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* * Patch from JHurlimanTeravus Ovares2008-09-2623-205/+147
| | | | | | | | | * Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes..
* DNE code cleanupsMelanie Thielker2008-09-263-102/+82
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* Adds support for the "Running" checkbox and the "Reset" button, as well asMelanie Thielker2008-09-261-0/+44
| | | | | | | ResetScripts In Selection, Set Script to [not] Running In Selection from the tools menu. Allows DNE script reset without a full recompile.
* Pluggable API module (XEngine style) support for DNEMelanie Thielker2008-09-261-7/+14
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* Compiler Connection! One world, one compiler!Melanie Thielker2008-09-2625-47590/+22
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* After the last commit, the old Common assembly was still being loaded.Melanie Thielker2008-09-261-2/+2
| | | | | | | Removing it made DNE scripts crash. Fixed here. Now on to converge the compilers.
* Yay! Common/ is gone! One API is achieved!Melanie Thielker2008-09-269-2949/+22
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* * minor: remove warningsJustin Clarke Casey2008-09-265-16/+12
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* * Apply http://opensimulator.org/mantis/view.php?id=2274Justin Clarke Casey2008-09-261-1/+3
| | | | | | | * Reapply homer's click action implementation, which accidentally got blatted * Thanks tyre
* * refactor: do a tiny bit of cleanupJustin Clarke Casey2008-09-261-40/+46
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* Add per-instance date to DNE to avoid serializing stuff 10 times a second.Melanie Thielker2008-09-267-250/+180
| | | | | | Clode cleanup and removal of commented stuff in ScriptManager.
* * refactor: split out AssetXferUploaderJustin Clarke Casey2008-09-263-285/+312
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* * refactor: split out AgentAssetTransactionsManagerJustin Clarke Casey2008-09-262-192/+227
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* * Implment task inventory item asset update for the old non CAPS transaction ↵Justin Clarke Casey2008-09-264-36/+86
| | | | | | | | | | | system * This means that saving notecards in prim inventories should now work. * Not the nicest code in the world - the transactions system is pretty fugly right now * PLEASE NOTE: Currently, the prim will not repersist until up to 15 seconds after it is unselected. * What we really need is a proper mechanism so that any prim updates still waiting when the simulator is quit are performed before exit.
* And another fileMelanie Thielker2008-09-261-0/+479
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* Pushing the missing fileMelanie Thielker2008-09-261-0/+35
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* Remove all the subclassing complexity and script server interfaces fromMelanie Thielker2008-09-2614-1367/+721
| | | | | | | | DNE and move all of DNE into the DotNetEngine directory. Remove references that would cause the script runtime to load the entire engine + scene into each script appdomain. This might help DNE memory consumption.
* * Wind updates. Still random.. but in 4 directions instead of two!Teravus Ovares2008-09-264-51/+57
| | | | | | | * It seems kind of silly to be building a 256x256 array just to use two 16 float blocks.. but for now the layerdata routine requires it so we'll go along with that. * We only fill a 32x16 area of the 256x256 float array with data. * We use patches 0,0 and 0,1 for the first and second patch to determine the direction and magnitude of the wind.
* Remove interfaces that are no longer used from DNEMelanie Thielker2008-09-263-98/+2
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* Bringing the OSSLPrim back. Prim.Rotation, etc, will now work again.Melanie Thielker2008-09-262-1/+187
| | | | | | As a bonus, the OSSLPrim has now come to XEngine, too!
* Full API convergence. Api is back in LSL_Api.cs and OSSL_Api.cs.Melanie Thielker2008-09-2618-9970/+8389
| | | | | | | | | The binaries are still different, but that is only a small step away now. The OSSLPrim has been removed. This commit will breal all scripts using Prim.Scale(), etc, syntax. It was not secure and will have to be brought back in another form.
* Mantis#2265. Thank you kindly, Idb for a patch that:Charles Krinke2008-09-261-2/+1
| | | | | Implements the LSL function llGetAttached().
* Implement LSL-function llSetClickAction.Homer Horwitz2008-09-252-1/+13
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* Some script engine interface changesMelanie Thielker2008-09-253-6/+27
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* Implement LSL-function llGetRegionAgentCount.Homer Horwitz2008-09-251-2/+1
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* Fix script engine name parsing for DotNetEngine to make that actually workMelanie Thielker2008-09-252-2/+2
| | | | | | Add a reference for Windows builds
* Add an extension to allow registering multiple interfaces of a type withMelanie Thielker2008-09-2510-81/+198
| | | | | | | | | | Scene. Make the script engines check that the engine name in the //Engine:language comment is a valid engine and treat it as a normal comment if it's not. //DotNetEngine: needs to be written as //ScriptEngine.DotNetEngine: now, since that is it's real internal name. //XEngine: still works
* Mantis#2017. Thank you kindly, Tyre, for a patch that solves:Charles Krinke2008-09-254-4/+4
| | | | | | | | | | Check the client dialog box (from top menu) WORLD / REGION ESTATE / REGION tab. The client dialog box seems to have a hard limit of about 32 characters per line available for displaying the region version number. Our regions are sending a string which is greater than the limit, causing the client to wrap the text and look ugly.
