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| * Make UserSessionID a class rather than a struct, so that later updates to val...Justin Clark-Casey (justincc)2012-10-061-2/+16
| * On receiving TaskInventoryAccepted with a destination folder in the binary bu...Justin Clark-Casey (justincc)2012-10-069-20/+76
* | Add bool to TriggerSceneObjectPartUpdated where full = true indicates a full ...Dan Lake2012-10-052-5/+5
* | Trigger ObjectAddedToScene when loading objects from oarfile. Already trigger...Dan Lake2012-10-051-1/+8
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* Fix bug in implementation of "show part pos" that would not filter probably.Justin Clark-Casey (justincc)2012-10-051-40/+25
* Add "show part pos" console command to match "show object pos"Justin Clark-Casey (justincc)2012-10-051-0/+72
* refactor: eliminate some now duplicate code in ObjectCommandsModuleJustin Clark-Casey (justincc)2012-10-051-34/+25
* Add "show object pos <start-coord> to <end-coord>" command to simulator console.Justin Clark-Casey (justincc)2012-10-051-0/+67
* minor: Add missing license information from the top of IUserManagementJustin Clark-Casey (justincc)2012-10-051-1/+28
* Finally fix build break by allowing UserManagementModule (which constructs a ...Justin Clark-Casey (justincc)2012-10-051-0/+1
* Print number of objects found with "show object name" and "show part name" si...Justin Clark-Casey (justincc)2012-10-051-12/+4
* Forgot to actually remove the packetpool set code from scene.Justin Clark-Casey (justincc)2012-10-051-7/+0
* Read PacketPool config in LLUDPServer with other config params rather than in...Justin Clark-Casey (justincc)2012-10-051-0/+9
* refactor: Move OpenSim.Framework.PacketPool to OpenSim.Region.Clientstack.Lin...Justin Clark-Casey (justincc)2012-10-051-0/+249
* Allow default animation to be stopped to be replaced with another one.Melanie2012-10-042-16/+29
* Output monitor data in response to console command on MainConsole.Instance ra...Justin Clark-Casey (justincc)2012-10-041-2/+2
* Add generic PercentageStat.Justin Clark-Casey (justincc)2012-10-041-1/+1
* Add experimental "slow frames" stat, available in "show stats" and via the mo...Justin Clark-Casey (justincc)2012-10-041-0/+33
* Soliciting for comments on smoothness of physics objects for this build.teravus2012-10-032-8/+46
* Fix the use of the wrong index when locating the assets associatedMic Bowman2012-10-031-1/+2
* Fix a viewer crash issueMelanie2012-10-031-1/+12
* I propose that 0.5m/step change for linear velocity is too big of a change to...teravus2012-10-031-1/+15
* Minor Modification, switch /2 to 0.5f in ODEPrim.Velocityteravus2012-10-021-4/+4
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-10-0214-308/+597
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| * correcting typoSignpostMarv2012-10-021-3/+3
| * taking into account the recent introduction of implicit operatorsSignpostMarv2012-10-021-3/+1
| * added perms checking, duplicated functionality to methods that do not require...SignpostMarv2012-10-023-6/+86
| * fixing copypastaSignpostMarv2012-10-021-1/+1
| * implementing osDropAttachment & osDropAttachmentAtSignpostMarv2012-10-025-3/+72
| * BulletSim: Make parameter value defaults match what should be the default and...Robert Adams2012-10-022-14/+14
| * BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its ...Robert Adams2012-10-023-5/+64
| * BulletSim: Fix problem where box shapes were not being rebuilt if the shape t...Robert Adams2012-10-021-4/+6
| * BulletSim: Fix linkset problem where delayed manipulations of child objects w...Robert Adams2012-10-021-10/+8
| * BulletSim: call ForcePosition and ForceOrientation in BSDynamics so there is ...Robert Adams2012-10-021-39/+57
| * Add Flush() method to LogWriter. Also correct line endings to Linux form.Robert Adams2012-10-021-161/+170
| * BulletSim: fix the FloatOnWater code so avatars can normally go underwater.Robert Adams2012-10-021-1/+1
| * BulletSim: impliment FloatOnWater OS function.Robert Adams2012-10-023-22/+104
| * Correct my name in CONTRIBUTORS.txtRobert Adams2012-10-021-35/+16
| * BulletSim: remove warnings for unused variables.Robert Adams2012-10-023-14/+7
* | Attempt to fix Mantis #6311. Honor a destination folder if one is givenMelanie2012-10-021-0/+39
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* Add money event routing to the script engine.Melanie2012-10-021-0/+3
* Send money() events to the clicked prim. Reverting a change I made over a yea...Melanie2012-10-021-1/+1
* Prevent the ExtraSettings code from crashing SQLite driven sims.Melanie2012-10-021-0/+6
* Add using clause I missedMelanie2012-09-301-0/+1
* Allow up to 12 simultaneous connections to a given endpoint rather than 2Melanie2012-09-301-0/+1
* Revert "Added request.Proxy=null everywhere, as discussed in http://stackover...Diva Canto2012-09-3011-17/+6
* Added request.Proxy=null everywhere, as discussed in http://stackoverflow.com...Diva Canto2012-09-3011-6/+17
* Fire EventManager.TriggerOnAttach (and hence LSL attach event) when an object...Justin Clark-Casey (justincc)2012-09-292-14/+18
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-09-2913-1372/+2150
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| * BulletSim: remember to release the physical body and shape when a prim is des...Robert Adams2012-09-282-16/+16