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* Flag certain meshes to avoid vertex list compaction. This should help speed ↵Dahlia Trimble2009-07-301-0/+2
| | | | up meshing time at startup.
* * Remove and comment out old and unneeded parts of the old TextureDownload ↵Teravus Ovares2009-07-302-48/+39
| | | | | | | | | and UserTextureDownloadService modules. * These have been mostly replaced by the PriorityQueue sender in LLClientView (it was still using threads and poll processing!) * Thread Reduction! * Might have been sending more image packets then necessary previously, texture times 2. We'll see if this reduces the texture packet load.
* * An attempt to fix mantis #3953Teravus Ovares2009-07-292-3/+7
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* Thank you, coyled, for a patch to change Flotsamcache path generationMelanie Thielker2009-07-291-4/+4
| | | | | | to avoid directory overflow.
* Patch from Kai Ludwig: Fix prim drawing on maptile.Melanie Thielker2009-07-291-3/+3
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* * Adds the ability to have a thread efficient long poll service (such as the ↵Teravus Ovares2009-07-291-13/+80
| | | | | | | | | eventqueue) * If this doesn't melt the Http Server, this will significantly reduce the number of threads in use on regions with many users. * Adds AddPollServiceHTTPHandler, and RemovePollServiceHTTPHandler to BaseHttpServer * Generic enough to be used for many long poll services, not only the EventQueue.
* Add the missing block to the alert messageMelanie Thielker2009-07-281-0/+2
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* Add the new StatusData block to the other two searchh packetsMelanie Thielker2009-07-281-0/+10
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* Fix a null data block in DirClassifiedReply packet, preventing a sessionMelanie Thielker2009-07-281-0/+4
| | | | | | | crash in search. Fixes Mantis #3952
* Thank you, mcortez, for a patch to correct a folder bloat issue in theMelanie Thielker2009-07-281-3/+54
| | | | | | | Flotsam Asset Cache. Fixes mantis #3950
* Formatting cleanup.Jeff Ames2009-07-281-205/+198
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* Than you, otakup0pe, for a patch to correct llSetPos & friends' behaviorMelanie Thielker2009-07-271-14/+24
| | | | | | | for child prims. Fixes Mantis #3931
* Preserve the creator of items copied in inventory.Melanie Thielker2009-07-271-7/+7
| | | | | | Fixes Mantis #3946
* This does NOT address the issue in mantis #3940, but it may avoid the ↵diva2009-07-271-0/+1
| | | | exception reported there by WiLLuMPJuH Huisman pertaining to TeleportFailedPacket.
* * Fix Groups Module Null Reference when you were not a member of any group.Teravus Ovares2009-07-251-1/+2
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* Correct an issue in group packet sending that causes a nullref withMelanie Thielker2009-07-251-0/+1
| | | | | | libomv-0.7.
* * Updates libOMV to version 0.7.0Teravus Ovares2009-07-2516-57/+73
| | | | | | | | * Uses mantis #3811 as a base (thanks jhuliman) with changes. * E-mail regarding interface changes sent to the opensim-dev list * Archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007219.html
* * Apply http://opensimulator.org/mantis/view.php?id=3855Justin Clarke Casey2009-07-241-24/+40
| | | | | | | * Prevent session crashes when something goes wrong with group invite. * Thanks mcortez.
* * minor ccclbsa712009-07-243-1/+16
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* * Updates RESTInterregionComms and LocalInterregionComms to the new region ↵Arthur Valadares2009-07-235-54/+97
| | | | | | | | | | | | | module interface. This fixes an issue where region references were being added but weren't being deleted, causing those "unnotified circuit" messages. * Also fixes tests accordingly - Fixes Mantis #3452 - Fixes Mantis #3388 - Fixes Mantis #3871 - Related to Mantis #3493
* Formatting cleanup.Jeff Ames2009-07-239-173/+170
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* Thank you, patnad, for a patch to advance the UrlModule's functionality.Melanie Thielker2009-07-221-6/+9
| | | | | | Mantis #3712
* * Fix SStats under the new HttpServer. (.ajax files are apparently reserved)Teravus Ovares2009-07-221-1/+1
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* * Whoops, forgot the water heightfield.Teravus Ovares2009-07-222-2/+5
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* * Exclude heightfield geom from the raycast test. Teravus Ovares2009-07-222-1/+70
| | | | | * Fixes mantis #3922
* Thank you, MarcelEdward, for a patch to add paying group join fees.Melanie Thielker2009-07-211-1/+12
| | | | | | | | Applied with changes (original patch would not compile) Whitespace changes removed Fixes Mantis #3926
* * Updated C# WebServer to the latest available source download (r19869) and ↵Teravus Ovares2009-07-212-6/+6
| | | | | | | | | | applied a few mods from the old version (now up on opensim-libs (VS 3.5 project). * Made various changes to BaseHttpServer to accommodate the new interfaces. * This version has been significantly re-architected and may fail in unusual and insidious ways. * Please pay attention to any errors you get and post a Mantis if you can reproduce an issue with the HTTPServer. I'm including the pdb and having the http server compiled in debug for a few weeks so that when an error occurs, it'll print the pertenant data. * Once again, this is the full C# WebServer, not the lite branch that is included in LibOMV (we need SSL!)
