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* Move "show queues" command out of OpenSim.cs and into a separate module.Justin Clark-Casey (justincc)2011-01-202-99/+200
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* remove unimplemented "show assets" commandJustin Clark-Casey (justincc)2011-01-201-8/+0
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* For now, comment out logging messages about IM sending, since these cause ↵Justin Clark-Casey (justincc)2011-01-191-3/+3
| | | | high spam for large group messaging
* with mic's permission, reduce appearance, baked texture logging verbosity ↵Justin Clark-Casey (justincc)2011-01-191-3/+3
| | | | for now
* With mic's permission, adjust long call time info messages to 500ms from 200msJustin Clark-Casey (justincc)2011-01-191-1/+1
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* Downgrade and comment out some other caps messages for nowJustin Clark-Casey (justincc)2011-01-191-5/+4
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* Correct "show queues" to show queued packet numbers for each client instead ↵Justin Clark-Casey (justincc)2011-01-192-21/+21
| | | | | | of bytes. Byte amounts aren't actually available - this was a misunderstanding of TokenBucket.Content. But raw packet numbers are.
* Fix build breakMelanie2011-01-181-1/+1
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* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2011-01-189-56/+44
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-01-178-45/+33
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| | * force objectId to UUID.Zero for non-overridden animations in AvatarAnimation ↵dahlia2011-01-171-1/+4
| | | | | | | | | | | | packet
| | * minor: resolve some mono compiler warningsJustin Clark-Casey (justincc)2011-01-182-2/+2
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| | * Prune some of the excess logging for client logins.Justin Clark-Casey (justincc)2011-01-185-10/+10
| | | | | | | | | | | | Didn't touch the appearance related stuff.
| | * refactor: remove redundant null checksJustin Clark-Casey (justincc)2011-01-171-30/+15
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| | * Fix UnackedBytes client stack statistic as seen in "show queues"Justin Clark-Casey (justincc)2011-01-172-3/+3
| | | | | | | | | | | | Bytes were being wrongly added again on a resend
| * | Removed the call to sceneViewer.Reset upon MakeRoot and ChildAgentUpdate, ↵Diva Canto2011-01-171-8/+0
| |/ | | | | | | because Reset hangs for a long time waiting for the lock. That is a problem in itself -- that long holding of the lock by some thread -- but let's just avoid it altogether.
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-01-171-2/+0
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| | * objectId in AvatarAnimation packet should be UUID.Zero for non-overridden ↵dahlia2011-01-171-2/+0
| | | | | | | | | | | | animations
| * | Revert "DEBUG DEBUG DEBUG"Diva Canto2011-01-171-4/+0
| |/ | | | | | | This reverts commit 59c2cd04ba056b85eb4873e472b95826a1cc13b5.
| * DEBUG DEBUG DEBUGDiva Canto2011-01-171-0/+4
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| * Protect World Map module, RequestMapItemsAsync, from badly formed URLs.Diva Canto2011-01-171-1/+11
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* | Change gesture activation to not quash any other flagsMelanie2011-01-181-3/+3
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* Fix slam bits being lost when editing perms in prim inventoryMelanie2011-01-141-1/+0
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* Dont' trust the viewer! Fix a permission slam error caused by trustingMelanie2011-01-122-1/+6
| | | | the viewer too much.
* Fix direct item give permissionsMelanie2011-01-125-23/+73
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* Use ToString() rather than a cast (more robust)Melanie2011-01-121-1/+1
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* Partial permissions fix for boxed items.Melanie2011-01-122-0/+17
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* Fix god mode perms adjustmentMelanie2011-01-121-0/+2
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* Added more debug messages under the -verbose option.Diva Canto2011-01-081-2/+6
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* Added a -v|verbose option to save iar.Diva Canto2011-01-082-1/+9
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* Fixes the issue of hung archives. Problem was with SceneObjectSerializer.Diva Canto2011-01-082-1/+13
| | | | Also fixes a buglet in scene load xml command, where it was given the wrong argument index for filename.
* Try to fix a IAR problem reported by nebadon, where save iar seems stuck ↵Diva Canto2011-01-071-0/+4
| | | | forever.
* Minor additional debug message.Diva Canto2011-01-071-0/+2
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* Make HG map search consistent with new syntax for link-region, i.e. ↵Diva Canto2011-01-071-1/+1
| | | | http://foo.org. Old syntax (foo.org) is still supported, but has surprising results when ppl search again, because internally the HG link names start with http.
* A bit more frugal on the caller side of closing agents, now that the ↵Diva Canto2011-01-071-16/+20
| | | | receiving end is async. No need for so much concurrency.
* Spawn a threadlet upon receiving requests to close agents. The operation may ↵Diva Canto2011-01-071-1/+4
| | | | take too long, and we don't need to keep the caller waiting.
* Deal with possibly un-initialized scripts in object transfers. Mantis #5310Diva Canto2011-01-061-1/+4
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* Map search: changed the flag sent to the client. It was 2 (???), now it's 0. ↵Diva Canto2011-01-061-3/+3
| | | | This makes HG map tiles work on map search -- a longstanding annoyance. My map search tests were all ok, but since I don't understand these flag values, this may break something related to map search.
* HG bug fix. Must wait for client's UDP contact before getting scene presence.Diva Canto2011-01-061-4/+11
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-01-051-2/+1
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| * Make the default for the very verbose XMLRPC groups debug setting false ↵Justin Clark-Casey (justincc)2011-01-041-2/+1
| | | | | | | | rather than true!
* | Commented a verbose Debug message in LLUDPServer that got uncommented at ↵Diva Canto2011-01-051-1/+1
|/ | | | some point.
* Note to self: try to make only 3 things at the same time.Diva Canto2011-01-041-1/+1
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* Guard against null Animator.Diva Canto2011-01-041-1/+2
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* Add permissions hooks for object transfersMelanie2011-01-031-4/+57
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* Allow cross-scope friendships to work, and also allow other cross scope nameMelanie2011-01-033-3/+3
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* Fix child agent scopingMelanie2011-01-031-4/+4
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* Fix scoping for prim region crossingsMelanie2011-01-032-2/+2
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* Implement Scope ID lookup on GetLandData. Stacked regions were not handledMelanie2011-01-034-39/+42
| | | | properly
* Fix up a prior fix (refix the fixed fix :)Melanie2010-12-301-1/+1
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