* Fixes an exception that is seen on regions running XEngine, where DNEMelanie Thielker2008-09-251-8/+3
| | | | | | tries to stop a script that is not run by it
* * Adds some WindTeravus Ovares2008-09-254-1/+355
| | | | | | | | * A little wind wouldn't hurt anyone, right? This is the 'slightly breezy' setting.. hopefully you won't notice 'much' of a difference. * It turns out the terrain patch routine is similar enough to the wind version that it can be used to hack together a breeze generator with a few mods. * Not much configuration.. yet. You only get breeze updates in the general vicinity of your camera now to keep bandwidth usage down.. and we're not talking about 'much' movement at the moment. * initial version... could use improvement I'm sure.
* fixes a slight copy and paste bug in OGP module.Dr Scofield2008-09-251-1/+1
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* * In Standalone, add a persistant account for the OGP user.Teravus Ovares2008-09-251-4/+50
| | | | | * Gridmode, this has no effect at all.
* CONVERGENCE!!!!!!Melanie Thielker2008-09-257-16443/+8347
| | | | | | | | The entire LSL API is now in the single, shared file OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api_Base.cs This is for both engines. The OSSL function are still separate.
* Convergence is almost complete. This brings the diff between the API to < 10kMelanie Thielker2008-09-2529-1724/+389
| | | | | | | | and makes it use a common set of types in both engine. Fixes the issues with running both engines and HTTP requests / listens / timers etc.. Also fixes a couple of minor Scene issues and a CTB by nullref.
* Mantis#2123. Thank you kindly, Idb for a patch that solves:Charles Krinke2008-09-252-4/+40
| | | | | | | | | Under both DotNetEngine and XEngine, if an agent's UUID is passed as the parameter to llGetObjectMass(), it throws an exception.
* * Remove a message handler Teravus Ovares2008-09-251-4/+16
| | | | | | * Add a more specific error handler for when we're unable to pull the OGP state * rez_avatar/derez ?
* Add a module selection option for the MapImage Module as wellMelanie Thielker2008-09-241-0/+6
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* Correct a capitalization errorMelanie Thielker2008-09-241-1/+1
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* Add WorldMapModule = "name" to OpenSim.ini. Default is "WorldMap".Melanie Thielker2008-09-241-0/+9
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* Add persistence of active gestures. This needs an UGAIM update to work.Homer Horwitz2008-09-241-0/+30
| | | | | | | | | Active gestures are sent as part of the login-response. Added fetchActiveGestures to SQLite and MySQL; added an empty one for MSSQL and NHibernate. Using the empty ones won't cause errors, but doesn't provide persistence either, of course.
* Rename lots of stuff in DNE to reduce source code differences in theMelanie Thielker2008-09-248-295/+376
| | | | | | | LSL implementation files. Rename lots of stuff in XEngine for the same reason. Move methods between interfaces. Just refactor stuff.
* cleanups, fixing REST appearance services.Dr Scofield2008-09-241-2/+0
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* Mantis #2250Melanie Thielker2008-09-241-1/+1
| | | | | | Make ambiguous implicit conversion from LSLInteger to uint explicit
* Decouple AsyncCommands from XEngine and the script instance. MakeMelanie Thielker2008-09-248-102/+113
| | | | | | | | all methods needed outside the API ststic. Async command processing is now wholly internal to the API. This sets the stage for the next convergence step.
* Update svn properties, formatting cleanup.Jeff Ames2008-09-235-13/+13
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* leyla found a capitalization error in one of the OGP messages. Thanks leyla!Teravus Ovares2008-09-231-1/+1
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* Add the missing fileMelanie Thielker2008-09-231-2/+2
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* Refactor BuiltIn_Commands_BaseClass to ScriptBaseClass to ease the laterMelanie Thielker2008-09-233-214/+214
| | | | | | code merging and transition to Shared/
* Remove some debug outputMelanie Thielker2008-09-231-3/+0
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* Switches the direct event postings in the API file over to the Shared/Melanie Thielker2008-09-234-56/+131
| | | | | | new style of parameter passing, using the IEventReceiver interface.