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* Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)2010-09-076-42/+58
| | | | | | | | | | Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
* Add test that checks correct persistence when an unlink is quickly followed ↵Justin Clark-Casey (justincc)2010-09-061-9/+40
| | | | | | by deletion of a linked part This test is temporarily not running since it currently fails due to a bug in this area
* Make console backup command do a forced backup rather than non-forcedJustin Clark-Casey (justincc)2010-09-064-8/+3
| | | | Remove no-arg backup method for simplicity as it only make sense to call non-forced backup internally
* extend TestNewSceneObjectLinkPersistence() to check for presence of non-root ↵Justin Clark-Casey (justincc)2010-09-061-2/+3
| | | | linked prim
* Add test to check persistence of newly added pre-linked objectsJustin Clark-Casey (justincc)2010-09-067-21/+78
| | | | | Added a MockRegionDataPlugin to do in-memory persistence for tests since adding this to OpenSim.Data.Null.NullDataStore doesn't seem appropriate NullDataStore can do nothing because OpenSim only ever retrieve region objects from the database on startup. Adding an in-memory store here would be unecessary overhead.
* Reflect the ParcelPropertiesUpdateRequest into Scene.EventManager, becauseMelanie Thielker2010-09-062-4/+36
| | | | modules need to see it (Search!) even if it comes in via CAPS
* Add missing IDwellModule interfaceMelanie2010-09-051-0/+37
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* Remove "Dwell" support from core and replace it with calls to methodsMelanie Thielker2010-09-053-15/+11
| | | | on IDwellModule
* Logout the presence if client IP verification fails.Diva Canto2010-09-041-0/+2
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* Move code that allows llGiveInvetory() to move item into appropriate system ↵Justin Clark-Casey (justincc)2010-09-047-68/+45
| | | | | | | folder up from connectors into Scene.Inventory.cs This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors. Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway.
* Create Scene.Inventory.cs.AddInventoryItem(InventoryItemBase item)Justin Clark-Casey (justincc)2010-09-043-14/+33
| | | | The agentID in AddInventoryItem(UUID agentID, InventoryItemBase item) is redundant since it's contained in item.Owner, and it doesn't make sense for agentID != item.Owner, hence the method is deprecated.
* minor: remove mono compiler warningsJustin Clark-Casey (justincc)2010-09-031-1/+1
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* minor: remove mono compiler warningsJustin Clark-Casey (justincc)2010-09-033-8/+8
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-09-033-3/+3
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| * Fix an issue with rezzing scripted objects.Melanie Thielker2010-09-031-2/+2
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| * Remove commented code and the comment, as the change has proven outMelanie Thielker2010-09-021-3/+0
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| * Experimentally comment the sending of unbaked avatarsMelanie Thielker2010-09-021-1/+3
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| * Show when appearance is sent to an avatar to help track down failureMelanie Thielker2010-09-021-0/+1
| | | | | | | | \to display avatars
* | llRot2Euler TestsMicheil Merlin2010-09-031-0/+30
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* refactor: move SOG.AttachToAgent() into AttachmentsModuleJustin Clark-Casey (justincc)2010-09-012-78/+74
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-09-014-4/+4
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| * Adjust the "Magic numbers" we use because we can't reference the actualMelanie Thielker2010-08-314-4/+4
| | | | | | | | script state enum to reflect recent changes.
