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* BulletSim: clean up actor code so routines use the same coding pattern.Robert Adams2013-04-0810-123/+137
| | | | Fix a few enabling problems.
* BulletSim: complete movement of physical object action code out of theRobert Adams2013-04-0811-636/+1078
| | | | | physical object and into actors for setForce, setTorque, hover, lock axis and avatar move.
* Fix taking (and rezzing) of coalesced objects in the non-root subregions of ↵Justin Clark-Casey (justincc)2013-04-064-53/+76
| | | | | | | | | megaregions. This fixes the combined bounding box location for regions bigger than 256x256. It also fixes the position on taking coalesced objects in the non-root regions, where position checks are properly done on rez instead. It also fixes the megaregion land channel to return null if the land does not exist, which should probably also be done for the ordinary land channels rather than returning a dummy region. Inspiration from Garmin's commit in http://opensimulator.org/mantis/view.php?id=6595. Thanks!
* When rezzing a coalesced object, check adjust position of all components.Justin Clark-Casey (justincc)2013-04-061-20/+27
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* refactor: Simplify ScriptsHttpRequests.GetNextCompletedRequest to more ↵Justin Clark-Casey (justincc)2013-04-041-10/+4
| | | | simply iterate through pending requests without unnecessary checks.
* Fix bug where outstanding llHTTPRequests for scripts were not being aborted ↵Justin Clark-Casey (justincc)2013-04-043-32/+76
| | | | | | | | | when they were deleted. This was because AsyncCommandManager was handing an item ID to IHttpRequestModule.StopHttpRequest() rather than the expected request ID. This commit also makes the http request asynchronous using BeginGetResponse() rather than doing this by launching a new thread so that we can more safely abort it via HttpWebRequest.Abort() rather than aborting the thread itself. This also renames StopHttpRequest() to StopHttpRequestsForScript() since any outstanding requests are now aborted and/or removed.
* minor: Stop falsely logging that a teleport was being aborted on client ↵Justin Clark-Casey (justincc)2013-04-031-3/+1
| | | | logout even when no teleport was active.
* Fix minor race condition in SOP.SitTargetOrientationLL where inconsistent ↵Justin Clark-Casey (justincc)2013-04-031-11/+2
| | | | values could be returned if the sit orientation was changed whilst the property was being fetched.
* Use consistent GroupPosition value Make SOP.UpdateGroupPosition() rather ↵Justin Clark-Casey (justincc)2013-04-031-5/+6
| | | | than one that could change whilst the method is being executed.
* fix minor race condition in SOP.SitTargetPositionLL where inconsistency ↵Justin Clark-Casey (justincc)2013-04-031-1/+1
| | | | could occur if the sit target position changed whilst the property was fetched
* minor: Make SOP.UpdateOffset() more consistent by checking against the same ↵Justin Clark-Casey (justincc)2013-04-031-7/+7
| | | | old OffsetPosition rather than one which may vary if it simultaneously changes.
* Fix minor race condition where SOP.GetGeometricCenter() and ↵Justin Clark-Casey (justincc)2013-04-021-4/+4
| | | | | | GetCenterOfMass() could return results which were never the case if these values were changed whilst the method was running No need to create new Vector3s since these are structs.
* BulletSim: create axis lock constraint with proper orientation andRobert Adams2013-04-021-4/+2
| | | | enable axis lock functionality.
* BulletSim: update unmanaged API for HACD parameter passing. Bullet HACDRobert Adams2013-04-013-6/+20
| | | | | mesh to hull conversion calls in place but code not working. Update BulletSim DLLs and SOs for new API and HACD code.
* BulletSim: rearrange mega-region terrain code to make the thread flowRobert Adams2013-04-011-15/+18
| | | | a little clearer.
* Use Output instead of OutputFormat in appropriate places of XEngine status ↵Justin Clark-Casey (justincc)2013-04-021-2/+2
| | | | reporting.
