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* * minor: slightly simplify code in setting up the default configurationJustin Clarke Casey2008-10-031-34/+29
| | | | | | * we appear to both setup a default configuration and provude identical defaults when we later try to read the values - this is probably not really necessary
* * oops, fix build break.Justin Clarke Casey2008-10-034-38/+81
| | | | | | * refactoring
* * Put in some infrastructure to allow tweaking of packet queue throttle ↵Justin Clarke Casey2008-10-039-22/+158
| | | | | | | | values for the total throttle (the one that throttles all packet output) * Not complete yet
* Cause objects to be removed from the database when they go temp or getMelanie Thielker2008-10-032-1/+17
| | | | | | attached. Also make sure that parcel prim counts get updated
* * refactor: make shutdown a template method in the same manner as startup, ↵Justin Clarke Casey2008-10-031-3/+1
| | | | for consistency's sake
* * oops, fix region startup to be in the correct sequence (though it appeared ↵Justin Clarke Casey2008-10-031-2/+2
| | | | to work anyway)
* Implement temp-on-rez objecte really being temporaryMelanie Thielker2008-10-033-6/+49
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* * refactor: make startup a template methodJustin Clarke Casey2008-10-033-6/+7
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* This changeset changes the way chat from client is routed: Dr Scofield2008-10-039-177/+209
| | | | | | | | | | | | | | | | | | | | | | | | | | | old way: each region module interested in chat from client had to - subscribe to scene.EventManager.OnNewClient - then in its OnNewClient delegate it would subscribe to client.OnChatFromViewer to capture chat messages coming new way: ChatModule is the only region module that uses the "old way" approach but is now forwarding all client chat via scene.EventManager.OnChatFromClient - each region module interested in chat from client now only subscribes to scene.EventManager.OnChatFromClient this not only simplifies code, but also allows us to substitute ChatModule with derived classes (ConciergeModule is going to be one example). Also, this changeset changes ChatFromViewer to ChatFromClient as it doesn't necessarily have to be a viewer that is a chat source. i've taken great care to only comment out those OnNewClient delegates that were only used for getting at the client chat --- hope it's not breaking anything.
* * minor: remove warnings (the code cleaners strike again)Justin Clarke Casey2008-10-034-10/+7
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* Prevent attachments to be persisted in the destination region when theMelanie Thielker2008-10-034-5/+17
| | | | | | avatar is not present there.
* Mantis #1360Melanie Thielker2008-10-036-10/+43
| | | | | | | Thank you, idb, for a patch to implement the packet and plumbing for the material settings.
* * EventQueueGet is now working.Teravus Ovares2008-10-034-17/+170
| | | | | | | | * Switched it on by default * Updated OpenSim.ini.example to reflect this * Caught a UDP Server issue that occurs when the network pipe is saturated * Still experimental :D
* Reintroduces the discovery mechanism to use llRequestSimulatorData("", 128)Melanie Thielker2008-10-037-15/+45
| | | | | | | Causes the dataserver event to return "OpenSim" when running on OpenSim. Requires ThreatLevel to be "High" or above to function.
* Plumb in the start parameter in DNEMelanie Thielker2008-10-032-1/+11
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* Attempt to prevent attached prims from being persisted. Attachments withMelanie Thielker2008-10-031-1/+1
| | | | | | | invisiprim refresh scripts get sent to the database and remain there when the agent logs out. This tries to prevent that.
* Mantis#2307. Thank you kindly, Godfrey for a patch that solves:Charles Krinke2008-10-031-11/+7
| | | | | | | | | | | In Second Life's implementation of llParseString2List(), all spacer strings which occur within the source string are included in the resulting list. In OpenSim's implementation, any spacers occurring at the beginning of the string are discarded; furthermore, if multiple spacers occur between non-spacer elements, or at the end of the source string, only the first spacer is added to the resulting list; the remainder are discarded.
* Mantis #2317Melanie Thielker2008-10-034-3/+20
| | | | | | | | Thank you, fusspawn, for an implementation of osGetSimulatorVersion. This patch removes the llRequestSimulatorData(..., 128) hack and implements the functionality as an osFunction.
* Mantis #2282.Homer Horwitz2008-10-021-1/+1
| | | | | | Thanks tglion for the necessary info to solve an ArgumentOutOfRangeException during region start.
* Added the first version of the MapSearchModule, which allows you to search forHomer Horwitz2008-10-021-0/+119
| | | | | | | | | regions in the in-world map. It currently only returns the first region that matches the search string; in a future version it will return more search results. Note: File added; run runprebuild.
* - Fixed a small off by one error in sending MapBlocksHomer Horwitz2008-10-021-1/+1
| | | | | | - Removed MapBlockData.Flags; it isn't used anywhere (maybe MapBlockData.RegionFlags replaced it?)
* Square hollow size in cylinder meshes were a little too small - fixed.Dahlia Trimble2008-10-021-0/+2
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* - Added SendScriptTeleportRequest to IClientView and classes implementing it.Homer Horwitz2008-10-014-2/+31
| | | | | | - Implemented llMapDestination.
