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* * LLSDStreamhandler now works.lbsa712007-07-092-16/+18
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* * some follow up renaming of members et c.lbsa712007-07-097-13/+17
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* * Introduced ClientManager for great justice.lbsa712007-07-096-59/+62
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* Re-applied dalien patch (#175) and included bin\data with avataranimations.xmllbsa712007-07-092-4/+44
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* Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.MW2007-07-0912-64/+60
| | | | | Disabled CAPS asset uploading as it seems it now crashes the server.
* * Begun work on Primitive Duplication. Not hooked up yet, but theoretically ↵Adam Frisby2007-07-097-2/+138
| | | | could be done so. In practice, more work needs to be done.
* * reverted rev 1200 waiting for info re animations.xml lbsa712007-07-082-44/+4
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* Applied animations patch (#175) submitted by dalienlbsa712007-07-082-4/+44
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* * By popular demand, all generated build files are now deleted. Somebody ↵lbsa712007-07-0838-3412/+0
| | | | should make sure the wiki is updated.
* * Bugfix with instant message handlers. Looking at implementing grid IM ↵Adam Frisby2007-07-081-4/+10
| | | | server, ideally using a known scalable infrastructure.
* * Missed a line - IM support in local simulator should now work.Adam Frisby2007-07-081-1/+1
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* * Added instant message support for the local region. Grid support forthcoming.Adam Frisby2007-07-084-0/+64
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* * Updating prebuildAdam Frisby2007-07-0814-69/+64
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* *Fixed several bugs that crashed the viewer and opensim server when logging ↵mingchen2007-07-064-17/+24
| | | | | | | | | | in on grid mode *Note: Grid Mode now works in sugilite, but is still unstable **Known bug in which the grid server crashes after being relaunched from a previously create configuration **Crashing of the viewer crashes the OpenSim server which then crashes the grid server -- needs better handling of exceptions **Multiple sims is still untested, but should connect correctly. Moving between the sims may be a different story
* *Fixed 2 small references to localhost which has some conflicts when resolving.mingchen2007-07-061-1/+1
| | | | | *Grid mode now gets past region handshake, BUT the client (both nicholas and the normal one) crash as soon as the next step is displayed on the screen
* *Fixed crash of OpenSim client when in grid mode from a recent commitmingchen2007-07-051-2/+2
| | | | | *The XML issue is now fixed (yay lbsa71) -- but I am still getting a "login packet never received", but that is probably an issue on my end, and not it the code
* Fixed rotation editing of individual prims in a group. I think positioning ↵MW2007-07-053-11/+70
| | | | and rotations should now be correct (for both groups and on editing individuals of a group). Resizing still needs work.
* *Removed SimProfile.cs as it is no longer needed (in favor of SimProfileData)mingchen2007-07-0514-37/+38
| | | | | | *Added simulator_data_request XMLRPC method to request data from the grid server about a sim instead of faking its login *Login is progressing, now just getting an XML error (http://pastebin.com/942515) -- if you can fix this, throw MingChen in IRC a Private Message
* * Tweaks to Java engine (uses less threads). Added support for OnFrame and ↵Adam Frisby2007-07-051-70/+78
| | | | OnNewPresence events.
* * Java engine fully back in SugiliteAdam Frisby2007-07-055-48/+75
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* * Added Java support back into Sugilite (although it still needs a calling ↵Adam Frisby2007-07-0530-43/+2044
| | | | host to be added).
* A bit more work on Building tools/support.MW2007-07-0415-67/+273
| | | | | updated Axiom.MathLib.dll.
* * re-fixed the utf-16 bug in xmlRpcResponse serializationlbsa712007-07-047-68/+84
| | | | | | | * added LLSDStreamHandler.cs to Caps (Haven't enabled it yet, though) * removed last traces of old rest handling
* * Removed AssetHttpServer, using BaseHttpServer insteadlbsa712007-07-042-43/+62
| | | | | | | | | * Removed legacy REST handling * Created two custom IStreamHandlers for asset up/download * Removed quite a lot of double and triple encodings, trying to work towards binary only and direct write into storage. * Introduced BaseStreamHandler with GetParam() and some other goodies
* * Added StreamHandler supportlbsa712007-07-041-20/+27
| | | | | | | | | * Implemented RestStreamHandler * Some caps functions now use it * Moved out RestMethodEntry from httpserver * The IStreamHandler interface now reports required method and Content-Type
* Grid Servers:Adam Frisby2007-07-041-0/+3
| | | | | | | | | * Sugilite grid server now works with older regions properly (using it on deepgrid for testing) * Sugilite user server still broken with sugilite region server * Reduced the number of compiler warnings to zero Region Servers: * Added debug information to OGS1 Comms to help debug user server connectivity issues.