* minor: Remove unnecessary call to GetAttachments() in ↵Justin Clark-Casey (justincc)2013-04-021-2/+0
| | | | AttachmentsModule.UpdateUserInventoryWithAttachment()
* Fix what appears to be a bug in HGUserManagementModule where it enables on ↵Justin Clark-Casey (justincc)2013-04-021-2/+1
| | | | the base.Name rather than its own Name.
* BulletSim: stop an avatar from moving if standing on a stationaryRobert Adams2013-03-311-1/+8
| | | | | | object. This will stop avatars from sliding down steep terrains or objects while still allowing an avatar to be moved if standing on a moving object.
* BulletSim: not quite functional axis lock code.Robert Adams2013-03-315-35/+43
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* BulletSim: start the renaming of local variables to m_ form to match the ↵Robert Adams2013-03-311-23/+23
| | | | OpenSim coding conventions.
* BulletSim: fix line endings in BSActor*Robert Adams2013-03-312-291/+302
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* BulletSim: convert BSDynamic to a BSActor and change BSPrim to setRobert Adams2013-03-315-112/+149
| | | | up the vehicle actor.
* BulletSim: Add physical 'actors' that operate on the physical object.Robert Adams2013-03-314-74/+311
| | | | Add first 'actor' for locked axis.
* Export permission, part two. Setting export perms for textures and clothing ↵Melanie2013-03-313-10/+74
| | | | | | works. Setting perms for prims also works but they don't propagate correctly yet. NOT FOR PRODUCTIN USE. Your database will need to be updated before you can use this!
* In the flotasm asset cache, if we get a request for a file that we're ↵Justin Clark-Casey (justincc)2013-03-301-25/+27
| | | | actively writing, simply return null instead of first logging an exception.
* refactor: rename ETM.InformClientToInitateTeleportToLocationDelegate to ↵Justin Clark-Casey (justincc)2013-03-301-9/+9
| | | | InformClientToInitiateTeleportToLocationDelegate to correct spelling and bring into line with other ETM Initiate methods
* refactor: move the append magic number processing for attachments back up ↵Justin Clark-Casey (justincc)2013-03-291-6/+6
| | | | into RezSingleAttachmentFromInventory from RezSingleAttachmentFromInventoryInternal() done in commit 023faa2
* Added missing functionality (mainly custom headers) to llHTTPRequest.Kevin Cozens2013-03-294-65/+195
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* Check viewer 2/3 attachment calls against avatar appearance attachment data ↵Justin Clark-Casey (justincc)2013-03-293-26/+23
| | | | | | | | rather than actually attached objects By checking against the grid's Avatar data, we can ignore viewer side attachments but still initiate these calls simulator-side. Initiating simulator-side is always necessary for version 1 viewers. This is a further commit to resolve http://opensimulator.org/mantis/view.php?id=6581
* Fix bug where CHANGED_REGION and/or CHANGED_TELEPORT weren't firing for ↵Justin Clark-Casey (justincc)2013-03-294-2/+31
| | | | | | | | scripts in attachments. This was because the script resumption in AttachmentsModule was firing the attach event instead. Had to reinstate the code in 285bd3a do we can resume the scripts there instead, though the bug existed before its removal. This is to resolve http://opensimulator.org/mantis/view.php?id=6578
* Revert "Try eliminating the pause before auto-reteleporting for a megaregion ↵Justin Clark-Casey (justincc)2013-03-291-1/+1
| | | | | | | | now that we're telepoting in a different way." Unfortunately fails on Nebadon's system right now. Needs investigation. May put in a temproary option for experimentation soon. This reverts commit d87ddf50fcd674fbd9aa8b8556bf57f2d285a3ba.
* Add Location (relative), Rotation (Relative) and Rotation (World) to "show ↵Justin Clark-Casey (justincc)2013-03-291-0/+3
| | | | part" and other related console commands
* Try eliminating the pause before auto-reteleporting for a megaregion now ↵Justin Clark-Casey (justincc)2013-03-291-1/+1
| | | | | | | that we're telepoting in a different way. On my own system, I can now eliminate the pause entirely and the reteleport happens whilst the teleport screen is still up. Trying this change to see if this is true for other people.
