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* * Remove unnecessary build dependencies on the ExamplemoneyModule stub. Teravus Ovares2009-04-073-3/+0
| | | | | (??? using OpenSim.Region.CoreModules.Avatar.Currency.SampleMoney ???)
* * Ooops, really put this on the task queue and not textureJustin Clarke Casey2009-04-071-1/+1
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* * Put AgentTextureCached? response packet on the task queue rather than the ↵Justin Clarke Casey2009-04-071-3/+2
| | | | | | | | wind queue * Thanks to rtomita for pointing this out.
* * Apply http://opensimulator.org/mantis/view.php?id=3406Justin Clarke Casey2009-04-071-0/+2
| | | | | | | * Makes Second Life environment sensor ranges and maximum response number configurable * Thanks Intimidated
* * Apply http://opensimulator.org/mantis/view.php?id=3418Justin Clarke Casey2009-04-071-6/+10
| | | | | | | * Prevents occasional wind module related exceptions on region server shutdown * Thanks Intimidated!
* * Apply http://opensimulator.org/mantis/view.php?id=3227Justin Clarke Casey2009-04-075-0/+26
| | | | | | | * Implement "Add To Outfit" * Thanks FredoChaplin
* temporarily revert llanglebetween patch until unit test can be updated - ↵Dahlia Trimble2009-04-071-2/+2
| | | | affects Mantis #3007
* remove defective test criteria from unit test for llAngleBetweenDahlia Trimble2009-04-071-4/+4
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* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-04-071-1/+9
| | | | | | Fix null reference exception during close down of IRC module if the region was not actually initialized.
* * Added finite testing to the character and object constructorTeravus Ovares2009-04-072-4/+35
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* * Added a routine to check if a PhysicsVector and Quaternion is finiteTeravus Ovares2009-04-073-45/+193
| | | | | | * Now validating input to the Physics scene and warning when something is awry. * This should help nail down that Non Finite Avatar Position Detected issue.
* * Tweak the BulletDotNETPlugin character controller so it feels more finished.Teravus Ovares2009-04-072-3/+20
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* Thanks Ewe Loon for Mantis #3007 - llAngleBetween is producing numbers ↵Dahlia Trimble2009-04-071-1/+4
| | | | | | | greater then Pi Radians. Also modified to use the system constant for Pi and prevent negative results.
* * This fixes BulletDotNET so it can now be used on linux.Teravus Ovares2009-04-071-0/+2
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* * BulletDotNET Updates. Teravus Ovares2009-04-072-59/+219
| | | | | * Should react somewhat normally to editing, and setting physics now.
* Added some null-checks to Intimidated's patch in r9024.Homer Horwitz2009-04-061-5/+5
| | | | | Hopefully fixes Mantis #3415.
* Applying Intimidated's patch to fix anim handling.Melanie Thielker2009-04-062-7/+32
| | | | | | Fixes Mantis #3417
* Add copyright headers, formatting cleanup.Jeff Ames2009-04-0613-35/+306
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* Update svn properties.Jeff Ames2009-04-067-247/+247
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* Thank you, Intimidated, for a patch too fix the movement animation handlingMelanie Thielker2009-04-061-43/+183
| | | | | | Fixes Mantis #3413
* * Implements World.Parcels[] array for MRM scripting.Adam Frisby2009-04-067-4/+79
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* * Adds AutoOAR module, this will automatically OAR your regions every 20 ↵Adam Frisby2009-04-062-0/+77
| | | | | | | | minutes to a directory called "autooar", if enabled. Default disabled. Use [autooar] Enabled=true in OpenSim.ini to enable. * Adds some MRM XMLDOC
* Changed the asynchronous call to get inventory in HG, so that it properly ↵diva2009-04-053-41/+68
| | | | | | | reports problems. OGS1 should also be changed, but I'm leaving it as is for now. RestSessionObjectPosterResponse is fairly broken and should not be used. Minor changes in Get inventory item in HGAssetMapper.
* unspecified sculpt stitching mode now defaults to plane instead of sphere. ↵Dahlia Trimble2009-04-051-1/+3
| | | | Addresses Mantis #3403
* Ouch. Remove some test left over from r9013, which broke startupHomer Horwitz2009-04-051-2/+1
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* - Add new RegionModulesControllerPlugin to the application modulesHomer Horwitz2009-04-058-20/+288
| | | | | | | | - Change several classes to use the new plugin for handling of region-modules (NOTE: No regionmodule is using this yet) - Add necessary prebuild parts (don't forget to runprebuild) Attention: Work in progress. This shouldn't break anything, but you never know...
* - Move IWindModule to OpenSim.Region.Framework.InterfacesHomer Horwitz2009-04-053-1/+4
| | | | | | - Fix a dependency problem. Hopefully fixes Mantis #3395
* Thanks BlueWall for a patch that adds Hypergrid dynamic linking to ↵diva2009-04-052-0/+21
| | | | osTeleportAgent. Fixes mantis #3408.
