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* * minor: tiny tweak just to trigger another panda buildJustin Clarke Casey2009-06-051-1/+1
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* * A bug fix for the last mantis 3741 bugfixJustin Clarke Casey2009-06-051-10/+7
| | | | | | * Hopefully now, the nre should not occur and the lock should be correctly unlocked during the initial save oar process
* * A further fix for mantis 3641 (oar saves do not complete)Justin Clarke Casey2009-06-051-12/+15
| | | | | | | | * For some reason, if a null was recieved (indicating a missing asset), the code had stopped passing that on to the waiting lock, resulting in a perpetual freeze * This change passes the null on correctly * Many thanks to thomax for being insistent in presenting his analysis of the problem :)
* * refactor: split out part xml writing in SceneObjectSerializerJustin Clarke Casey2009-06-051-2/+7
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* * Fix problem where known missing assets would stop save oar ever completingJustin Clarke Casey2009-06-051-1/+3
| | | | | | | | | * Issue was that region server was silently dropping an XmlException caused by trying to deserialize the blank asset service response * So make asset service return http status NOT FOUND rather than OK in accordance with REST * and interpret this correctly in the async response so that a null object is sent back * This means that this fix won't be active until both region simulator and server reach this revision
* * Add oar saving timeoutJustin Clarke Casey2009-06-053-2/+128
| | | | | | | | | * If an oar save fails to get responses to all asset requests to the asset service then timeout after 60 seconds * Timeout executes abort, since missing assets in an OAR seems bad * This means that oar saves won't permanently hang and instead can be retried if something goes wrong with the asset service * This is not a solution to mantis 3714. Hopefully a fix will be along shortly since I can now consistently reproduce that problem
* Thank you, thomax, for a patch to provide finer-grained access control toMelanie Thielker2009-06-056-4/+102
| | | | | | | scripting. Fixes Mantis #2862
* * Restructured Scenes Tests to follow (what I conceive of as being) current ↵lbsa712009-06-055-0/+0
| | | | directory standards. (pt 1 - thank you, svn. not.)
* Committing mcortez's FlotsamAssetCache after several positive reviews.Melanie Thielker2009-06-051-0/+438
| | | | | | Thank you, mcortez!
* Changed a comment to reflect changes in config.diva2009-06-041-1/+1
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* Comment out unused variables / private fields to avoid compiler warnings.Jeff Ames2009-06-043-6/+4
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* Comment out unused private functions to avoid compiler warnings.Jeff Ames2009-06-041-7/+8
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* Fix comparison of UUID with null.Jeff Ames2009-06-041-1/+1
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* Add copyright headers.Jeff Ames2009-06-041-9/+27
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* Update svn properties.Jeff Ames2009-06-041-382/+382
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* * Making sure we fail a bit earlier if we have no AssetServicelbsa712009-06-031-0/+7
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* From: Chris Yeoh <yeohc@au1.ibm.com>Dr Scofield2009-06-035-0/+113
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch adds oar file date and time (UTC) meta data to an oar file when it is created. It also adds a unique ID, though this id does not in anyway identify the machine that the oar file was created on. When an oar file with this meta data is loaded this extra information is saved with the region settings and available via LSL through: - osLoadedCreationDate() - osLoadedCreationTime() - osLoadedCreationID() If there is no meta data these fields will be blank. Subsequent oar file loads will erase the information for the previous oar file load. Persistence has only been implemented for MySQL, the other backends need updating. Overall this allows us to much more easily identify the specific version of software that clients are using. Its very straightforward to edit the oar file to change the ID string to be something more human friendly. Included in the patch is a new file OpenSim/Data/MySQL/Resources/030_RegionStore.sql required for the MySQL DB migration. btw I had a chat with justincc about this a few weeks ago since he wrote the oar file import/export and he sounded happy to accept something that included date/time information but didn't want anything that would silently leak private information like machine names.
* From: Chris Yeoh <yeohc@au1.ibm.com>Dr Scofield2009-06-031-7/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - fixes wild swings in memory usage related to usage of GetDrawStringSize() We've been seeing wild swings in memory usage and a large chunk of memory leak. From analysing this it's pretty clear that the mono garbage collector is rather buggy! When exercised heavily it looks like it frees more than its meant to resulting in crashes. GetDrawStringSize() measures the size in pixels of text. To do this memory for an image is allocated and used to call the GDI text measure functions. Although no reference to the temporary memory for the measuring is kept, it takes quite a while for the mono garbage collector to clean up - so if lots calls to GetDrawStringSize() are made at once there can be a spike in memory usage. If the garbage collector is not fast enough then the GDI layer runs out of memory. It also looks like the garbage collector is not always reclaiming all of the memory. I've attached an OpenSim patch which works around the garbage collector issues. Instead of dynamically allocating memory for measuring text sizes, it serialises (on a per region basis) access to a single block of memory. The effect of this is to be nicer to the garbage collector as it has a lot less work to do, at the cost of some theoretical loss in performance (nothing noticeable with our tests which hit it pretty hard). OpenSim still does leak memory slowly, but it is a lot more stable with this patch. I suspect that either the garbage collector misses bits of freed memory or the GDI/cairo layer leaks a bit each time a texture is created. Thats going to be a lot harder to hunt down, but for reference if someone has OpenSim running on Windows it would be interesting to see if it has the same problem as it would tell us if its a mono/GDI problem or an OpenSim problem.
* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-06-031-2/+5
| | | | | | | | | | | Modify dynamic texture handling so that an explicitly targetted face is not scheduled for immediate expiration. The requirement for precaching explicitly requires these assets to persist. They do however remain temporary. This approach leaves the legacy mode of operation (ALL_SIDES) unchanged in this respect.
* Thank you Imaze Rhiano for a patch that implements Cenome Memory Asset Cache ↵Dahlia Trimble2009-06-032-0/+383
| | | | | | | | (Mantis #3759) See the files: bin/config-include/GridCommon.ini.example and bin/config-include/StandaloneCommon.ini.example to configure and enable this caching method.
* Thanks aduffy70 for Mantis #3762: A patch to fix llGround, llGroundNormal, ↵Dahlia Trimble2009-06-031-42/+80
| | | | and llGroundSlope
* revert r9765 due to too many errors on some compilers. Affects Mantis #3759Dahlia Trimble2009-06-032-382/+0
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* Thank you Imaze Rhiano for a patch that implements Cenome Memory Asset Cache ↵Dahlia Trimble2009-06-022-0/+382
| | | | | | | (Mantis #3759) See the files: bin/config-include/GridCommon.ini.example and bin/config-include/StandaloneCommon.ini.example to configure and enable this caching method.
* Thank you kindly, MattSetzer, for a patch that solves a Mantis:Charles Krinke2009-06-021-2/+16
| | | | | | | | | | This appears to be due to the fact that no asset cache has been configured, possibly as a result of the configuration changes that have been made recently. I've attached a patch to display a message to that effect rather than throwing an error.
* * Pried apart the ODE tests. This fixes mantis #3212lbsa712009-06-021-0/+0
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* * Add simple original xml serialization testJustin Clarke Casey2009-06-022-11/+75
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* Explicitly set the changed status of the prim groups affected in a delinkMelanie Thielker2009-06-021-0/+1
| | | | | | Mantis #2484
* * Allow for lowercase searching in standalone mode, when case sensitiveArthur Valadares2009-06-011-1/+15
| | | | | | | search fails. This allows compability to libOMV bots, that always lowercase region names. * Uncertain if this should/could propagate to grids
* Only save crashes to disk if save_crashes in OpenSim.ini is true (false by ↵Jeff Ames2009-06-011-17/+20
| | | | default).
* * Add simple original sog xml serialization testJustin Clarke Casey2009-06-013-21/+22
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* * minor: change the name of one serialization method to match its counterpartJustin Clarke Casey2009-06-014-7/+131
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* * Fix race condition in save oarJustin Clarke Casey2009-06-014-28/+50
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* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-01408-408/+408
| | | | LICENSE.txt.
* reduce verbosity of sculpt map cache messages to reporting cache failures onlyDahlia Trimble2009-05-311-2/+2
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* Add copyright headers, formatting cleanup, ignore some generated files.Jeff Ames2009-05-3111-89/+305
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* Update svn properties.Jeff Ames2009-05-316-1848/+1848
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* * Adds MRM scripting commands, World.Objects.Create(Vector3 position) and ↵Adam Frisby2009-05-312-0/+22
| | | | World.Objects.Create(Vector3 position, Quaternion rotation). These rez a 'default box' object at the specified coordinates, and return the associated IObject.
* Fix IRCd init check for config sectionMike Mazur2009-05-311-3/+3
| | | | | | | | | The IRCStackModule used Nini.Config.ConfigCollection.Contains() to determine whether the "IRCd" section was present in the config. This ConfigCollection, however, stores an ArrayList of IConfig objects, not strings, so calling Contains("IRCd") always returns false since "IRCd" is a string, not an IConfig object.
* Forgot to add this to my last commit 2 days ago. Async in the HGBroker too.diva2009-05-301-1/+1
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* * Tweaks to /WHO listings.Adam Frisby2009-05-301-9/+23
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* * You are likely to be eaten by a grue.Adam Frisby2009-05-302-61/+162
| | | | | * Enable with [IRCd] Enabled=true (will listen on port 6666).
* * More TweaksAdam Frisby2009-05-303-9/+44
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* * More IRCClientView fiddling. Now implements IClientAPI & IClientCore.Adam Frisby2009-05-303-182/+245
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* * May partially implement a C# IRCd & IRCClientStack.Adam Frisby2009-05-303-0/+1487
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* * Adds World.Audio.* to MRMAdam Frisby2009-05-293-1/+48
| | | | | * This includes methods such as PlaySound which take a Position as an argument, allowing you to trigger sounds arbitrarily across the scene without needing a parent object in the position.
* * Protip: When you click 'make public' in resharper, note to save before ↵Adam Frisby2009-05-291-1/+1
| | | | committing.
* * Implements Sound on Objects for IObject in MRMAdam Frisby2009-05-293-1/+29
| | | | | | * Method: IObject.Sound.Play(UUID sound, double volume) * More feature-packed API to come soon. (I want a World.Sound with arbitrary positioning)
* * Bug fix: Fixes an exception when Scene.RemoveClient is called to remove on aArthur Valadares2009-05-291-117/+117
| | | | | non-existing ScenePresence avatar. Also removed trailing white spaces.
* * refactor: little tweaks to trigger another buildJustin Clarke Casey2009-05-291-4/+15
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* * refactor: Remove redundent prim id attribute on Scene.AddSceneObject()Justin Clarke Casey2009-05-292-9/+4
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