| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
| |
|
| |
|
| |
|
| |
|
|
|
|
|
| |
Disabled CAPS asset uploading as it seems it now crashes the server.
|
|
|
|
| |
could be done so. In practice, more work needs to be done.
|
| |
|
| |
|
|
|
|
| |
should make sure the wiki is updated.
|
|
|
|
| |
server, ideally using a known scalable infrastructure.
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
| |
in on grid mode
*Note: Grid Mode now works in sugilite, but is still unstable
**Known bug in which the grid server crashes after being relaunched from a previously create configuration
**Crashing of the viewer crashes the OpenSim server which then crashes the grid server -- needs better handling of exceptions
**Multiple sims is still untested, but should connect correctly. Moving between the sims may be a different story
|
|
|
|
|
| |
*Grid mode now gets past region handshake, BUT the client (both nicholas and the normal one) crash as soon as the next step is displayed on the screen
|
|
|
|
|
| |
*The XML issue is now fixed (yay lbsa71) -- but I am still getting a "login packet never received", but that is probably an issue on my end, and not it the code
|
|
|
|
| |
and rotations should now be correct (for both groups and on editing individuals of a group). Resizing still needs work.
|
|
|
|
|
|
| |
*Added simulator_data_request XMLRPC method to request data from the grid server about a sim instead of faking its login
*Login is progressing, now just getting an XML error (http://pastebin.com/942515) -- if you can fix this, throw MingChen in IRC a Private Message
|
|
|
|
| |
OnNewPresence events.
|
| |
|
|
|
|
| |
host to be added).
|
|
|
|
|
| |
updated Axiom.MathLib.dll.
|
|
|
|
|
|
|
| |
* added LLSDStreamHandler.cs to Caps (Haven't enabled it yet, though)
* removed last traces of old rest handling
|
|
|
|
|
|
|
|
|
| |
* Removed legacy REST handling
* Created two custom IStreamHandlers for asset up/download
* Removed quite a lot of double and triple encodings, trying to work towards binary only and direct write into storage.
* Introduced BaseStreamHandler with GetParam() and some other goodies
|
|
|
|
|
|
|
|
|
| |
* Implemented RestStreamHandler
* Some caps functions now use it
* Moved out RestMethodEntry from httpserver
* The IStreamHandler interface now reports required method and Content-Type
|
|
|
|
|
|
|
|
|
| |
* Sugilite grid server now works with older regions properly (using it on deepgrid for testing)
* Sugilite user server still broken with sugilite region server
* Reduced the number of compiler warnings to zero
Region Servers:
* Added debug information to OGS1 Comms to help debug user server connectivity issues.
|
|
|
|
| |
used" properties (which I presume will be filled in over time)
|
| |
|
| |
|
|
|
|
|
|
|
|
|
| |
better NetworkServersInfo class
*Got the GridServer in OGS1 to go through with registering the region, but the actual storage of the region isnt working right now.
**After this is fixed, grid mode should work!
|
|
|
|
|
|
|
| |
XmlRpcSimulatorLoginMethod
*Attempt to fix the "sim not found" issue by adding sim if...well...not found (OGS1)
|
|
|
|
|
| |
* added some licensing info
|
|
|
|
| |
guru approval.
|
|
|
|
| |
load commands to input the sims name. Useful for sugilite regions where you are running multiple sims in a single instance and need to get them to load or save in a pattern. (Needs cleaning & expansion)
|
| |
|
|
|
|
|
| |
*OGS1 doesnt crash on startup anymore
|
| |
|
| |
|
|
|
|
| |
the .RAW format. Ideal for exporting a heightmap to a simulator only capable of reading the RAW format. If you are exporting between OpenSim regions, use F64 instead.
|
|
|
|
|
| |
*Renamed IRestHandler.cs to RestMethod.cs which is the correct name.
|
|
|
|
| |
operation (low resolution)
|
|
|
|
|
|
|
| |
* Hid NullPhysicsScene for great justice
* Fixed broken Grid build
|
|
|
|
| |
www.opensimulator.org rather than lbsa71's being there.
|
|
|
|
|
|
|
| |
* added reference server-side addnewprim prototype to Scene - not implementet yet though.
|
|
|
|
| |
progress as is all). Committing now as I've finished for the night and will be continued tomorrow.
|
| |
|
|
|
|
| |
which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
|
| |
|
|
|
|
|
|
| |
* moving towards IPEndPoints all over the place
* trying to make the internal/external division
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Updated SimpleApp with various introduced dependencies
* Extracted ScenePrescence creation in Scene
* removed try-catchall from UserManagerBase (that actually hid a bug)
* Refactored RegionInfo
* handle is calculated
* it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized
* Removed superfluous 'ref' keywords
* Removed a shitload of 'catch Exception e' that causes build warnings
* Lots of small refactorings, renames et c
* Ignored some bins
|