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* Mantis#1755. Thank you kindly, Matth for a patch that solves:Charles Krinke2008-07-162-32/+107
| | | | | | | | When using math operators +,-,*,/ in an LSL script with an LSLFloat and an integer literal the wrong result is returned. This patch adds operators to the LSLFloat type to handle this case.
* squashing warnings crittersDr Scofield2008-07-164-2/+20
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* Mantis#1746. Thank you kindly, nlin for pointing out thatCharles Krinke2008-07-161-2/+2
| | | | | | | | I needed to apply the patch a little better then last night for: Dot product operator in LSL_Types.cs incorrectly returns a component-wise vector multiplication; it should return a scalar dot product. Thanks to M. Igarashi for the patch.
* Fix issue 1582. The maximum allowable length for a string passed to SimChat ↵Mike Mazur2008-07-161-1/+1
| | | | is 1500. If it was longer than 1500, it was being truncated to 1501 characters. This caused an exception and prevented the errors from reaching the console and the user in-world.
* Mantis#1753. Thank you kindly, Kinoc for a patch that:Charles Krinke2008-07-1614-2290/+5107
| | | | | | Brings Yield Prolog up to date with sourceforge version 0.9.10 Patched applies to both DotNet and XEngine.
* added new ParentUUID property to map out from SOP.Sean Dague2008-07-151-0/+5
| | | | | | Updated some nhibernate parts, started in on migration.
* * Expose client statistics to the console via 'show stats'Justin Clarke Casey2008-07-151-1/+4
| | | | | | | * Potentially useful for diagnostics without needing to log in a client * Packet queue statistics commented out for now pending a better way to cope with the information overload
* removes a Console.WriteLine(...) remnant.Dr Scofield2008-07-151-1/+1
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* I had to revert the Mantis#1746 patch as although the local buildCharles Krinke2008-07-152-64/+2
| | | | | with Windows compiled, the automated build failed.
* Mantis#1746. Thank you kindly, nlin & M.Igarashi for a patch that:Charles Krinke2008-07-152-2/+64
| | | | | | | Dot product operator in LSL_Types.cs incorrectly returns a component-wise vector multiplication; it should return a scalar dot product. Thanks to M. Igarashi for the patch.
* added RegionID get propertySean Dague2008-07-141-0/+6
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* * Change load-oar/save-oar status to highly experimental.Justin Clarke Casey2008-07-141-5/+7
| | | | | | | | | * See http://opensimulator.org/wiki/OpenSim_Archives for more details. * These commands can now be used on an experimental basis. save-oar saves the entire current region (prim data, assets, prim inventory items, terrain) to a single tar.gz file. * load-oar loads an opensim archive and entirely replaces the current region (at the moment).
* Mantis#1739. Thank you kindly, Grumly57 for an additional patch that:Charles Krinke2008-07-142-16/+22
| | | | | | | Changed code to include Melanie's advice about X-SecondLife-Region, then put the exact same content format as a llHTTPRequest issued by other grids.
* * On an archive load, make the master avatar the owner of all scene objects ↵Justin Clarke Casey2008-07-141-0/+11
| | | | for now
* * For now, when loading an archive all the existing scene objects get ↵Justin Clarke Casey2008-07-142-0/+22
| | | | deleted by default
* Mantis#1739. Thank you kindly, Grumly57 for a patch that:Charles Krinke2008-07-144-4/+42
| | | | | Implements X-SecondLife-* HTTP Headers for llHTTPRequest
* fixing warning in IRCBridgeModule and logging the exception cause now.Dr Scofield2008-07-141-2/+3
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* adds a default value of true to the new IRC bridge configuration option ↵Dahlia Trimble2008-07-141-3/+5
| | | | "nicknum" to provide backwards compatibility for existing OpenSim.ini files
* Patch #9150Melanie Thielker2008-07-148-32/+101
| | | | | | Patch 7 of the region patches. Finish off the region parts of the estate dialog. Full user functionality. Terrain textures, heights, water, avatar counts, prim bonus, debug settings and region toggles can now be set from the dialog on a per-region basis. Estate stuff defaults to sane values where there are no defaults, to estate_settings.xml otherwise. Sun still b0rked :(
* Patch #9149Melanie Thielker2008-07-142-49/+29
| | | | | | Make all of the toggles go live. Utilizes the new database table for almost everything. Remove lots of now unneeded settings from the EstateSettings class
* Patch #9147Melanie Thielker2008-07-1413-108/+162
| | | | | | | Patch #4 of the region settings series. Partial functionality of the new storage system. More patches to follow.
* Mantis#1728. Thank you kindly, Mikem for a patch that solves:Charles Krinke2008-07-142-14142/+15288
| | | | | | The compiler was missing grammar rules for += etc. operators on vector.member variables, which the attached patch implements.
