| Commit message (Collapse) | Author | Age | Files | Lines |
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parameters. CreateMesh() returns a Mesh from the dictionary or creates a new Mesh if it has not been created before. Meshes are never purged from the dictionary. The raw Mesh data is discarded once the memory is pinned for ODE use. All copies of the same prim/mesh use the same pinned memory. ONLY IMPLEMENTED AND TESTED WITH MESHMERIZER AND ODE
Signed-off-by: dahlia <dahliaTrimble@gmailDotCom>
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* Also, I hate git.
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Grid connector modules are enabled for standalones only, but nothing in the simulator uses them yet, so it's safe to go in.
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Data.Null.
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SimpleRegionInfo.
Added grid configs to standalones.
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commands work.
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Added the IN connector module for link-region and corresponding handler to be used in the regions only. No service as such is needed.
This will replace the current link-region machinery. Compiles but not tested.
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disabled a few commits ago
load/save iar on a grid should now work, provided that the user service is this revision or newer
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authenticate method available
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This should allow load/save iar to work for grid mode as long as the grid user service is later than this revision
Grid services of earlier revisions will always erroneously report incorrect password. This will be addressed shortly.
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Linux (as an example), it is possible for the existence check to fail
because the file is not yet recognized by the file system. Although
the loop has a 250mS delay, in practise, the existence test in the for
loop is successful and no delay is introduced.
Next, this takes care of the two, unpredictable, situations where a
script fails to compile. The first is caused by an occasional SEGV in
the underlying mono VM while mcs is running, the second is caused by
file system latency.
Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
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Http-in and makes the host name for URL generation configurable.
Applied with changes:
llGetSimulatorHostname was not changed, because the change breaks
existing behavior and carries a data exposure risk. That value needs
to be configurable, the proposed fixed change is not acceptable.
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on poll handlers. Introduce a new delegate on the PollServiceEventArgs that
allow access to the request headers and body.
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even hander delegates.
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in the Regions.ini (or xml) to the XmlRpcGridRouterModule
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simulator yet.
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pending a fix
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refactored out the filtered membership list code and used it in both locations.
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based on User A's preferences for ShowInProfile.
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the actual xml that was returned from the groups service can be logged.
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debug info is no longer nessesary.
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group role. This will be used to solve some issues with the Group Powers enum.
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group owner/founder.
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This reverts commit 69ef95693ae6451e2c754b22190557f3bf15777b.
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now including iVoiceModule
This patch allows the land owner to dynamically set the SIP address of a particular land parcel from script. This allows predetermined SIP addresses to be used, making it easier to allow non OpenSim users to join a regions voice channel.
Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
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Eliminate dynamic capsule wobble. Instead introduce a small, fixed
tilt, and allow the tilt to rotate with the avatar while moving; the
tilt always faces away from the direction of avatar movement. The
rotation while moving should eliminate direction-dependent behavior
(e.g. only being able to climb on top of prims from certain directions).
Falling animation is still too frequently invoked.
Ideally the tilt should be completely eliminated, but doing so
currently causes the avatar to fall through the terrain.
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llDie() not always completely working, I discovered I was
getting a lot (60+ over 6000 iterations of the test case)
null pointer exceptions in various physics related checks in
SceneObjectPart. It was apparent that the (frequent) checks for
PhysActor being non-null is an insufficient protection in a
highly asynchronous environment. The null reference exceptions
are one example of failure, but it could also happen that a
sequence started with one instance of a PhysicsActor might
finish with another?
Anyway, I have implemented a safer mechanism that should
stop the errors. I re-ran my test case with the fix in place,
and completed nearly 1000 iterations without a single occurrence.
SceneObjectPart is seriously in need of rejigging, if not for
this reason, then for its ridiculous size.
Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
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Removed patch 0005, which was unrelated and likely accidental, and further
didn't apply.
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