHelper as of now since the subsequent direct references to the module namespace would seem to somewhat defeat the point
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XML as well.
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That improves performance drastically, at least for Mono, as the
(de-)serializers can then be optimized (and won't use reflection anymore).
On my system, before this change de-/serialization took ~9s/9s, whereas
after the change it takes ~.5/.2s.
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a scripted object is paid
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WriteLine(e.ToString()) messages so that when they occur, we can figure out what threw them.
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Committing the above patch with changes. Thank you, Gerhard. Removed
unneccessary verbosity in case of no error, added more output for errors.
Added support for HTTP Uri fetching which I had added in my last commit.
Converted the Console.WriteLines to log4net.
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is a http:// URI, it will be fetched and parsed as an XML config.
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older versions, and may result is all sorts of weirdnesses when interacting with sims in older versions. Changes:
- Introducing synchronous Teleports. Now the receiving region calls back the sending region after the client has been made a root agent there, that is, after client sends CompleteMovement to the destination.
- SendCloseAgent moved from OGS1 Remoting to RESTComms.
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only neighbors on the same grid. I'm still not sure if this is a bug or a feature, so this may change again.
My first commit of 2009 -- Happy New Year!
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only. Agents are now resources accessed at http://<host>:<port>/agent/<uuid>/[action/]. PUT is SendChildAgentUpdate.
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m_knownRegions.Count for creating the local handler. Local handlers are now created using a random number generator.
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anyway.
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- Adapted code to match the corrected signatures
- Fixes Mantis #2934. Hopefully.
Note: Physics on linked objects still don't work correctly:
It doesn't crash the region anymore, but the example object in
the mentioned mantis now falls through the ground.
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proliferation of "modes".
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destination will have all the necessary information.
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* Leaving the 23 warnings in ChildAgentDataUpdate.cs for Diva to look at
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* This means that you can now save terrain textures, water height, etc.
* Estate settings are not supported
* Older OAR files without these settings can still be loaded
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unnecessary console debug message.
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in OpenSim.ini. RESTComms is a super-set of LocalComms. Calls to local regions do no use REST, they use internal function calls.
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the part that uses the modules in Scene and related classes. This commit breaks compatibility of sim-sim SendChildAgentUpdates with older versions of OpenSim.
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SendChildAgentUpdate. This commit has only the modules, but not their usage. It should be harmless.
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readonly. Totally harmless.
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ChildAgentDataUpdate. This commit involves a change in prebuild.xml, because ChildAgentDataUpdate uses OpenMetaverse.StructuredData. Still no use of this data structure, though. Crossing my fingers that this partial commit will compile ok...
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simply deletes the skeleton module that Melanie kindly placed for me to start working on this.
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* This allows configuration of the assetset and library control file paths to be other than ./inventory/Libraries.xml and ./assets/AssetSets.xml
* This is controlled via the LibrariesXMLFile and AssetSetsXMLFile configuration settings in [StandAlone] in OpenSim.ini (in standalone)
and via the user and asset config xml files for grid mode
* Thanks to SirKimba for the patch
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Estate owner / Master avatar returns would place the item in the
returner's inventory rather than the owner's if the owner was not
in sim.
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fixes mantis #2874
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* Converts some C# 3.0 syntax into it's 2.0 equivalent so that Visual Studio 2005 can compile it successfully.
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