* * nothing in this commit, re-triggering panda.. which crashed while testing.Teravus Ovares2009-07-211-1/+1
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* * Fixed a case where a prim was a NullPhysicsActor instead of an OdePrimTeravus Ovares2009-07-212-73/+101
| | | | | | * Commented logic that wasn't being used. * This should fix the errors in OdeScene.near
* * Remove a noisy debug console message that was used for testing the camera ↵Teravus Ovares2009-07-191-1/+1
| | | | constraints. Ooops.
* * Created a way that the OpenSimulator scene can ask the physics scene to do ↵Teravus Ovares2009-07-1913-2/+460
| | | | | | | | | a raycast test safely. * Test for prim obstructions between the avatar and camera. If there are obstructions, inform the client to move the camera closer. This makes it so that walls and objects don't obstruct your view while you're moving around. Try walking inside a hollowed tori. You'll see how much easier it is now because your camera automatically moves closer so you can still see. * Created a way to know if the user's camera is alt + cammed or just following the avatar. * Changes IClientAPI interface by adding SendCameraConstraint(Vector4 CameraConstraint)
* Thank you, otakup0pe, for a patch that enables basic auth with LSLMelanie Thielker2009-07-181-1/+17
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* * patch from joncTeravus Ovares2009-07-171-2/+2
| | | | | | | * Fixes scaling a group in some situations. * fixes mantis #3886 * Thanks jonc!
* * If the world map module encounters an error, not all of the objects will ↵Teravus Ovares2009-07-171-4/+12
| | | | | | | be created and will therefore be null in the finally clause. Therefore, only dispose of objects that are not null in the finally clause. * fixes mantis #3848
* * Patch from otakup0pe to help freeswitch play nice with complex existing ↵Teravus Ovares2009-07-173-140/+160
| | | | | | | | freeswitch configurations. * Thanks! fixes mantis #3899
* * Another attempt to remedy the 'ghost prim' situation. This time for ↵Teravus Ovares2009-07-171-0/+3
| | | | attachments on teleport.
* * This should fix the phantom prim from attachments rezzing.Teravus Ovares2009-07-171-0/+3
| | | | | | * fixes mantis #3896 * fixes mantis #3898
* fixed the bug where changing the rotation of a selection of prims in a ↵MW2009-07-177-12/+103
| | | | | | | | | linkset, made each of those prims rotate around its own centre rather than around the geometric centre of the selection like they should do (and like the client expects). This involved adding a new OnUpdatePrimSingleRotationPosition event to IClientAPI so that we can get the changed position from the client. Btw adding new events to IClientAPI is really tedious where you have to copy the change across to at least 5 or 6 other files. [Note this doesn't fix the bug where any rotation changes to the root prim (but not the whole linkset) cause rotation errors on the child prims.]
* * Change the order of Update so Physics processes a frame before the scene ↵Teravus Ovares2009-07-172-54/+89
| | | | | | | | | | | | manipulates the physics Scene.cs * Remove the draconic locking around adding an avatar to the Scene * Handle an extreme error case when border crossing fails and user uses map to teleport to a different region on the same instance causing control commands to go to a child agent. * Make the Set Appearance method use the proper 'remove from physics scene' method. * It *may* help border crossings. * It *may* help the 'on avatar rez' lag, that people have been seeing the past week. * It may also cause physics to crash more often on failed teleports (though.. I think I got the cases covered).
* Revert the nonessential part of r10033 to restore sanity to trampolinesMelanie Thielker2009-07-161-4/+6
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* Allow OpenSim to run without script engines enabledMelanie Thielker2009-07-161-0/+5
| | | | | | Fixes Mantis #3893
* * Tweaking collision reporting a little more in ScenePresence to not check ↵Teravus Ovares2009-07-162-3/+3
| | | | if the collisions will affect health if the avatar is invulnerable. (saves 3 loops)
* There was possible a locking issue in revision 9951 so reverting that ↵MW2009-07-161-18/+21
| | | | revision until further testing can be done.
* minor: remove some mono compiler warningsJustin Clarke Casey2009-07-156-11/+9
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* Bounding Box/find rez from inventory point code now seems to be working ↵MW2009-07-152-6/+24
| | | | | | | correctly. So next step is to clean up that code and wait for bug reports.
* Yet more work on fixing the boundingbox code.MW2009-07-151-11/+21
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* More fixing of the boundingbox code.MW2009-07-151-8/+9
| | | | | Still more work needed to get linksets to rezz correctly (not in the ground)
* A attemp to fix the boundingBox code that I committed the other day.MW2009-07-151-25/+174
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* Test commit to see if commit is working for me, as another core developer is ↵MW2009-07-151-1/+2
| | | | reporting problems.
* Fix for avatar falling through terrain when av_capsule_tilted=false, Mantis ↵nlin2009-07-151-8/+78
| | | | | | | | | | | | | | | | | #2905 This fix re-introduces a small tilt into the capsule to prevent avatar falling through terrain. Re-introduction of the tilt means that some direction-dependent behavior when walking over prims, but I have tried to minimize this. Additionally this commit allows the capsule to wobble slightly when being pushed around the terrain. This should make walking over prims easier, as the capsule can wobble and glide diagonally over the prim's edge, instead of rigidly being stopped vertically against the prim's face.