Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Restrict inventory items added in a transaction to folder belonging | Melanie | 2010-09-27 | 1 | -0/+6 |
| | | | | to the connected client. | ||||
* | When receiving intersim IM, don't let the spoof protection bomb | Melanie | 2010-09-26 | 1 | -1/+2 |
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* | Consistency patch: use Path.Combine() instead of + and eliminate the need | Melanie | 2010-09-26 | 3 | -8/+9 |
| | | | | for a trailing slash on exports/ | ||||
* | Typo fixes | Melanie | 2010-09-26 | 2 | -7/+7 |
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* | adding configurable j2kDecodeCache path | BlueWall | 2010-09-26 | 4 | -8/+18 |
| | | | | | | | | allowing the decoded sculpt map cache path to be defined in the configuration files. Use DecodedSculpMapPath in the [Startup] section to set the path. The default is still ./bin/j2kDecodeCache | ||||
* | Add configurable path to script engine assemblies | BlueWall | 2010-09-26 | 4 | -15/+25 |
| | | | | | | | | | Adding ability to place script engine assemblies outside the codebase directories. Uses new [XEngine] option: ScriptEnginesPath = "path_to_assemblies" Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | Prevent spoofing the agent name on text IM | Melanie | 2010-09-25 | 1 | -1/+2 |
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* | Fix a minor economy issue | Melanie | 2010-09-25 | 1 | -1/+4 |
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* | Add prim name to OdePrim Error and Warning messages. | Justin Clark-Casey (justincc) | 2010-09-25 | 1 | -42/+45 |
| | | | | This aims to make it easier to identify and remove rogue prims that are causing ODE to fall over. | ||||
* | Add UUID to physics prim name parameter so that diagnostic messages can be ↵ | Justin Clark-Casey (justincc) | 2010-09-25 | 2 | -3/+3 |
| | | | | | | made more useful. If a separate UUID parameter is better for the future then this can be added later on. | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2010-09-25 | 3 | -116/+128 |
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| * | Added delay for llSetPrimitiveParams() and llSetLinkPrimitiveParams() ↵ | Kevin Cozens | 2010-09-24 | 1 | -100/+104 |
| | | | | | | | | | | | | | | | | | | | | functions per the LSL wiki. Signed-off-by: Melanie <melanie@t-data.com> This patch also fixes a large amount of trailing whitespace. While this is beneficial, it should really be in a separate patch that fixes whitespace only. Just good practice. | ||||
| * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2010-09-21 | 5 | -15/+45 |
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| * | | Fix a typo | Melanie | 2010-09-21 | 1 | -3/+3 |
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| * | | Refactor script create permission into the perms module | Melanie | 2010-09-21 | 2 | -15/+23 |
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* | | | If the uuid gatherer fails to find the asset containing gesture metadata, ↵ | Justin Clark-Casey (justincc) | 2010-09-24 | 1 | -0/+7 |
| |/ |/| | | | | | | | | | | | then simply return rather than generating an exception This matches existing behaviour, though better diagnostics for missing assets may be good later on. This addresses http://opensimulator.org/mantis/view.php?id=4977 | ||||
* | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2010-09-21 | 7 | -129/+137 |
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| * | | Clarify help text for use of file paths with console command "create region". | Marck | 2010-09-18 | 1 | -1/+1 |
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| * | | Stop broadcasting non 0/DEBUG ChatTypeEnum.Region messages to all avatars | Justin Clark-Casey (justincc) | 2010-09-18 | 1 | -3/+1 |
| | | | | | | | | | | | | This allows non public/debug region wide messages to be sent to scripts but not be broadast to avatars | ||||
| * | | For all Flotasm group module XMLRPC calls, correct parameter ↵ | Justin Clark-Casey (justincc) | 2010-09-17 | 1 | -9/+2 |
| |/ | | | | | | | | | | | requestingAgentID to RequestingAgentID This was stopping the get group member roles call from working, and may have affected other things | ||||
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2010-09-17 | 4 | -35/+111 |
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| | * | Send kill packets for avatars, too | Melanie | 2010-09-17 | 1 | -0/+4 |
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| | * | Revert "* Changed 11 calls for session info to the more optimized API method" | root | 2010-09-17 | 3 | -35/+107 |
| | | | | | | | | | | | | | | | This reverts commit 5dc9ea2f2487804d788b4b80d40d91bd792de4c2. Also makes online indicators and IM more robust | ||||
| * | | Applying the llParseString2List() patch from #5036 that Melanie claims was ↵ | John Hurliman | 2010-09-17 | 1 | -81/+22 |
| |/ | | | | | | | already applied | ||||
* | | If the uuid of a SceneObjectGroup (RootPart) is changed before adding to the ↵ | Justin Clark-Casey (justincc) | 2010-09-21 | 2 | -2/+41 |
|/ | | | | | | | | scene, remove the old uuid reference from m_parts as well as adding the new one. The separate remove and set operations is SOG.set_UUID() are both locked under m_parts.SyncRoot since they are logically atomic (though this isn't such an issue if the SOG isn't part of a scene) Added unit test for this behaviour. Also changed the second m_parts.AddOrReplace() to m_parts.Add(). As the old reference is now removed we never end up replacing an identical uuid. And if we replace a uuid that's already there (from a child part) then this is an error. | ||||
* | Fixed a regression in SOG.Copy() | John Hurliman | 2010-09-16 | 1 | -1/+1 |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2010-09-16 | 6 | -3/+55 |
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| * | Fix build break by replacing Items.LockItemsForWrite() with lock (Items) {} | Justin Clark-Casey (justincc) | 2010-09-17 | 1 | -22/+21 |
