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My fork of OpenSim for IG and MG, called SledjChisl.
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...
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*
Allow the osNpcCreate() function to accept a notecard name or asset for initi...
Justin Clark-Casey (justincc)
2011-08-12
2
-6
/
+26
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*
implement osNpcGetPos()
Justin Clark-Casey (justincc)
2011-08-11
3
-0
/
+27
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*
implement osNpcGetRot() and osNpcSetRot()
Justin Clark-Casey (justincc)
2011-08-11
4
-5
/
+67
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*
Implement osAgentSaveAppearance() to save the appearance of an avatar in the ...
Justin Clark-Casey (justincc)
2011-08-11
4
-5
/
+78
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*
add regression test for osNpcCreate when cloning an in-region avatar
Justin Clark-Casey (justincc)
2011-08-11
5
-41
/
+87
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*
Split out to-be-common setup stuff from TestOsOwnerSaveAppearance()
Justin Clark-Casey (justincc)
2011-08-11
1
-15
/
+33
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*
eliminate redundant ground sitting checks since these are already done in enc...
Justin Clark-Casey (justincc)
2011-08-11
1
-4
/
+1
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*
minor: a little bit of log message correction/commenting out
Justin Clark-Casey (justincc)
2011-08-11
1
-1
/
+1
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*
eliminate the rotation parameter from SP.HandleMoveToTargetUpdate(). This ca...
Justin Clark-Casey (justincc)
2011-08-11
2
-6
/
+10
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*
instead of setting avatar rotation twice in SP.HandleAgentUpdate(), eliminate...
Justin Clark-Casey (justincc)
2011-08-11
2
-17
/
+15
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*
get rid of intermediate local store of body rotation in ScenePresence, this i...
Justin Clark-Casey (justincc)
2011-08-11
1
-5
/
+4
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*
only accept npc UUIDs to osNpc* functions, not names (except for create)
Justin Clark-Casey (justincc)
2011-08-11
3
-24
/
+20
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*
comment out some of the currently less useful debug log messages
Justin Clark-Casey (justincc)
2011-08-11
5
-7
/
+8
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*
Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a...
Justin Clark-Casey (justincc)
2011-08-11
5
-8
/
+19
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*
If SP.MoveToTarget has been called with a force walk, begin by landing the av...
Justin Clark-Casey (justincc)
2011-08-11
2
-2
/
+8
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*
Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()
Justin Clark-Casey (justincc)
2011-08-10
7
-17
/
+44
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*
fly and no fly constants for osNpcMoveToTarget()
Justin Clark-Casey (justincc)
2011-08-10
2
-1
/
+5
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*
early code to allow scripts to force npcs not to fly when moving to target
Justin Clark-Casey (justincc)
2011-08-10
12
-15
/
+42
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*
Stop trying to deregister caps or close child agents when an NPC is removed
Justin Clark-Casey (justincc)
2011-08-10
5
-24
/
+13
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*
implement osNpcStopMoveTo() to cancel any current move target
Justin Clark-Casey (justincc)
2011-08-10
6
-9
/
+66
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*
When an NPC appearance is loaded, rez the attachments too
Justin Clark-Casey (justincc)
2011-08-09
1
-0
/
+1
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*
When an NPC is created, stop telling neighbouring regions to expect a child a...
Justin Clark-Casey (justincc)
2011-08-09
7
-25
/
+23
|
*
Add osOwnerSaveAppearance() to help with setting up NPC appearances. Not yet...
Justin Clark-Casey (justincc)
2011-08-09
4
-10
/
+153
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*
Implement first draft functions for saving and loading NPC appearance from st...
Justin Clark-Casey (justincc)
2011-08-09
10
-45
/
+251
|
*
factor out common notecard caching code from 3 methods.
Justin Clark-Casey (justincc)
2011-08-09
1
-93
/
+74
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*
refactor: split out generic parts of osMakeNotecard() into a separate. Add m...
Justin Clark-Casey (justincc)
2011-08-08
1
-58
/
+99
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*
get rid of bogus log message
Justin Clark-Casey (justincc)
2011-08-06
1
-7
/
+0
|
*
remove some obsolete tests that are now done elsewhere
Justin Clark-Casey (justincc)
2011-08-06
1
-53
/
+53
|
*
Add a test to check that ScenePresence and circuit go away when a root agent ...
Justin Clark-Casey (justincc)
2011-08-06
1
-10
/
+17
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*
refactor: Change SceneHelpers.AddClient() to AddScenePresence().
Justin Clark-Casey (justincc)
2011-08-06
8
-40
/
+50
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*
rip out sog generation methods in ScenePresenceAgentTests and use SceneHelper...
Justin Clark-Casey (justincc)
2011-08-06
2
-38
/
+8
|
*
prevent "create region" console command from being able to create a region wi...
Justin Clark-Casey (justincc)
2011-08-06
1
-1
/
+15
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*
Do proper locking of m_localScenes list in SceneManager
Justin Clark-Casey (justincc)
2011-08-06
1
-93
/
+140
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*
rename TestHelper => TestHelpers for consistency
Justin Clark-Casey (justincc)
2011-08-06
27
-92
/
+92
|
*
rename test SceneSetupHelpers -> SceneHelpers for consistency
Justin Clark-Casey (justincc)
2011-08-06
28
-131
/
+131
|
*
extend phantom flag regression test to toggle back off
Justin Clark-Casey (justincc)
2011-08-06
2
-0
/
+7
|
*
refactor: Fold most SOP.ScriptSet* methods back into script code. Simplify.
Justin Clark-Casey (justincc)
2011-08-06
3
-47
/
+9
|
*
Add regression test for setting phantom status on a scene object. This is no...
Justin Clark-Casey (justincc)
2011-08-05
3
-13
/
+78
|
*
refactor: remove a sliver of unnecessary code
Justin Clark-Casey (justincc)
2011-08-05
1
-4
/
+1
|
*
Instead of moving the file to its final place when FlotsamCache writes to dis...
Justin Clark-Casey (justincc)
2011-08-05
1
-2
/
+7
*
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BulletSim: add runtime setting of physics parameters. Update default values.
Robert Adams
2011-08-18
7
-28
/
+613
*
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BulletSim: fix problem with not convex hulling large objects by creating unit...
Mic Bowman
2011-08-05
1
-3
/
+5
*
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Merge branch 'master' into bulletsim
Mic Bowman
2011-08-05
40
-1309
/
+1679
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/
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*
remove the largely unused copy/pasted HandleAgentRequestSit() method
Justin Clark-Casey (justincc)
2011-08-05
1
-40
/
+11
|
*
if an NPC target is set to a ground location, then automatically land them wh...
Justin Clark-Casey (justincc)
2011-08-04
2
-6
/
+16
|
*
if an NPC move to target is above the terrain then make it fly to destination
Justin Clark-Casey (justincc)
2011-08-04
2
-10
/
+26
|
*
minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
2011-08-04
2
-4
/
+4
|
*
if a move to target is set underground, constrain it to the terrain height
Justin Clark-Casey (justincc)
2011-08-04
1
-1
/
+3
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*
move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate()
Justin Clark-Casey (justincc)
2011-08-04
2
-9
/
+6
|
*
only call move target code in SP.HandleAgentUpdate() if we're actually in the...
Justin Clark-Casey (justincc)
2011-08-04
1
-9
/
+12
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