* Eliminate code which tries to restart attachment scripts in ↵Justin Clark-Casey (justincc)2013-03-291-18/+0
| | | | ScenePresence.MakeRootAgent(), since this is already done in AttachmentsModule
* Stop attempts to update/add existing attachments in user inventory when ↵Justin Clark-Casey (justincc)2013-03-284-24/+25
| | | | | | teleporting between regions. This appears to resolve issues on teleport where attachments disappear or become labelled as invalid within user inventory.
* Add "debug attachments" console command to allow highly verbose attachment ↵Justin Clark-Casey (justincc)2013-03-281-61/+109
| | | | | | logging to be switched on and off. Default is off.
* minor: remove some mono compiler warnings from EntityTransferModuleJustin Clark-Casey (justincc)2013-03-281-5/+0
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* minor: comment out unused Scene.AgentCrossing() to reduce code complexityJustin Clark-Casey (justincc)2013-03-281-27/+27
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* If the viewer has already rezzed any attachments itself, then ignore the ↵Justin Clark-Casey (justincc)2013-03-283-11/+19
| | | | | | simulator-side rez attachments call. This is a further effort to reduce v3 viewer race conditions where this call may clash with the viewer signalling attachment wearing from its current outfit folder.
* Fix regression tests by making a new NPC always trigger simulator side ↵Justin Clark-Casey (justincc)2013-03-281-2/+2
| | | | | | attachment code when created. Regression from previous commit c2093ccc. Failed because NPCs don't set the ViaLogin flag
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-03-285-43/+64
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| * BulletSim: fix race condition when creating very large mega-regions.Robert Adams2013-03-285-22/+35
| | | | | | | | | | | | | | | | The symptom was exceptions while creating physical terrain. Reduce default terrain mesh magnification to 2 from 3 because the higher resolution uses a lot of memory and doesn't solve the terrain smoothness for vehicles. Added comments here and there and improved some debugging log messages.
| * BulletSim: tweaks to terrain boundry computation. No functional changes.Robert Adams2013-03-281-21/+29
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* | Move the simulator-side RezAttachments call on login to SP.MakeRootAgent ↵Justin Clark-Casey (justincc)2013-03-283-39/+32
|/ | | | | | | | with the other attachments code, using TeleportFlags.ViaLogin check to fire if necessary. This is to simplify the code (no tricky 'wasChild' signalling required) and to reduce the risk of a thread clash between simulator-side attaching (necessary for v1 viewers) and the viewer-side attaching the v3 viewers perform.
* Add back a log message when we attempt a megaregion auto-reteleportJustin Clark-Casey (justincc)2013-03-281-0/+4
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* minor: Only try to deregister stats in EntityTransferModule.RemoveRegion() ↵Justin Clark-Casey (justincc)2013-03-281-4/+7
| | | | if module was enabled.
* Fix a bug in HGEntityTransferModule to call base.RemoveRegion() when a ↵Justin Clark-Casey (justincc)2013-03-281-1/+1
| | | | region is removed rather than base.AddRegion()
* Instead of going via GodLikeRequestTeleport, auto-teleport the agent ↵Justin Clark-Casey (justincc)2013-03-282-4/+13
| | | | | | directly in a megaregion, in the same manner at the "teleport user" console command. This is to bypass an issue with the HGLureModule which stops the auto-teleport from happening.
* On the North and East sides of a megaregion, only consider regions within ↵Justin Clark-Casey (justincc)2013-03-281-2/+2
| | | | | | | 256m to be neighbours rather than regions up to 512 distant. This looks like an off-by-one bug since the view distance was already only 256 on the west and south sides. This reduces the number of child agents being logged into regions neighbouring a megaregion.