| Commit message (Collapse) | Author | Age | Files | Lines |
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llGetBoundingBox is completely unimplemented. The attached
patch contains a partial implementation for single prim
objects and standing, flying and ground sitting avatars.
In the case of an avatar sat on an object or multi-prim
objects only the bounding box of the root prim is returned.
llRezObject and llRezAtRoot ignored any velocity parameter.
The attached patch makes use of it if it is not a zero vector.
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m_ScriptDelayFactor and m_ScriptDistanceFactor are
being read from XEngine settings not the settings
for the scriptengine being used
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at it and determine the new test parameters needed for the terrain
brush with strength support
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Support of strength-slider in latest sl-client (1.21.6)
Added a patch, which includes the support of strength-slider
in latest sl-client (1.21.6) for Raise- and LowerSphere.
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signature
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region server wasn't told that it was coming)
* This moves authentication from the client thread (where failure was difficult to detect) to the particular thread handling that packet
* I've kept the authentication outside of the crucial clientCircuits lock (though any delay here is probably swamped by the other delays associated with login)
* Also added more to the unit test to ensure this doesn't regress
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* The fact that the assert passed even when authentication failed reveals a bug in the code that will be corrected soonish
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on some twisted prims
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* If this was important to you please reinsert and we can put it in a recognized interface.
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* Implements the rest of llGetAgentInfo() with the exception of AGENT_BUSY.
* Thanks nlin
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* This checks that a client circuit is established when the udp server is given a use client circuit code packet
* And checks that other circuit codes do not exist
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* Not sure why things still worked in the presence of this bug - possibly the problem is compensated for later on. If you are having udp session problems this bug fix may help
(though no guarantees).
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* Temporarily disabled assert because it just picked up an existing bug. Yay for tests!
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synchronously. Shouldn't be any functional change
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logic to ConciergeModule. adding XmlRpc method to allow update of
welcome template for a region. documenting [Concierge] "password"
option in OpenSim.ini.example.
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logic to use a regexp.
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Added AGENT_ATTACHMENTS and AGENT_SCRIPTED to llGetAgentInfo
Added to llGetAgentSize to include shoes in avatar height calculation.
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Attached patch adds detection of AGENT_WALKING
status to LSL function llGetAgentInfo()
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Attached patch protects against a NullReferenceException
in SceneObjectGroup.stopMoveToTarget (used by LSL function
llStopMoveToTarget). Thanks to M. Igarashi.
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the deleting of other, valid objects
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a bit faster.
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this seems to cause bouncing on really thin flat prim.
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real groups module can even be implemented.
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welcomes = /path/to/welcome/files/directory
a directory in which you can place welcome templates for concierged
regions (those regions that match the "regions" regexp). you can use
format substitution:
0: will be replaced by avatar name of the avatar entering the region
1: will be replaced by region name
2: will be replaced the name of the concierge
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OSChatMessage coming from client.
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again. need to investigate why chat position is catastrophically off.
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MemberwiseClone() also clones the "already backed up" flag, preventing prims
created by drag-copying from being persisted. If such a prim is made the root
prims of a link set, the entire set will not be persisted. Fixed now.
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chat relaying via private channels, and old IRCBridgeModule
behaviour. also cleaning up IRCBridgeModule's OpenSim.ini
configuration variable names (still supporting "old" variable
names). refactored IRCChatModule into IRCConnector and incorporating
watchdog from IRCBridgeModule into IRCConnector.
enabling ChatModule to be used as a super-class and utilizing it in
ConciergeModule.
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Fix llSetVehicleFloatParam to accept LSL_Float
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lsl conformity, llPushObject incorrectly
restricts the pushing of objects based
on region and parcel flags
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llWind always returns a zero vector. In the attached
patch the WindModule has been changed slightly to
make wind data available for llWind
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interactive OpenSim class
* direct module import is temporary
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* Among many other deficiencies, currently a cache clear and relog is needed to see them, which is highly unsatisfactory
* No user funcionality yet
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