* Directory defaults for region xml files when creating a new region got ↵idb2009-04-051-9/+3
| | | | | | | changed/lost with svn 8550 when a check was added for the file name having .xml extension. The extension check has been moved slightly earlier and the original directory logic restored. Fixes Mantis #3386
* * Fixing SVN propertiesTeravus Ovares2009-04-056-4031/+4031
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* * Committing what I have on the BulletDotNETPlugin that I have so far. Teravus Ovares2009-04-056-0/+4033
| | | | | | | | * It's not ready to try. It doesn't do what you expect in many ways. * It throws errors and prints jibberish on the console * Test it out only if you're brave and you've backed up first. * The opensim.ini line is physics = BulletDotNETPlugin
* Added CreateObject(regionhandle, userID, itemID) to post objects that are to ↵diva2009-04-058-42/+171
| | | | | | | be fetched from the user's inventory server and rezzed in the region. Added all code necessary to fetch the item and the asset, and rez it inworld. The access to the item is uncap-ed and unverified -- I may place it later either under a cap or with auth verification. But in this model regions don't have the user's inventory, so they would have to guess the item IDs. Added safemode config to Standalone Hypergrid, similar effect to AllowRegionAccessToInventory in Inventory Server. Everyone should have these vars set to their default values except me!
* * Fixed copyright headers on HyperGrid source files. (Now match the rest of ↵Adam Frisby2009-04-0514-317/+305
| | | | | | | OpenSim, license text is unchanged) * Added Bitmap[,] to IParcel for MRM
* * Minor cosmetic change to SEUser to get Bamboo to initiate another build. (grr)Adam Frisby2009-04-052-2/+16
| | | | | * Adds basic IParcel interface. Soon to live on World.Parcels{[id],[x,y]}
* * Typo in constructor during class rename (whoops!)Adam Frisby2009-04-051-1/+1
| | | | | * OpenSim is now over 9000.
* * Implements ISocialEntity - this represents the class of "user-like" ↵Adam Frisby2009-04-053-1/+48
| | | | | | | objects such as Users, Groups, etc. Destined to be used as the return value of any "Owner" properties. * Implements basic "SEUser" class which implements Avatar/Agent SE functions (primitive).
* * Removes IsPhysical, IsPhantom from IObject, since this is now represented ↵Adam Frisby2009-04-042-13/+0
| | | | in IObject.Physics.Enabled / IObject.Physics.Phantom instead.
* Implements on IObjectPhysics:Adam Frisby2009-04-041-21/+62
| | | | | | | | | | | | | | | | | | * SetMomentum * AddAngularForce * AddForce * FloatOnWater * Force * Acceleration * Torque * Velocity * RotationalVelocity * CenterOfMass * GeometricCenter * Buoyancy * Mass (Partial) * Density (Partial)
* * Implements IObjectPhysics on SOPObject partially.Adam Frisby2009-04-043-7/+116
| | | | | * Eg, IObject.Physics.* is now valid syntax and compiles (but will throw NotSupported at runtime)
* * Implements IObjectPhysics, this collects Physics attributes into one ↵Adam Frisby2009-04-041-0/+32
| | | | | | | | interface, will be referenced on IObject as IObject.Physics.* * Eg; IObject.Physics.Torque = new Vector3(30.0,0.4,0.5); * Maps loosely to internal PhysicsActor class.
* * More fiddling with MRM IPersistence, now stores <T> instead of Object.Adam Frisby2009-04-041-4/+5
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* Give a meaningful message if terrain save fails because of a file IO error.idb2009-04-041-0/+5
| | | | | Fixes Mantis #3348
* Thanks jonc, for a patch that adds rendering of classic clouds.Homer Horwitz2009-04-046-5/+279
| | | | | First part of Mantis #964, the necessary clouds image will follow separately.
* Preliminary work to support ObjectSpin* packets when user invokes CTRL / ↵nlin2009-04-041-4/+41
| | | | | | | | | SHIFT / MOUSE DRAG on a physical object Addresses Mantis #3381
* * Changed IPersistence interface so that passing the MRMBase is unessecary.Adam Frisby2009-04-042-7/+5
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* * Renamed Heightmap.Height to Heightmap.Length to avoid confusion about axis.Adam Frisby2009-04-043-3/+35
| | | | | * Added XMLDOC to MRM API code, this means we have usable programming docs being produced here: http://docs.opensimulator.org/namespaceOpenSim_1_1Region_1_1OptionalModules_1_1Scripting_1_1Minimodule.html (eg IObject, IHeightmap, etc)
* Add copyright headers, formatting cleanup.Jeff Ames2009-04-0410-19/+227
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* * Removes IObject.Position, IObject.Rotation from IObjectAdam Frisby2009-04-042-6/+55
| | | | | | * Adds IObject.WorldPosition and IObject.OffsetPosition - this is equivilent to AbsolutePosition and OffsetPosition in SOP respectively. * Adds IObject.WorldRotation and IObject.OffsetRotation - as above.
* * Drops Heightmap.Get/Heightmap.Set from IHeightmap interface.Adam Frisby2009-04-042-5/+28
| | | | | | * Adds Heightmap[x,y] to interface. * MRM Scripts should utilize World.Heightmap[x,y] = 0.0; to replace set, and Val = World.Heightmap[x,y] to get.
* * Proactively fixed bug-potential concerning the fact that m_httpServer ↵lbsa712009-04-032-7/+1
| | | | property was differently referred to between RegionApplicationBase and all other grid services.