| Commit message (Collapse) | Author | Age | Files | Lines |
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hadn't been manually post intiailized
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Changes to support client-side image pre-caching in the region. This
commit adds an additional calling sequence to the DynamicTexture data
and URL calls. The new interface allows a dynamic image to be loaded
into a specific object face (rather than the mandatory ALL_SIDES
supported today.
This is in part fulfilment of ticket #458.
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RequestUserInventory is supposed to drive a supplied callback
when it completes. In fact, it fails to do so if the user's
inventory does not exist (e.g. the inventory database is
unavailable for some reason), and the requestor is left
sleeping forever.
The code has been modified to return empty lists via the
callback as an accurate reflection of what is there: nothing.
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NOTE: we currently have a gazillion warnings caused stuff flagged as
"obsolete" (OGS1 stuff) --- what's up with that?
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grid is a standalone, this still doesn't work -- something wrong with RegionAssetService's DB connection.
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treated as another ini source to load.
For example:
Include-Asset = AssetSetup.ini
will load AssetSetup.ini after all other ini files are done.
This works recursively, too
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has registered this interface then that handles teleport requests rather the SceneCommunicationService.
As by default there is no ITeleportModule registered, Teleports by default will still be handled by SceneCommunicationService.
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loop as it really is a "constant"
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Applied with changes (commented the logging entirely, since Linux defaults
to debug level)
Fixes Mantis #3689
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inventory when permissions are bypassed
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more sense
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* Return something more sensible if a file isn't found
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missing locks where the queue was modified.
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The image render module is returning everything twice. Once with
data, once with null. This change adds a return to stop this
behavior. This was not apparent until I added a message to the
catching routine which issued a warning message when no data was
returned.
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because it will be removed soonish. This is NOT the way to go.
Thanks, mpallari, for pointing this out.
Fixes Mantis #3684
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adds some previously missing geometry to sculpties
new LOD improves vertex accuracy
fix torus mode mesh edge joining
sync with primmesher r37
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asset.ID insisting on being a UUID string.
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* didn't realize that we were getting back plain old exceptions
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* Catch directory exception on load oar as well as file exception
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* Actually spit out the exception caught by the plugin loader - not much point having plugins throw exceptions if we are just going to ignore them
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We've encountered problems with textures never fully downloading and
objects not moving or being deleted (from the client's point of view)
even when the bandwidth settings on the client have been set very
low. This can happen over reasonably lossy links (eg you're on the
other side of the world from the server) as the server retries 3 times
and then gives up.
Whilst its possible to set ReliableIsImportant, this forces the server
to keep retrying no matter what which potentially could lead to
problems. This patch allows for the setting of MaxReliableResends
explicitly (is set to 3 normally) in OpenSim.ini so if you know you
will have clients connecting with poor connections you can set it a
bit higher (10-15 works quite well even for very poor connections).
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Disable use of log4net in script domains to avoid mono 2.4 aborts.
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the handlers out of the asset server context into a generic scope.
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the user server skeleton in preparation for introducing a generic server
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Fixes:
[1] Sharing exception on remote OAR management
[2] Occasional 505 error talking to Tomcat
[3] Occasional mono aborts caused by mlog in the
script engine's app domain (mono 2.4)
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the issue of a console command 'export-map file.jpg'
having the map flipped when exported.
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This modifies IClientAPI.SendDialog slightly.
Fixes Mantis #3661.
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servers.
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-- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing.
Known problems:
* HG asset transfers are borked for now
* missing texture is missing
* 3 unit tests commented out for now
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NOT enabled.
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storing them all up in memory
* Hopefully this will remove out of memory problems when saving large oars on machines without much memory
* It may also speed up saving of large oars
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the remoteRegionInfoCache as caching region data like that stops a dynamic grid (where regions could change port or host at any time, useful for load balancing among other things) from working.
The bool is currently hardcoded to be true (to use the cache). So need to hook this up to a config option later.
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