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| | * Extend simple PCM add object test to check all countsJustin Clark-Casey (justincc)2011-03-231-0/+11
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| | * Add method doc to the Get*() methods on PrimCountModuleJustin Clark-Casey (justincc)2011-03-231-0/+27
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| | * remove a rogue Console.WriteLine() from the last commit.Justin Clark-Casey (justincc)2011-03-231-1/+0
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| | * Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to ↵Justin Clark-Casey (justincc)2011-03-235-5/+59
| | | | | | | | | | | | | | | | | | | | | listen for that rather than EventManager.OnParcelPrimCountAdd OnParcelPrimCountAdd had the wrong semantics for the PrimCountModule - it was invoked for every entity in the scene, not just new ones, which would screw up the untainted count. Extend automated test for this scenario.
| | * Add an initial confidence-building TestAddObject() for prim counts.Justin Clark-Casey (justincc)2011-03-224-25/+115
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| | * On initial setup, include estate and regions names in questions to make it ↵Justin Clark-Casey (justincc)2011-03-212-5/+7
| | | | | | | | | | | | clearer what they relate to.
| | * In initial setup, stop a user being able to create a new estate with the ↵Justin Clark-Casey (justincc)2011-03-211-14/+31
| | | | | | | | | | | | same name as an existing estate.
| | * On initial opensim setup, don't ask the user whether they want to join an ↵Justin Clark-Casey (justincc)2011-03-211-39/+63
| | | | | | | | | | | | existing opensim estate when there aren't any. Proceed directly to estate setup instead.
| | * refactor: use EstateDataService property directly instead of loading it into ↵Justin Clark-Casey (justincc)2011-03-211-12/+7
| | | | | | | | | | | | a local variable
| | * minor: slightly adjust previous method doc.Justin Clark-Casey (justincc)2011-03-212-2/+2
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| | * add method doc to IEstateDataService and IEstateDataStore interfacesJustin Clark-Casey (justincc)2011-03-212-2/+90
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| | * On initial region registration, if the user chooses the option to make the ↵Justin Clark-Casey (justincc)2011-03-213-1/+40
| | | | | | | | | | | | region part of an existing estate, then list the existing region names.
| * | Don't send a windlight profile to clients if windlight is not set forMelanie2011-03-211-2/+2
| |/ | | | | | | | | that region. This should restore normal day and night cycles for regions without WL settings.
* | Upgrade terse to full update on root rotation change. Not entirely sure why, ↵Tom2011-03-271-1/+1
| | | | | | | | but it seems that the terse update causes the first prim to rotate improperly on occasion (only temporary, it's fixed by the full update on deselect, but this will prevent confusion.)
* | Fix issues with UpdateRootRotation and also increase efficiencyTom2011-03-271-7/+8
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* | Add giving lists of items to another primMelanie2011-03-251-0/+8
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* | Switching vivox to https for production useMelanie2011-03-251-11/+11
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* | Remove a spammy debugMelanie2011-03-231-2/+2
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* | Merge branch 'careminster-presence-refactor' of ↵Melanie2011-03-232-5/+55
|\ \ | | | | | | | | | ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
| * \ Merge branch 'careminster-presence-refactor' of ↵Kitto Flora2011-03-2277-2055/+2985
| |\ \ | | | | | | | | | | | | ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
| * \ \ Merge branch 'careminster-presence-refactor' of ↵Kitto Flora2011-02-044-5/+9
| |\ \ \ | | | | | | | | | | | | | | | ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
| * | | | Corrections for Avatar Auto-pilot target; add llStopMoveToTarget() for ↵Kitto Flora2011-02-042-5/+55
| | | | | | | | | | | | | | | | | | | | Avatar-attached.
* | | | | Fudge the group join permissions for god user in god mode. Allows to joinMelanie2011-03-231-0/+14
| | | | | | | | | | | | | | | | | | | | every group without an invite.
* | | | | Remove the forced landmark and home poermissions because they are now in theMelanie2011-03-231-5/+0
| | | | | | | | | | | | | | | | | | | | database
* | | | | Raise the position for lures by 2m to prevent the target avatar getting stuckMelanie2011-03-231-1/+1
| |_|/ / |/| | | | | | | | | | | in a prim.
* | | | Add some more fields to Estate settings and make them work.Melanie2011-03-222-3/+20
| | | | | | | | | | | | | | | | | | | | Run alter table estate_settings add column AllowLandmark tinyint not null default 1, add column AllowParcelChanges tinyint not null default 1, add column AllowSetHome tinyint not null default 1; to make this work.