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| * | Send KillPackets on the Task queue rather than the State queue | Justin Clark-Casey (justincc) | 2010-09-17 | 3 | -2/+17 |
| | | | | | | | | | | | | | | | | | | Object updates are sent on the task queue. It's possible for an object update to be placed on the client queue before a kill packet comes along. The kill packet would then be placed on the state queue and possibly get sent before the update If the update gets sent afterwards then client get undeletable no owner objects until relog Placing the kills in the task queue should mean that they are received after updates. The kill record prevents subsequent updates getting on the queue Comments state that updates are sent via the state queue but this isn't true. If this was the case this problem might not exist. | ||||
| * | Removing debug | root | 2010-09-16 | 1 | -1/+0 |
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| * | JustinCC is evil. f7b28dd3 broke script persistence. This fixes it. | root | 2010-09-16 | 4 | -1/+40 |
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* | | Changed SceneObjectGroup to store parts with the fast and thread-safe ↵ | John Hurliman | 2010-09-16 | 25 | -1191/+856 |
|/ | | | | MapAndArray collection | ||||
* | extend m_entityUpdates.SyncRoot lock in LLClientView.ProcessEntityUpdates() ↵ | Justin Clark-Casey (justincc) | 2010-09-15 | 1 | -49/+49 |
| | | | | | | | | | to reduce scope for kill/update race conditions This is necessary because it was still possible for an entity update packet to be constructed, the thread to pause, a kill to be sent on another thread, and then the original thread to resume and send the update This would result in an update being received after a kill, which results in undeletable ghost objects until the viewer is relogged Extending the lock looks okay since its only taken by kill, update and reprioritize, and both kill and update do not take further locks However, evidence suggests that there is still a kill/update race somewhere | ||||
* | rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve ↵ | Justin Clark-Casey (justincc) | 2010-09-15 | 4 | -4/+4 |
| | | | | code readability | ||||
* | Instead of locking SOG.Children when a group is being removed from the ↵ | Justin Clark-Casey (justincc) | 2010-09-15 | 1 | -15/+17 |
| | | | | | | | | scene, iterate over an unlocked list instead Previously, deadlock was possible because deleting a group took a SOG.Children lock then an m_entityUpdates.SyncRoot lock in LLClientView At the same time, a thread starting from LLClientView.ProcessEntityUpdates() could take an m_entityUpdates.SyncRoot lock then later attempt to take a SOG.Children lock in PermissionsModule.GenerateClientFlags() and later on Taking a children list in SOG appears to be a better solution than changing PermissionsModule to not relook up the prim. Going the permission modules root would require that all downstream modules not take a SOG.Children lock either | ||||
* | Revert "Move OpenSimDefaults,ini into config-include in order to put it with ↵ | Justin Clark-Casey (justincc) | 2010-09-14 | 1 | -1/+1 |
| | | | | | | | | all the other default files" This reverts commit c3259e9c26f198b5fe0e7ed6c29c17c27c60ecb1. Reverted by agreement. | ||||
* | Move OpenSimDefaults,ini into config-include in order to put it with all the ↵ | Justin Clark-Casey (justincc) | 2010-09-14 | 1 | -1/+1 |
| | | | | other default files | ||||
* | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2010-09-13 | 9 | -52/+45 |
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| * | Comment out SOG storing debug log message | Justin Clark-Casey (justincc) | 2010-09-14 | 1 | -3/+3 |
| | | | | | | | | This can get very spammy with regularly changing objects. Please uncomment if required. | ||||
| * | minor: Add comments which explain what's going on wrt avatar movements at ↵ | Justin Clark-Casey (justincc) | 2010-09-13 | 2 | -0/+6 |
| | | | | | | | | various points in the main scene loop and associated methods | ||||
| * | Improve generic message exception logging. Quieten down complaints about ↵ | Justin Clark-Casey (justincc) | 2010-09-13 | 1 | -2/+4 |
| | | | | | | | | unhandled GenericMessages | ||||
| * | Add client name to packet resend log messages to make them a bit more ↵ | Justin Clark-Casey (justincc) | 2010-09-13 | 1 | -3/+7 |
| | | | | | | | | informative | ||||
| * | Remove SceneGraph.DetachObject() which was accidentally left around after ↵ | Justin Clark-Casey (justincc) | 2010-09-13 | 1 | -10/+0 |
| | | | | | | | | being migrated to AttachmentsModule | ||||
| * | Rename now protected method SetAttachmentInventoryStatus() to ↵ | Justin Clark-Casey (justincc) | 2010-09-13 | 1 | -4/+4 |
| | | | | | | | | ShowAttachInUserInventory() to match ShowDetachInUserInventory() | ||||
| * | Remove IAttachmentsModule.SetAttachmentInventoryStatus() from public interface | Justin Clark-Casey (justincc) | 2010-09-13 | 2 | -16/+13 |
| | | | | | | | | No core module is calling and it makes more sense to call methods such as AttachObject() which attach both to the avatar and update inventory appropriately | ||||
| * | If attachment fails (e.g. because asset wasn't found) then don't try to set ↵ | Justin Clark-Casey (justincc) | 2010-09-13 | 1 | -4/+2 |
| | | | | | | | | | | | | attachment as shown in inventory Doing this results in a null reference exception | ||||
| * | minor: Clean up log messages generated when an item is attached | Justin Clark-Casey (justincc) | 2010-09-13 | 3 | -12/+8 |
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* | | Add a missing parenthesis | Melanie | 2010-09-13 | 1 | -1/+1 |
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* | | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2010-09-13 | 1 | -4/+6 |
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| * | * Fixing length calculations for HTTP texture downloads (the end byte is ↵ | John Hurliman | 2010-09-13 | 1 | -4/+6 |
| | | | | | | | | inclusive in Range: headers) |