* * More cleaning - Sugilite now only has build errors for "value is never ↵Adam Frisby2007-07-045-4/+17
| | | | used" properties (which I presume will be filled in over time)
* * Cleaning - attempting to get compiler warnings back down to zero.Adam Frisby2007-07-045-14/+17
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* Today's work on Building support/tools. Think I am slowly getting there. MW2007-07-0310-56/+319
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* *Removed GridInfo class as it has been previously replaced with the much ↵mingchen2007-07-034-10/+19
| | | | | | | | | better NetworkServersInfo class *Got the GridServer in OGS1 to go through with registering the region, but the actual storage of the region isnt working right now. **After this is fixed, grid mode should work!
* *Renamed OGS1 XmlRpcLoginToSimulatorMethod to the more appropriate ↵mingchen2007-07-031-1/+1
| | | | | | | XmlRpcSimulatorLoginMethod *Attempt to fix the "sim not found" issue by adding sim if...well...not found (OGS1)
* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-0388-641/+366
| | | | | * added some licensing info
* * Completed conceptual LlsdMethod - everything resides in SimpleApp pending ↵lbsa712007-07-035-23/+70
| | | | guru approval.
* You can now substitute %name% in the filename argument for terrain save & ↵Adam Frisby2007-07-022-2/+4
| | | | load commands to input the sims name. Useful for sugilite regions where you are running multiple sims in a single instance and need to get them to load or save in a pattern. (Needs cleaning & expansion)
* Attempted workaround for Mono's insistence on compiling BasicTerrain incorrectlyAdam Frisby2007-07-022-21/+13
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* *OGS1 Key2Name/Name2Key worksmingchen2007-07-021-11/+11
| | | | | *OGS1 doesnt crash on startup anymore
* * Added conceptual LlsdMethod Demo to SimpleApp (work in progress)lbsa712007-07-023-0/+14
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* Applied Darok's PhysicsVector ToString patchMW2007-07-021-0/+5
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* * Added "HiRAW" mode export for generating as precise outputs as possible in ↵Adam Frisby2007-07-021-1/+80
| | | | the .RAW format. Ideal for exporting a heightmap to a simulator only capable of reading the RAW format. If you are exporting between OpenSim regions, use F64 instead.
* * Started working on LlsdMethod for BaseHttpServerlbsa712007-07-021-1/+9
| | | | | *Renamed IRestHandler.cs to RestMethod.cs which is the correct name.
* * Added support for SL-style RAW export similar to the official simulators ↵Adam Frisby2007-07-021-0/+68
| | | | operation (low resolution)
* * Fixed Issue #161 by using PhysicsScene.Null instead of BasePhysicsScenelbsa712007-07-025-47/+40
| | | | | | | * Hid NullPhysicsScene for great justice * Fixed broken Grid build
* Just committing this because I want my commit to be on the front page of ↵MW2007-07-012-6/+15
| | | | www.opensimulator.org rather than lbsa71's being there.
* * removed try-catchall from scene constructorlbsa712007-07-014-39/+52
| | | | | | | * added reference server-side addnewprim prototype to Scene - not implementet yet though.
* More work on SceneObject/Primitive and building (Linking is a work in ↵MW2007-07-015-18/+125
| | | | progress as is all). Committing now as I've finished for the night and will be continued tomorrow.
* Can change the name and description of a prim.MW2007-07-019-10/+109
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* Started change to having SceneObject and then that having child Primitives ↵MW2007-07-0116-637/+1036
| | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
* * now saves ExternalHostName in configlbsa712007-07-011-6/+0
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* MAJOR IP RESTRUCTURINGlbsa712007-07-0110-38/+53
| | | | | | * moving towards IPEndPoints all over the place * trying to make the internal/external division
* Fixed SimpleApp - aka thankgoditssundaycommitlbsa712007-07-0123-140/+148
| | | | | | | | | | | | | | * Updated SimpleApp with various introduced dependencies * Extracted ScenePrescence creation in Scene * removed try-catchall from UserManagerBase (that actually hid a bug) * Refactored RegionInfo * handle is calculated * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized * Removed superfluous 'ref' keywords * Removed a shitload of 'catch Exception e' that causes build warnings * Lots of small refactorings, renames et c * Ignored some bins