* Mantis#1638. Thank you kindly, Salahzar for a patch that:Charles Krinke2008-07-132-9/+24
| | | | | | Addresses an unused field in the asset server but never get filled up. It also makes working the recent items tab in inventory :))))
* * minor: make scene closing log message info rather than warnJustin Clarke Casey2008-07-131-1/+2
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* * Actually persist restored archives to the database - wasn't actually doing ↵Justin Clarke Casey2008-07-138-17/+74
| | | | | | | | this before (doh) * Not quite perfect yet
* * Elminate most of the debugging log output from the archive commandsJustin Clarke Casey2008-07-125-33/+35
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* * On archive loading, tell the user how many objects we are ignoring because ↵Justin Clarke Casey2008-07-127-22/+34
| | | | | | | | they already exist in the scene * (ability to give objects new uuids will come later)
* minor: method documentationJustin Clarke Casey2008-07-123-117/+90
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* * minor: thought up a better name for the last allocated local idJustin Clarke Casey2008-07-121-2/+2
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* * minor: just some null guards and name changes to make it clearer that prim ↵Justin Clarke Casey2008-07-124-19/+28
| | | | count is actually a prim local id dispenser
* * refactor: Move xml/archive loading and saving code into separate methods ↵Justin Clarke Casey2008-07-121-79/+109
| | | | ready for future modularization
* * refactor: collapse scene debug settings into same format as packet debug ↵Justin Clarke Casey2008-07-121-20/+30
| | | | settings
* * Refactor: Minor cleanup of Debug method in OpenSim.csJustin Clarke Casey2008-07-121-5/+13
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* * Hive off ConsolePluginCommand into its own framework classJustin Clarke Casey2008-07-122-109/+1
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* * Make archive default tar file modes more permissiveJustin Clarke Casey2008-07-121-1/+1
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* * Remove warningJustin Clarke Casey2008-07-121-1/+1
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* * Remove warning and tidy up logic in SceneObjectGroup.UpdatePrimFlags()Justin Clarke Casey2008-07-121-14/+6
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* * Start compressing archivesJustin Clarke Casey2008-07-126-36/+32
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* Mantis#1681. Thank you kindly, Vytek for a patch that:Charles Krinke2008-07-122-9/+184
| | | | | Adds additional support for llEmail().
* Mantis#1718. Thank you kindly, Mircea for a patch that:Charles Krinke2008-07-121-9/+17
| | | | | Adds some IRC bridge improvement.
* Mantis#1714. Thank you kindly, Krtaylor for a patch that:Charles Krinke2008-07-122-2/+18
| | | | | Solves llGetListLength fails scripts when list is not initialized.
* Mantis#1716. Thank you kindly, Nlin for a patch that:Charles Krinke2008-07-121-0/+9
| | | | | | Addresses the Gap when sitting on single prims with a sit target (discrepancy with SL)
* Mantis#1691. Thank you kindly, Phrearch for a pactch that:Charles Krinke2008-07-121-3/+18
| | | | | Solves llGetCameraPos() implementation + permission bug.
* Patch #9145 (Mantis #1723)Melanie Thielker2008-07-121-1/+5
| | | | | | Allows direct viewing of library scripts from inventory again
* Patches #9143 and #9144 (Mantis #1723)Melanie Thielker2008-07-122-1/+60
| | | | | | | | | | Changes the permissions module to make scripts permissive only when intended Adds security checks to asset transfers to prevent hacked clients fron requesting script sources. Adds security checks to llClientView to verify all aspects of ownership and permissions for inventory based script retrieval.
* Passes prim physical status to mesher from physics pluginsDahlia Trimble2008-07-124-19/+21
| | | | | | | Small prims now get a full mesh if they are physical Fixed a logic bug that was preventing many prim meshes from having excess memory cleaned up Switched to more conservative method of vertex and triangle list trimming to prevent possible crash
* Patch #9142 (No mantis)Melanie Thielker2008-07-124-12/+53
| | | | | | | | | Add a config option to OpenSim.ini to select between script compilers in the XEngine without recompile. Set UseNewCompiler=true in OpenSim.ini and try it out. Creates the ICodeConverter interface and adapts the new compiler to it.
* Overloads CreateMesh method of interface IMesher to pass prim physical ↵Dahlia Trimble2008-07-124-1/+12
| | | | status to mesher
* Patch #9141 (Mantis #1655)Melanie Thielker2008-07-123-3/+25
| | | | | | | Untangles llDie handling in XEngine, which resulted in a thread being aborted while executing inside of Scene.
* Trim out nulls from mesh vertex and triangle lists to try and save more memoryDahlia Trimble2008-07-111-6/+22
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