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* * Add a file I forgot in the last commit.Justin Clarke Casey2008-11-271-0/+124
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* * test: Add the ability to add a plugin directory to the user and inventory ↵Justin Clarke Casey2008-11-274-5/+19
| | | | | | | | services in order to extend unit tests for user and inventory information * I can't spend any longer in trying to get Mono.Addins to work with the unit tests, so this is not a proper plugin at this time
* * minor: remove the ability to change the client in ScenePresence to reduce ↵Justin Clarke Casey2008-11-271-1/+3
| | | | | | | | the scope of possible bugs - currently unused in the core code * if this is being used then please say and we can see if there is a better accomodation of this
* Test commit.. just contains div trace and other stuff.Tedd Hansen2008-11-273-12/+27
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* * Fix some testsTeravus Ovares2008-11-271-1/+2
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* Thank you kindly, Nlin for a patch that:Charles Krinke2008-11-275-15/+197
| | | | | | | | | | | | | | Adds a new method to IClientAPI to allow adding message handlers for GenericMessages (of which "autopilot" is one). Part 2 adds a specific autopilot handler in ScenePresence.cs. 2) Removing unused variables and functions. 3) Simplifying the navigation logic in ScenePresence.cs. The original patch was somewhat complex because it included orientation logic for a future enhancement of orienting the avatar to point towards the direction being walked. Currently this isn't working, though, so I removed the orientation code, which leaves just the smaller and hopefully simpler-to-understand movement code.
* Unconditionally set the slam bit oon all object to agent inventory transfers.Melanie Thielker2008-11-271-1/+1
| | | | | | Closes a possible exploit with prims containing other prims
* Cause the slam bit to be set in transferred inv itemsMelanie Thielker2008-11-271-0/+1
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* Fix permission propagation that was broken some revision back, causingMelanie Thielker2008-11-273-5/+5
| | | | | | sold/given prim to become full perm.
* Added local lookup before we ask the messaging server.Homer Horwitz2008-11-261-6/+26
| | | | | Still not tested. May contain bugs.
* * restore deleted method documentation, some to IRegionDataStore and some to ↵Justin Clarke Casey2008-11-261-0/+25
| | | | | | | | MySQLRegionData * I would like to keep documentation on methods, even if it sometimes seems obvious (and not all of these are)
* * minor: Remove unused SetAnimation method that was identical to TrySetAnimationJustin Clarke Casey2008-11-261-13/+1
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* * Eliminate forceAvatarMovement() in favour of existing AddNewMovement()Justin Clarke Casey2008-11-261-7/+4
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* * Get rid of the phenomena where the avatar sometimes reverts to the stand ↵Justin Clarke Casey2008-11-263-7/+35
| | | | | | | | | animation when flying across borders * Applies to both standalone and grid mode * The slight retardation on border cross remains - this is a separate issue
* ScriptSponsor and LSL_Api are now MarshalByRefObjectTedd Hansen2008-11-262-2/+2
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* Made ScriptSponsor serializableTedd Hansen2008-11-261-0/+1
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* Yay for unit tests. Increased the type width of the prims and primshapesMelanie Thielker2008-11-261-0/+1
| | | | | | | tables, and changed the database modules to actually push these doubles down into the database layer.
* Attempt to give script objects a proper lease time (DNE and xengine). Relies ↵Tedd Hansen2008-11-265-16/+48
| | | | on GC. Also removed lease for LSL_Api as it strictly speaking should not be MarshalByRef. Or should it? If so I broke scripting! :)
* * Adding ScenePresence.ClientView property to return IClientCore interface ↵Adam Frisby2008-11-261-0/+6
| | | | to a client.
* Committing the LCO database layer. Native MySQL, no ADO. New reconnectMelanie Thielker2008-11-263-7/+31
| | | | | | | | mechanism to prevent prim loss. Preserve link order on sim restart and drag copy. Fix drag-copied prims' inventories. Fix persistence of child prim inventories.
* Next step of the PresenceModule. Still not complete; local optimizations and theHomer Horwitz2008-11-251-33/+101
| | | | | | messaging server changes are still missing. Completely untested. May contain bugs.
