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| * Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()Justin Clark-Casey (justincc)2011-08-107-17/+44
| * fly and no fly constants for osNpcMoveToTarget()Justin Clark-Casey (justincc)2011-08-102-1/+5
| * early code to allow scripts to force npcs not to fly when moving to targetJustin Clark-Casey (justincc)2011-08-1012-15/+42
| * Stop trying to deregister caps or close child agents when an NPC is removedJustin Clark-Casey (justincc)2011-08-105-24/+13
| * implement osNpcStopMoveTo() to cancel any current move targetJustin Clark-Casey (justincc)2011-08-106-9/+66
| * When an NPC appearance is loaded, rez the attachments tooJustin Clark-Casey (justincc)2011-08-091-0/+1
| * When an NPC is created, stop telling neighbouring regions to expect a child a...Justin Clark-Casey (justincc)2011-08-097-25/+23
| * Add osOwnerSaveAppearance() to help with setting up NPC appearances. Not yet...Justin Clark-Casey (justincc)2011-08-094-10/+153
| * Implement first draft functions for saving and loading NPC appearance from st...Justin Clark-Casey (justincc)2011-08-0910-45/+251
| * factor out common notecard caching code from 3 methods.Justin Clark-Casey (justincc)2011-08-091-93/+74
| * refactor: split out generic parts of osMakeNotecard() into a separate. Add m...Justin Clark-Casey (justincc)2011-08-081-58/+99
| * get rid of bogus log messageJustin Clark-Casey (justincc)2011-08-061-7/+0
| * remove some obsolete tests that are now done elsewhereJustin Clark-Casey (justincc)2011-08-061-53/+53
| * Add a test to check that ScenePresence and circuit go away when a root agent ...Justin Clark-Casey (justincc)2011-08-061-10/+17
| * refactor: Change SceneHelpers.AddClient() to AddScenePresence().Justin Clark-Casey (justincc)2011-08-068-40/+50
| * rip out sog generation methods in ScenePresenceAgentTests and use SceneHelper...Justin Clark-Casey (justincc)2011-08-062-38/+8
| * prevent "create region" console command from being able to create a region wi...Justin Clark-Casey (justincc)2011-08-061-1/+15
| * Do proper locking of m_localScenes list in SceneManagerJustin Clark-Casey (justincc)2011-08-061-93/+140
| * rename TestHelper => TestHelpers for consistencyJustin Clark-Casey (justincc)2011-08-0627-92/+92
| * rename test SceneSetupHelpers -> SceneHelpers for consistencyJustin Clark-Casey (justincc)2011-08-0628-131/+131
| * extend phantom flag regression test to toggle back offJustin Clark-Casey (justincc)2011-08-062-0/+7
| * refactor: Fold most SOP.ScriptSet* methods back into script code. Simplify.Justin Clark-Casey (justincc)2011-08-063-47/+9
| * Add regression test for setting phantom status on a scene object. This is no...Justin Clark-Casey (justincc)2011-08-053-13/+78
| * refactor: remove a sliver of unnecessary codeJustin Clark-Casey (justincc)2011-08-051-4/+1
| * Instead of moving the file to its final place when FlotsamCache writes to dis...Justin Clark-Casey (justincc)2011-08-051-2/+7
* | BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams2011-08-187-28/+613
* | BulletSim: fix problem with not convex hulling large objects by creating unit...Mic Bowman2011-08-051-3/+5
* | Merge branch 'master' into bulletsimMic Bowman2011-08-0540-1309/+1679
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| * remove the largely unused copy/pasted HandleAgentRequestSit() methodJustin Clark-Casey (justincc)2011-08-051-40/+11
| * if an NPC target is set to a ground location, then automatically land them wh...Justin Clark-Casey (justincc)2011-08-042-6/+16
| * if an NPC move to target is above the terrain then make it fly to destinationJustin Clark-Casey (justincc)2011-08-042-10/+26
| * minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2011-08-042-4/+4
| * if a move to target is set underground, constrain it to the terrain heightJustin Clark-Casey (justincc)2011-08-041-1/+3
| * move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate()Justin Clark-Casey (justincc)2011-08-042-9/+6
| * only call move target code in SP.HandleAgentUpdate() if we're actually in the...Justin Clark-Casey (justincc)2011-08-041-9/+12
| * move reset code out of HandleMoveToTargetUpdate() so that we only call it whe...Justin Clark-Casey (justincc)2011-08-042-17/+13
| * Make SIGNIFICANT_MOVEMENT SP constant a top-level property so that other clas...Justin Clark-Casey (justincc)2011-08-042-6/+8
| * When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the t...Justin Clark-Casey (justincc)2011-08-043-3/+7
| * extend npc move test to check a second movementJustin Clark-Casey (justincc)2011-08-042-3/+22
| * eliminate pre-existing unused SP.StopMovement()Justin Clark-Casey (justincc)2011-08-041-8/+1
| * Rename HandleMoveToPositionUpdate() to HandleMoveToTargetUpdate() for consist...Justin Clark-Casey (justincc)2011-08-042-7/+7
| * eliminate a reset position flag by using functionally equivalent DCFlagKeyPre...Justin Clark-Casey (justincc)2011-08-041-3/+4
| * Stop calling the SP.ResetMoveToTarget() code if a target is not actually setJustin Clark-Casey (justincc)2011-08-031-6/+16
| * remove move to duck walk compensation - no longer required.Justin Clark-Casey (justincc)2011-08-032-13/+17
| * rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCM...Justin Clark-Casey (justincc)2011-08-034-4/+34
| * extend move test to check avatar is moving in the right direction after setti...Justin Clark-Casey (justincc)2011-08-031-0/+13
| * extend move test to check one beat of the simulator without actually asking t...Justin Clark-Casey (justincc)2011-08-032-5/+15
| * Add passing but incomplete NPC move regression testJustin Clark-Casey (justincc)2011-08-031-47/+25
| * stop avatar service being set up in NPC TestCreate() - it's no longer usedJustin Clark-Casey (justincc)2011-08-031-6/+48
| * refactor: rename the move to position methods to move to target to be consist...Justin Clark-Casey (justincc)2011-08-033-39/+15