* | | | Merge branch 'careminster-presence-refactor' of ↵Tom2011-03-214-9/+17
|\ \ \ \ | | | | | | | | | | | | | | | ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
| * \ \ \ Merge branch 'master' into careminster-presence-refactorMelanie2011-03-213-7/+7
| |\ \ \ \ | | | |_|/ | | |/| |
| | * | | Thanks Kevin Cozens for a patch that:BlueWall2011-03-172-5/+5
| | | | | | | | | | | | | | | | | | | | Fixes several spelling mistakes
| | * | | When setting media on a prim values, use generic object permissions instead ↵Justin Clark-Casey (justincc)2011-03-141-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | of media permissions. Media permissions are just meant to be checked when we want to know if a user should be shown the navigation bar or allowed to navigate. It should not be checked when we're setting the media up. This bug was preventing a user from ever setting any more values if they had unchecked the owner settings.
| * | | | Don't send a windlight profile to clients if windlight is not set forMelanie2011-03-211-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | that region. This should restore normal day and night cycles for regions without WL settings.
| * | | | Revert "Switch Vivox voice module to https"Melanie2011-03-181-11/+11
| | | | | | | | | | | | | | | | | | | | This reverts commit a8096b52cd28fbc18e115faa7fafd35899882673.
| * | | | Switch Vivox voice module to httpsMelanie2011-03-181-11/+11
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| * | | | Prevent god users from being stopped logging into a regionMelanie2011-03-161-0/+8
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* | | | | Since we've plugged the leak, now increase URLs to 5000 since the limit is ↵Tom2011-03-211-1/+1
|/ / / / | | | | | | | | | | | | being hit in several sims
* | | | Merge branch 'master' into careminster-presence-refactorMelanie2011-03-146-135/+276
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| * | | factor inventory file loading into its own methodJustin Clark-Casey (justincc)2011-03-121-57/+80
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| * | | factor out iar asset load code into its own methodJustin Clark-Casey (justincc)2011-03-121-29/+40
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| * | | refactor: make boolean load indicators on load iars instance fieldsJustin Clark-Casey (justincc)2011-03-121-8/+11
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| * | | introduce iar load checks which make sure archive.xml comes first, then ↵Justin Clark-Casey (justincc)2011-03-121-1/+32
| | | | | | | | | | | | | | | | | | | | | | | | inventory nodes, then assets this is necessary for correct loading. "save iar" always saves in this order so there shouldn't be any problems - these checks are to give better feedback to other systems that may construct IARs.
| * | | Change how map blocks are encoded to make map searchMic Bowman2011-03-101-2/+4
| | | | | | | | | | | | | | | | work with viewer 2.
| * | | Add test for simple case where creator account with appropriate uuid exists ↵Justin Clark-Casey (justincc)2011-03-101-0/+32
| | | | | | | | | | | | | | | | on the target system for an iar load
| * | | refactor: rename test user account fieldsJustin Clark-Casey (justincc)2011-03-103-35/+35
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| * | | factor out common scene setup code in InventoryArchiveTestCaseJustin Clark-Casey (justincc)2011-03-102-41/+33
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| * | | extend TestLoadIarV0_1AbsentCreator() to check serialized object CreatorId ↵Justin Clark-Casey (justincc)2011-03-101-0/+6
| | | | | | | | | | | | | | | | as well
| * | | re-enable item.CreatorId check in TestLoadIarV0_1AbsentCreator()Justin Clark-Casey (justincc)2011-03-102-5/+6
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| * | | For objects loaded from an IAR, make sure the CreatorID points towards the ↵Justin Clark-Casey (justincc)2011-03-103-10/+48
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | OSP resolved ID if newer CreationData is not present. This should resolve issues where the creator for rezzed objects was being shown as "Unknown user" where previous behaviour was to show the OSP resolved account. This is being done by parsing the serialized objects and updating the CreatorID if no CreationData exists. This operation might be expensive for sculpties where the sculpt texture is inlined with the object data. Will just have to see. This relies on the IAR streaming inventory data before asset data (as is currently the case). Will need to introduce more stringent checks for file order on loading (much like JAR zips must start with the manifest file). This is for IAR loading only. Tests updated to check this behaviour.
| * | | When setting up default iar for testing, use iar archiving code rather than ↵Justin Clark-Casey (justincc)2011-03-103-13/+17
| | | | | | | | | | | | | | | | constructing the tar manually
* | | | Merge branch 'master' into careminster-presence-refactorMelanie2011-03-1029-659/+835
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| * | | Change existing users load iar test so that it fulfills it's original ↵Justin Clark-Casey (justincc)2011-03-102-11/+15
| | | | | | | | | | | | | | | | | | | | | | | | intention (i.e. OSPA resolution, which is still active). Will need to write a separate test for the simplest case where creator accounts with appropriate uuids exist on iar load.