* * minor: oh, and comment out the now unused logger as wellJustin Clarke Casey2008-10-011-2/+2
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* * minor: Comment out temporarily statistical counter I accidentally left in ↵Justin Clarke Casey2008-10-011-1/+1
| | | | from the last commit
* * Try bumping packet resend timeout up to 2 seconds instead of 1Justin Clarke Casey2008-10-011-9/+22
| | | | | | | | * This actually probably doesn't make a huge difference. We still end up resending a massive number of packets in quite a few situations, but it's not easy to consistently reproduce this. * Might really need some throttling of packet send to the client on the OpenSim end.
* * refactor: rename interface to put standard I prefix in frontJustin Clarke Casey2008-10-013-5/+5
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* * Fix bug in LLPacketHandler where the tickcount when a packet was ↵Justin Clarke Casey2008-10-012-9/+21
| | | | | | | | approximately sent was not being stored in the ack record * This meant that acks were being sent out every 250ms when the ack timer fired, rather than when they had actually aged past m_ResendTimeout
* a little (incomplete) hackery in the IRC module to allow run-time connection ↵Dahlia Trimble2008-10-011-11/+74
| | | | changes
* Added functions to find prims by nameJohan Berntsson2008-10-012-0/+37
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* * Fixed a mangled Seed caps handler definition on login to region in ↵Teravus Ovares2008-10-012-13/+127
| | | | | | | | standalone where port wasn't the http port. * Removed spurious warning message * More debug in EventQueueGet Module to figure out why we're loosing the handlers.
* * Replacing Net.HttpListener with HttpServer. Teravus Ovares2008-09-301-9/+10
| | | | | | | | * This is a HUGE update.. and should be considered fraut with peril. * SSL Mode isn't available *yet* but I'll work on that next. * DrScofld is still working on a radical new thread pump scheme for this which will be implemented soon. * This could break the Build! This could break your Grid!
* initial version of a meeting concierge module.Dr Scofield2008-09-301-0/+213
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* - a couple of minor code cleanups in RestInventoryServicesDr Scofield2008-09-303-58/+71
| | | | | | | - cleanups and more comments in ChatModule and IRCBridgeModule - adding Name support in ScenePresence
* And one more. lThat should make all scripts start for everyoneMelanie Thielker2008-09-301-1/+1
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* Add two more default script engine paramsMelanie Thielker2008-09-302-2/+2
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* Add the default script engine to the script creation from archive loadingMelanie Thielker2008-09-301-1/+1
| | | | | | to make scripts loaded from oar start
* * Fixed minor issue while building: If you do a raytraced object placement ↵Adam Frisby2008-09-301-0/+4
| | | | | | | and a target isn't found, the object is rezzed at 0,0,0 - instead now it will place according to the position sent by the client. * We may instead want to abort and send a "Cannot Rez Here" message?
* Allow create-region to load files from arbitrary locationsMelanie Thielker2008-09-301-1/+6
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* * Get the code up to speed with my -#dev e-mail example. (uncomment out ↵Teravus Ovares2008-09-301-1/+11
| | | | lines 227 - 235 to test.
* Update svn properties, minor formatting cleanup.Jeff Ames2008-09-302-7/+3
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* Mantis#2300. Thank you kindly, Idb for a patch that solves:Charles Krinke2008-09-303-32/+33
| | | | | | | | | A number of the deprecated functions had missing parameters causing compile errors. These included: llSound, llMakeExplosion, llMakeFountain, llMakeSmoke, llMakeFire, llPointAt, llXorBase64Strings, llSetPrimURL
* Mantis#2299. Thank you kindly, Idb for a patch that:Charles Krinke2008-09-293-12/+20
| | | | | | | | | | OS/SL script conformance, implement llSoundPreload and llRemoteLoadScript to behave as in SL. In SL llSoundPreload appears to do nothing. In OS llRemoteLoadScript shouts an error when invoked "Deprecated. Please use llRemoteLoadScriptPin instead."
* * minor: forgot this small tidy in the last checkinJustin Clarke Casey2008-09-291-2/+1
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* * minor: tidy up async sog deleterJustin Clarke Casey2008-09-291-19/+18
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* * minor: remove warningJustin Clarke Casey2008-09-291-5/+5
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* * refactor: move asynchronous scene object deletion to inventory queueing ↵Justin Clarke Casey2008-09-293-83/+165
| | | | out to a separate class
* ApplyImpulse now forwards impulse in both local and global modes.Dahlia Trimble2008-09-291-6/+3
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* From: rob smart (smartrob@uk.ibm.com)Dr Scofield2008-09-291-6/+22
| | | | | | minor fixes to osParseJSON.
* * Fix http://opensimulator.org/mantis/view.php?id=2189 for real this timeJustin Clarke Casey2008-09-291-1/+8
| | | | | | * Ignore any exception encountered during shutdown rather than aborting the quit command