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* * Added osRegionRestart(float secs) to LSL CommandsAdam Frisby2007-12-271-2/+27
| | | | | | * Added osRegionNotice(string msg) to LSL Commands * Added PermissionManager checks for osTerrainSetHeight, osRegionRestart.
* * Added osTerrainSetHeight(int x, int y, double val) to LSL commandsAdam Frisby2007-12-272-0/+26
| | | | | * Added osTerrainGetHeight(int x, int y) to LSL commands
* * Added slightly better object sit handlingTeravus Ovares2007-12-276-111/+245
| | | | | | | | * Added sit handling for sit targets * Implemented llSitTarget() * Implemented llAvatarOnSitTarget() * Sit targets do not persist sim restart.
* Prim inventory persistence phase 1: Creation of preliminary table in sqlite.Justin Clarke Casey2007-12-276-29/+101
| | | | | | | No user functionality yet. This code is not turned on, so there is no possibility of disruption to existing databases.
* * Play the 'landing' animation when landing and minimize the collision ↵Teravus Ovares2007-12-261-1/+2
| | | | protection offset so the animations match up.
* If a prim is persisted in the region, scripts dragged into its inventory ↵Justin Clarke Casey2007-12-263-5/+15
| | | | | | | | after a server restart would not appear (though the script they contain would still be invoked). This change fixes that problem.
* * This update includes a wide range of changes to the ODEPlugin for avatar ↵Teravus Ovares2007-12-265-43/+86
| | | | | | | | | | movement, including: ** - avatar can navigate stairs better now ** - avatar can land without shooting into the air ** - excessive collisions with the ground are tempered somewhat and should only shoot the avatar up 20m instead of 200m ** - Try Catched a TextureDownloadModule.cs array out of bounds error with a report that causes it not to crash the sim, however it reports a few important items for tracking it down.
* * Patch by Melanie to fix CreateSelectedTeravus Ovares2007-12-261-1/+7
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* * Coded around another Null packet sent by the packet poolTeravus Ovares2007-12-262-27/+48
| | | | | * Condensed 8 calls to unmanaged code in ODE down to 1
* * Added a -val heightfield value limiter so giant pits of death don't cause ↵Teravus Ovares2007-12-261-1/+5
| | | | avatar to go into an endless plunge to the middle of the earth.
* * Removed a debug message I left in thereTeravus Ovares2007-12-261-1/+7
| | | | | * Added a few more comments.
* * Added the ability to land automatically on prim by pressing the page down ↵Teravus Ovares2007-12-262-9/+58
| | | | | | | button when over them and colliding * Reverted the avatar portion of the inter-penetration physics scene explosion management, it needs more work.
* Small non-functional inventory changesJustin Clarke Casey2007-12-251-32/+78
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* Prim inventory script saving phase 1. Create necessary CAPS structures for ↵Justin Clarke Casey2007-12-242-2/+44
| | | | | | | | | correctly accepting prim inventory script updates. No user functionality yet. Refactoring to follow.
* Again, great thanks to Alondria for:Charles Krinke2007-12-245-27/+115
| | | | | | | | Adding:: llSetParcelMusicUrl(), llGetRootPosition(), llGetRootRotation(), llGetGeometricCenter(), llSetLocalRot(), llListReplaceList(), llGetObjectPrimCount(),llGetParcelDetails(), llGetParcelMaxPrims(), llWater(), llGetLocalRot(), and llGetAccel()
* Revert most of the regionName message stuff.Charles Krinke2007-12-241-6/+0
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* Go back to displaying the X,Y and not the regionName until Charles Krinke2007-12-241-2/+8
| | | | | | SearializableRegionInfo is a bit more understood. This is only a mainlog message.
* Added regionName to "far away" region report.Charles Krinke2007-12-241-1/+2
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* Add regionName to OGS1 regionUp report.Charles Krinke2007-12-241-1/+2
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* * ODE: now using the 10.00000638 density value on prim.Teravus Ovares2007-12-241-12/+30
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* FOR http://opensimulator.org/mantis/view.php?id=226 I have a theory that an ↵Justin Clarke Casey2007-12-241-16/+28
| | | | | | | | | | inventory descendents packet which exceeds a certain size is not being received by the client due to something in the network constraining the maximum UDP packet size. This hypothesis fits the observed facts. The change here reduces the maximum number of items in any single packet to 20. If I'm wrong I'll go back and correct the comments.
* * Patch from Alondria - Added LLFunctions llGetMass(), llGetLandOwnerAt(), ↵Teravus Ovares2007-12-233-9/+39
| | | | llGetVel(), llGround()
* Miscellaneous small tweaks and more logging messages to move towards ↵Justin Clarke Casey2007-12-231-8/+32
| | | | resolving inventory problems
* Thank you, Alondria for:Charles Krinke2007-12-222-5/+34
| | | | | Reverts the LSL Texture/Color functions back to the original code, allowing them to function again
* Make copying of scripts into prim inventories more reliable on the first ↵Justin Clarke Casey2007-12-223-30/+32
| | | | | | | | | | attempt when the asset server is lagging by formalising the de facto polling. This may not be the best solution in the long run, but should improve things for now. This may also improve reliability when updating inventory item metadata (e.g. renaming an item) and in retrieving textures for the main map view.