* | refactor: change AttachmentsModule.AttachObject to use sp.GetAttachments ↵Justin Clark-Casey (justincc)2010-08-311-9/+5
| | | | | | | | rather than filter sp.Attachments list directly
* | Add ScenePresence.GetAttachments(uint attachmentPoint)Justin Clark-Casey (justincc)2010-08-311-0/+21
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* | reinsert functionality to debug log more levels of incoming and outgoing ↵Justin Clark-Casey (justincc)2010-08-313-11/+50
|/ | | | | | | client protocol packets These levels correspond to packets that one isn't usually interested in when debugging (e.g. regular outgoing SimStats packets) This is equivalent to what we had a year ago before it was removed. It's extremely crude since it doesn't allow one to pick individual clients or packets. However, it can still be useful when debugging packet race conditions.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-08-307-187/+166
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| * Implements parcel media setting persistence and packet / CAPS handlingJonathan Freedman2010-08-307-187/+166
| | | | | | | | | | | | properly for the new media settings. Signed-off-by: Melanie <melanie@t-data.com>
* | Report exception message as well as stack trace if a region fails to ↵Justin Clark-Casey (justincc)2010-08-301-1/+3
|/ | | | register with the grid service in grid mode
* Replace hardcoded 0 with KickFlags provided by the client.Justin Clark-Casey (justincc)2010-08-281-1/+1
| | | | This finally completes http://opensimulator.org/mantis/view.php?id=4356 where this change had been accidentally removed. Thanks Revolution.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-08-281-0/+9
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| * Addresses mantis #4991 -- HG between two regions with the same map ↵Diva Canto2010-08-271-0/+9
| | | | | | | | coordinates fails with no warning
* | very minor log message and var name tweaking for iar savingJustin Clark-Casey (justincc)2010-08-282-5/+8
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* Improve liveness by operating on list copies of SOG.Children where appropriateJustin Clark-Casey (justincc)2010-08-289-371/+384
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* minor: reduce log chattiness of "load iar" for IARs with lots of foldersJustin Clark-Casey (justincc)2010-08-271-1/+1
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* allow inventory path specified in "load iar" to start with a / (e.g. ↵Justin Clark-Casey (justincc)2010-08-272-1/+33
| | | | /Objects is now valid where it wasn't before)
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-08-272-13/+40
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-08-2614-131/+193
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| | * More on mantis #4985Diva Canto2010-08-261-6/+14
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| | * Addresses mantis #4985 -- exceptions in DataSnapshotDiva Canto2010-08-261-7/+23
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| * | Send a null result search packet when no results are passsed inMelanie2010-08-261-1/+4
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* | | refactor: Make IAR tests set up standard iar for loadingJustin Clark-Casey (justincc)2010-08-271-44/+60
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-08-261-3/+12
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| * | Addresses mantis #4984 -- Datasnapshot exceptions.Diva Canto2010-08-261-3/+12
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* | minor: remove mono compiler warningJustin Clark-Casey (justincc)2010-08-261-3/+4
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* | refactor: Move Scene.Inventory.UpdateKnownItem() into Attachments module ↵Justin Clark-Casey (justincc)2010-08-262-49/+58
| | | | | | | | since this appears to relate solely to attachments
* | refactor: break out attachment position change code in ↵Justin Clark-Casey (justincc)2010-08-263-25/+41
| | | | | | | | | | | | Scene.UpdatePrimPosition() and move into AttachmentsModule This allows region modules to change attachment positions.
* | minor: change log message from info to debugJustin Clark-Casey (justincc)2010-08-261-1/+1
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* | Remove mono compiler warningsJustin Clark-Casey (justincc)2010-08-267-36/+7
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* | Reinstate kill record check that prevents an entity update being sent to a ↵Justin Clark-Casey (justincc)2010-08-261-1/+19
| | | | | | | | | | | | | | client after it has been told that the entity has been deleted. On Linden Lab clients and some derivatives, receiving an entity update after an entity deletion notice results in an undeleteable prim that disappears upon client relog. This check was dropped in 0.7 for unknown reasons but renewed testing demonstrates that queued updates can still be present after a scene object has been deleted.
* | Use SOP.ParentGroup in Prioritizer instead of Scene.GetGroupByPrim()Justin Clark-Casey (justincc)2010-08-261-2/+16
|/ | | | By the time a scheduled update is triggered, a sog may have been removed from the scene. This change prevents NullReferenceExceptions in these situations.