* Mantis#2692: Thanks Diva, for a patch that fixes a bug in HyperGrid.Homer Horwitz2008-11-252-7/+5
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* * Make a step on removing direct access to TaskInventoryDictionary from ↵Justin Clarke Casey2008-11-253-26/+11
| | | | other packages
* * Remove direct access to Inventory.SerialJustin Clarke Casey2008-11-252-12/+16
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* * refactor: Establish an IEntityInventory interface for ↵Justin Clarke Casey2008-11-253-2/+225
| | | | SceneObjectPartInventory.cs and expose that from SceneObjectPart rather than the original object
* Add copyright headers. Minor formatting cleanup.Jeff Ames2008-11-254-11/+65
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* Update svn properties.Jeff Ames2008-11-2516-5294/+5294
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* * minor: eliminate mono compiler warningsJustin Clarke Casey2008-11-256-13/+15
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* * Apply http://opensimulator.org/mantis/view.php?id=2640Justin Clarke Casey2008-11-2516-1/+5121
| | | | | | | | * This is Diva's hypergrid patch, as perviously discussed on the opensim-dev mailing list * Applied some minor prebuild.xml jiggling to resolve a dependency issue * Thanks Diva!
* WIP: Adding a few things to PresenceModule. Not quite finished yet.Homer Horwitz2008-11-243-3/+98
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* - Evaluate config only onceHomer Horwitz2008-11-241-21/+35
| | | | | - Fixed some locking issues
* * Removed more locks on EntitiesAdam Frisby2008-11-243-32/+8
| | | | | | | * Entities should now in theory be lock-free externally. * Other properties may cause blocking however[?]. * ScenePresence maintains separate locks so isn't fixed by this commit.
* * Refactored a number of locks into EntityManager to limit the scope of the ↵Adam Frisby2008-11-241-37/+17
| | | | locks.
* * Swaps Scene.Entities Dictionary for EntityManager.Adam Frisby2008-11-248-19/+48
| | | | | | * Important Changes: Scene.Entities is now IEnumerable directly. You do not need to use Entities.Values, you can Enumerate on .Entities directly. (So 'foreach Scene.Entities' vs 'foreach Scene.Entities.Values'). * Locks: Entities maintains it's own internal locking states. This means you do not need to lock entities anymore. I'll be going through and removing locks on it systematically.
* * Makes EntityManager IEnumerable - meaning we should be good to go to ↵Adam Frisby2008-11-241-2/+16
| | | | enable this.
* * Adding EntityManager.csAdam Frisby2008-11-241-0/+148
| | | | | | | | * Not referenced anywhere yet. * Designed to replace Dictionary<UUID,EntityBase> within SceneGraph.Entities * Allows indexed access and better handling of locks. * Someone needs to implement IEnumerable on this before we can switch it over.
* Some refactoring from about a week ago that I forgot to commit, of ↵MW2008-11-245-127/+300
| | | | AssetTransactionModule to cut down on number of classes and to work towards having a base AssetXferUploader class than can be shared with EstateTerrainXferHandler
* Thanks SachaMagne for a patch which adds the following console commands:Dahlia Trimble2008-11-242-1/+32
| | | | | | | login-enable : Allow login at sim level (opensim.exe) login-disable: Stop any login BUT keep the logged avt login-status : Return the actual status
* Don't serve texture preview from other people's objects if youMelanie Thielker2008-11-231-0/+22
| | | | | | havenever seen that texture before.
* Try to keep autoreturn from IM spamming users if the prims take a bitMelanie Thielker2008-11-231-0/+1
| | | | | | longer to be deleted
* Plumb in the presence notifications and region shutdown/restart messagesMelanie Thielker2008-11-231-9/+15
| | | | | | | | | from the presence module to the message server, through the user server and on into the database. This should fix the "Already logged in" issue that grids see after a sim crashes, or a user crashes out of a sim. Not yet a 100% solution for friends, but getting there.
* Mantis#2660. Thank you kindly, Ruud Lathrop for a patch that:Charles Krinke2008-11-235-10/+29
| | | | | | | | This patch adds the option of adding the email when you create a new user. This works in Gridmode as none Gridmode. This option is also added to RemoteAdminPlugin. With a new handler you can create a user with a email.
* Add error handling to catch the WebExceptions thrown if you haveMelanie Thielker2008-11-231-23/+48
| | | | | | no messaging server
* Adding root agent position messages to the message serverMelanie Thielker2008-11-221-0/+42
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* Add root agent tracking to presence moduleMelanie Thielker2008-11-223-9/+21
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* Next step in the presence module - some core plumbing included atMelanie Thielker2008-11-223-0/+33
| | | | | | no extra cost
* Increase IRC login timeout to 25 - it was 10 which was causing reconnect ↵Dahlia Trimble2008-11-221-1/+1
| | | | loops on slow responding servers.
* Adding region up/down notifications to the PresenceModule. MessagingMelanie Thielker2008-11-221-0/+42
| | | | | | Server portion remains to be implemented
* Change the presence event signaturesMelanie Thielker2008-11-221-2/+8
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* Check in the presence module skeletonMelanie Thielker2008-11-221-0/+100
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