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My fork of OpenSim for IG and MG, called SledjChisl.
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...
*
Do a partial fix/implementation of OSSL osNpcMoveTo()
Justin Clark-Casey (justincc)
2011-08-03
4
-67
/
+109
*
Improve z axis move to/autopilot so the avatar does alternative crouch/huzzah...
Justin Clark-Casey (justincc)
2011-08-03
2
-12
/
+30
*
Implement move to/autopilot for z axis movement as well.
Justin Clark-Casey (justincc)
2011-08-03
2
-17
/
+40
*
get autopilot/go here to work immediately.
Justin Clark-Casey (justincc)
2011-08-03
1
-3
/
+7
*
refactor: Move update_movement_flag and the final check inside the m_allowMov...
Justin Clark-Casey (justincc)
2011-08-03
1
-5
/
+5
*
refactor: move out code from HandleAgentUpdate() which processes updates to m...
Justin Clark-Casey (justincc)
2011-08-03
1
-98
/
+116
*
Fix Flotsam cache so it will use the disk cache if the memory cache is enabled
Robert Adams
2011-08-02
1
-2
/
+2
*
Partially fix autopilot/go here
Justin Clark-Casey (justincc)
2011-08-02
6
-118
/
+98
*
remove ancient late 2008 cruft that handles the situation where the GetRegion...
Justin Clark-Casey (justincc)
2011-08-02
1
-10
/
+1
*
Change GridService.GetRegionByName() to only return info if there is an exact...
Justin Clark-Casey (justincc)
2011-08-02
1
-2
/
+5
*
Get rid of AvatarAppearance.Owner to simplify the code.
Justin Clark-Casey (justincc)
2011-08-02
4
-6
/
+5
*
Get osNpcCreate appearance working with avatars that are currently in the scene.
Justin Clark-Casey (justincc)
2011-08-01
4
-9
/
+52
*
Move common gemo/agent map name code into CreateGeom()
Justin Clark-Casey (justincc)
2011-08-01
1
-11
/
+5
*
Instead of preserving old name in geom_name_map in change size or shape, use ...
Justin Clark-Casey (justincc)
2011-08-01
1
-7
/
+3
*
comment out unused code in OdeScene.TriCallback()
Justin Clark-Casey (justincc)
2011-08-01
1
-12
/
+12
*
On geom removal, remove the name from the OdeScene.geom_name_map too
Justin Clark-Casey (justincc)
2011-08-01
1
-0
/
+1
*
remove the unused ODEPrim.prev_geom field
Justin Clark-Casey (justincc)
2011-08-01
1
-3
/
+0
*
When an ODE geom is removed (as when a non-phantom prim is deleted, resized o...
Justin Clark-Casey (justincc)
2011-08-01
1
-0
/
+2
*
refactor: centralize prim geom removal code from four places to one
Justin Clark-Casey (justincc)
2011-08-01
3
-43
/
+48
*
minor: add note to RemovePrimThreadLocked() to the effect that it contrary to...
Justin Clark-Casey (justincc)
2011-08-01
2
-1
/
+4
*
If a prim changes size or shape, add actor to _parent_scene.actor_name_map wi...
Justin Clark-Casey (justincc)
2011-08-01
1
-1
/
+4
*
minor: indentation correction
Justin Clark-Casey (justincc)
2011-08-01
1
-17
/
+13
*
Comment out SOP logging message I accidentally left in
Justin Clark-Casey (justincc)
2011-07-31
1
-1
/
+1
*
refactor: split out ninja joint part of SOP.DoPhysicsPropertyUpdate() so that...
Justin Clark-Casey (justincc)
2011-07-31
1
-71
/
+86
*
Remove _mesh field since the mesh data no longer needs to be stored after it'...
Justin Clark-Casey (justincc)
2011-07-31
1
-49
/
+16
*
refactor: Remove argument to pass in an initial mesh to OdePrim since this is...
Justin Clark-Casey (justincc)
2011-07-31
2
-27
/
+5
*
minor: correct method doc for last commit
Justin Clark-Casey (justincc)
2011-07-31
1
-1
/
+1
*
refactor: rename CreateGeom _mesh argument to mesh, so as to not confuse this...
Justin Clark-Casey (justincc)
2011-07-31
1
-3
/
+3
*
minor: method doc
Justin Clark-Casey (justincc)
2011-07-31
2
-4
/
+20
*
Refactor: Replace instances of m_isphysical with IsPhysical rather than have ...
Justin Clark-Casey (justincc)
2011-07-30
1
-33
/
+40
*
refactor: Rename ODEPrim.ParentPrim() to AddChildPrim() for code readability
Justin Clark-Casey (justincc)
2011-07-30
1
-11
/
+14
*
minor: remove mono compiler warnings, some code spacing adjustments
Justin Clark-Casey (justincc)
2011-07-30
3
-7
/
+8
*
minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
2011-07-30
1
-3
/
+4
*
minor: Add method doc to collision subscription methods. Change method case ...
Justin Clark-Casey (justincc)
2011-07-30
4
-8
/
+26
*
refactor: extract method that generates a physics mesh from prim shape data
Justin Clark-Casey (justincc)
2011-07-30
1
-117
/
+141
*
refactor: extract code which generate points and faces from sculpt data into ...
Justin Clark-Casey (justincc)
2011-07-30
1
-220
/
+240
*
fix bug in previous commit
Justin Clark-Casey (justincc)
2011-07-30
1
-1
/
+2
*
refactor: move the code that generates physics meshs from prim mesh data into...
Justin Clark-Casey (justincc)
2011-07-30
1
-99
/
+123
*
Replace the generic exception logging in flotsam asset cache with more specif...
Justin Clark-Casey (justincc)
2011-07-30
1
-26
/
+24
*
correct misleading "fcache status" text - deep scans are not performed when t...
Justin Clark-Casey (justincc)
2011-07-30
1
-1
/
+1
*
Temporarily put in a log line which shows which locale the user is running in.
Justin Clark-Casey (justincc)
2011-07-29
2
-0
/
+6
*
When we start the appearance saving thread, make sure we set the culture to E...
Justin Clark-Casey (justincc)
2011-07-29
1
-0
/
+5
*
Return null from CreateMeshFromPrimMesher if OpenJPEG decoding of the sculpt ...
Justin Clark-Casey (justincc)
2011-07-29
1
-1
/
+11
*
fix extremely minor Ode bug where the _taintedPrimL list would always be clea...
Justin Clark-Casey (justincc)
2011-07-29
1
-3
/
+14
*
refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loo...
Justin Clark-Casey (justincc)
2011-07-29
1
-28
/
+36
*
refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA...
Justin Clark-Casey (justincc)
2011-07-29
1
-182
/
+191
*
refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ...
Justin Clark-Casey (justincc)
2011-07-29
1
-270
/
+274
*
When using osTeleportAgent() and osTeleportAvatar(), only teleport if the reg...
Justin Clark-Casey (justincc)
2011-07-29
1
-4
/
+8
*
Ensure that packet headers get parsed correctly
Melanie
2011-07-27
1
-0
/
+29
*
Fix LLTextBox to work with the updated libOMV
Melanie
2011-07-23
5
-5
/
+12
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