* minor refactorJustin Clarke Casey2007-12-222-2/+4
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* Put in some race revealing warning messages triggered when a user rezzes a ↵Justin Clarke Casey2007-12-221-0/+30
| | | | script to prim inventory
* * Masochistically updated libsecondlife.dll to r1550Teravus Ovares2007-12-221-1/+30
| | | | | | * after some tweaking to the UDPServer all appears to be well * Added what 'was' the GetType(bytes,packetEnd,zeroBuffer) to the UDPServer. (it was removed as a static method from Packet)
* * Fixed general avatar bounciness in ODE Teravus Ovares2007-12-221-1/+20
| | | | | * Craggy terrain mishandling by ODE still occasionally causes point bounciness
* * Added smoother handling of interpenetrating physical objects.Teravus Ovares2007-12-223-21/+69
| | | | | | | | * Fixes: * -- duplicating Active physical object causes objects to explode in opposite directions * -- Rezzing objects too close to you avatar causes avatar to shoot around in odd directions * Vanity
* Initial hookup of update task inventory event. No functionality yet.Justin Clarke Casey2007-12-223-4/+54
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* *Fixed logic issue in LandManager that caused an 'invalid parcel' error to ↵mingchen2007-12-212-4/+14
| | | | spew in the debug when land was selected
* Refix bug where inventory textures don't appear in prim edit texture ↵Justin Clarke Casey2007-12-212-107/+143
| | | | | | | | selection box unless previously expanded in inventory.
* * Remapped the Connection shutdown path.Teravus Ovares2007-12-214-14/+32
| | | | | | | | | * This fixes a *bunch* of Mantis bugs related to the following * -- Neighbouring simulators not appearing after relog * -- Login to simulator only to be logged off by simulator. * -- ThreadAbort * -- Unable to shutdown circuitCode: x
* * Fix for Mantis: 0000224Teravus Ovares2007-12-211-1/+7
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* * Fix for Mantis: 0000229Teravus Ovares2007-12-211-85/+89
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* *RemoteAdminPlugin can now be password protected. Add the password in the ↵mingchen2007-12-211-2/+2
| | | | | | | INI under [RemoteAdmin] with the name access_password *Removed a few more unneeded exceptions in land that has been fixed
* * Update to send the parcel gathering error to a .Debug message.. so that a ↵Teravus Ovares2007-12-211-29/+35
| | | | developer can see it in the environment, but it doesn't cause any adverse effects.
* *Removed some exceptions that were thrown in Land that is no longer needed.mingchen2007-12-214-84/+126
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* *on more implicit use of .ToString() on deleting shapes in MonoSqliteDataStoreTeravus Ovares2007-12-211-1/+1
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* Fix up other sqlite db interactions to use non-hyphenated uuidJustin Clarke Casey2007-12-201-34/+34
| | | | | | | | | | Inventory contents retrieval and persistent region storage standalone now appear to work as well as they did before :) This patch will not fix grid problems. May be bugs present due to conversions I didn't spot. I personally probably don't have any more time for this today. I'm also not entirely convinced this is the right way forward so this might be a handy pause for thought. I'll also be delighted if I wake up tommorrow and everything is fine again.
* *Ban lines now work if they are enabled grid wide.mingchen2007-12-203-9/+69
| | | | | *Restricted lines just give you a friendly warning for now
* * Cleaned up some code from an earlier commitTeravus Ovares2007-12-201-13/+1
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* * Fixed a null NewPack error in ClientView.InPacket (object pool returning ↵Teravus Ovares2007-12-202-28/+37
| | | | null objects?)
* * Added a configuration parameter on the Grid Server to disallow forceful ↵Teravus Ovares2007-12-204-3/+80
| | | | | | | banlists. * Added a way for Grid based configuration parameters to (generally used in overriding functionality) to get to the regions on Registration.
* Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵Jeff Ames2007-12-2014-77/+130
| | | | Works with LibSL rev>1532
* *Added event called after any movement is handled (OnClientMovement) - will ↵mingchen2007-12-203-1/+20
| | | | be used for parcel banning goodness
* *Made a much more network friendly method of ban and pass line sendingmingchen2007-12-205-44/+144
| | | | | *Added an event that is triggered when an agent enters a new parcel
* Added null check back into ModuleLoader.csJeff Ames2007-12-201-1/+2
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* * Re-did the mass calculations in ODE for Prim Teravus Ovares2007-12-197-17/+303
| | | | | | | * Exposed the mass as a PhysicsActor read only property (so scripts can get at it - hint hint -) * Hollow and Path Cuts affect the prim mass (all Hollow Types are supported in this calculation (sphere,square,triangle)) * Prim no longer sink into the ground.