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* Friends online notifications upon friendship now working (same sim only).Diva Canto2010-02-272-2/+17
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* Implement the requestonlinenotification methodMelanie2010-02-271-0/+23
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* Move requestonlinenotification generic message to presence moduleMelanie2010-02-272-6/+30
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* Implement a handler for requestonlinenotification generic messageMelanie2010-02-271-0/+6
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* Friendships established.Diva Canto2010-02-271-0/+7
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* * Friendship offers starting to work in the same sim. Not quite right yet.Diva Canto2010-02-262-102/+243
| | | | | * Added skeleton for out Connectors/Friends/FriendsSimConnector.cs * Moved request handler to its own file
* More flesh to FriendsModule. Still incomplete.Diva Canto2010-02-261-0/+67
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* Add the client message handlers. The calling card handlers that are part ofMelanie2010-02-261-0/+27
| | | | | the old friends module are omitted intentionally, as I believe those should be in a calling card module, not bundled with friends.
* Now showing friends online upon grid login.Diva Canto2010-02-261-0/+6
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* Implement local online/offline notificationsMelanie2010-02-251-0/+37
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* Check flags on initial loginMelanie2010-02-251-1/+4
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* Implement initial online notificationsMelanie2010-02-251-0/+64
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* Implement friend permsMelanie2010-02-251-1/+11
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* Begin tracking users and friendsMelanie2010-02-251-0/+81
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* Grab the presence module and load the friends connector into the friends moduleMelanie2010-02-251-0/+33
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* Add the stream handler/listener and requisite methods to the friends moduleMelanie2010-02-251-3/+103
| | | | for the friends interregion comms.
* Fixed typo that was affecting the BasicInventoryAccessModuleDiva Canto2010-02-243-4/+4
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* Remove the overlooked remnants of core profile supportMelanie2010-02-241-169/+0
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* Streamlined error logging for malformed packets and fixed a bug when ↵John Hurliman2010-02-231-4/+3
| | | | printing the hex dump
* * Removed the unused GridRegion.getInternalEndPointPort() (just use ↵John Hurliman2010-02-232-3/+5
| | | | | | | InternalEndPoint.Port). This class is complex enough as it is * Changed the failed to inform neighbor message from a warning to info, since this will fire for every empty neighbor space * Made the EnableSimulator/EstablishAgentCommunication log message more verbose and more clear about what is happening
* Changed asset CreatorID to a stringJohn Hurliman2010-02-2214-17/+17
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* Merge branch 'presence-refactor' of ssh://opensimulator.org/var/git/opensim ↵John Hurliman2010-02-2232-5144/+382
|\ | | | | | | into presence-refactor
| * Merge branch 'master' into presence-refactorMelanie2010-02-2229-5138/+376
| |\ | | | | | | | | | This brings presence-refactor up to master again
| | * Formatting cleanup.Jeff Ames2010-02-222-5/+5
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| | * Formatting cleanup.Jeff Ames2010-02-202-74/+59
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| | * Apply http://opensimulator.org/mantis/view.php?id=4495Justin Clark-Casey (justincc)2010-02-192-0/+8
| | | | | | | | | | | | | | | Adds IsChildAgent property to IAvatar in MRM. Thanks ziah
| | * minor: remove mono compiler warningJustin Clark-Casey (justincc)2010-02-191-1/+1
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| | * forestall bug reports about the Command error: ↵Justin Clark-Casey (justincc)2010-02-193-8/+86
| | | | | | | | | | | | System.EntryPointNotFoundException: CreateZStream save/load oar/iar issue by telling the user what the likely problem is
| | * minor: Make FlotsamAssetCache default loglevel 0 to match that given in ↵Justin Clark-Casey (justincc)2010-02-192-4/+4
| | | | | | | | | | | | bin/config-include/FlotsamCache.ini.example
| | * Change handling of the SYSTEMIP constant to be more sane.Melanie2010-02-181-0/+2
| | | | | | | | | | | | | | | | | | This will now choose the first network interface IP address, or the loopback interface if no external interfaces are found. It will log the IP address used as [NETWORK]: Using x.x.x.x for SYSTEMIP.
| | * remove old commented out switch statement in LLClientView since this has ↵Justin Clark-Casey (justincc)2010-02-171-4845/+2
| | | | | | | | | | | | successfully been split into separate methods for quite some time now
| | * minor: fix error inserting field in log messageJustin Clark-Casey (justincc)2010-02-171-1/+1
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| | * Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-02-1644-364/+1524
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| | | * Formatting cleanup.Jeff Ames2010-02-1518-181/+178
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| | | * Fixes a bug in the previous patch.Revolution2010-02-151-18/+13
| | | | | | | | | | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
| | * | minor: Make SOG.DelinkFromGroup() return the newly delinked scene object ↵Justin Clark-Casey (justincc)2010-02-162-11/+26
| | | | | | | | | | | | | | | | instead of void
| * | | One more test running.Diva Canto2010-02-211-1/+1
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| * | | Small bug fixes for making tests work.Diva Canto2010-02-212-4/+4
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| * | | * Added SQlite connector for AvatarData. Tested -- works.Diva Canto2010-02-211-1/+1
| | | | | | | | | | | | | | | | | | | | * Small bug fix in debug message * Set default standalone configs to use SQLite across the board
* | | | * Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman2010-02-2217-32/+36
|/ / / | | | | | | | | | CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
* | | * Added a sanity check for missing asset data in LLClientViewJohn Hurliman2010-02-201-0/+10
| | | | | | | | | | | | | | | * Moved the SL asset type to content type conversion methods from ServerUtils to OpenSim.Framework.SLUtil * Linked content type to asset type in AssetMetadata
* | | Merge branch 'master' into presence-refactorMelanie2010-02-1545-525/+1494
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| * | Plug a small holeMelanie2010-02-141-0/+3
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| * | Revolution is on the roll again! :)Revolution2010-02-1432-215/+1380
| |/ | | | | | | | | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
| * Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522Justin Clark-Casey (justincc)2010-02-128-50/+50
| | | | | | | | | | | | These patch should allow people using systems that do not have their locale set to En_US or similar to use OpenSim without suffering effects such as being a million miles up in the air on login. The problem was caused by parsing strings without forcing that parse to be En_US (hence different decimal and digit group symbols were causing problems). Thanks very much to VikingErik for doing the legwork on this fix and phacelia for spotting it in the first place.
| * minor: remove completely commented out and unused classJustin Clark-Casey (justincc)2010-02-121-226/+0
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| * Fix http://opensimulator.org/mantis/view.php?id=4224Justin Clark-Casey (justincc)2010-02-128-50/+70
| | | | | | | | | | | | | | This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector.
* | Merge branch 'master' into presence-refactorMelanie2010-02-086-30/+133
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| * Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-02-082-18/+18
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| * | add some method doc to IDynamicTextureManagerJustin Clark-Casey (justincc)2010-02-081-2/+59
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