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* Apply patch to stop failure of llParcelMediaCommandList() on group deeded landJustin Clark-Casey (justincc)2009-11-271-8/+9
| | | | See http://opensimulator.org/mantis/view.php?id=3999
* remove stringent content type checking to make it easier to load oars ↵Justin Clark-Casey (justincc)2009-11-271-2/+5
| | | | directly from urls
* minor: make irc bridge logging less verbose if it isn't actually enabledJustin Clark-Casey (justincc)2009-11-271-4/+5
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* Reset update flag when a SOG is deleted. This fixes llDie();Melanie2009-11-271-0/+1
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* Make llDie virtual, since it's functionality is engine specificMelanie2009-11-271-1/+1
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* Merge branch 'master' of ssh://MyConnection/var/git/opensimTeravus Ovares (Dan Olivares)2009-11-2624-447/+337
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| * Added osGetRegionStats() function, to return a number of sim statisticsJeff Lee2009-11-261-1/+8
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| * Added osGetRegionStats() function, to return a number of sim statisticsJeff Lee2009-11-267-0/+61
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| * Fix a small bug. Trusted script crossings now work againMelanie2009-11-261-1/+1
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2009-11-266-9/+34
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| | * minor: reduce region ready logging verbosityJustin Clark-Casey (justincc)2009-11-261-5/+4
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| | * Resolve issue where an iar load fails to preserve original item creatorsJustin Clark-Casey (justincc)2009-11-263-2/+17
| | | | | | | | | | | | | | | See http://opensimulator.org/mantis/view.php?id=4394 This change preserves the uuid when a profile is found rather than the ospa
| * | Remove the old (Remoting) region crossing code. Fix the new code toMelanie2009-11-2613-137/+159
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | pass script state and assembly again properly. Reintroduce respecting tht TrustBinaries flag. Changes the interregion protocol! No version bump because it was broken anyway, so with a version mismatch it will simply stay broken, but not crash. Region corssing still doesn't work because there is still monkey business with both rezzed prims being pushed across a border and attached prims when walking across a border. Teleport is untested by may work.
| * | Remove the old remoting-type interregion code for prim/script crossingMelanie2009-11-262-171/+0
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| * | Remove GetAssemblyName and friends from the SE interface. It's now handledMelanie2009-11-265-134/+91
| | | | | | | | | | | | internally
* | | * Fixes a case of d.BodyEnable with IntPtr.Zero passed as the parameter in ↵Teravus Ovares (Dan Olivares)2009-11-261-1/+4
| |/ |/| | | | | linkset where EnableBody was called and the body is immediately disabled. The previous functionality assumed that a body was received in EnableBody but.. in some cases, it wasn't.
* | * Re-enable the AbsolutePosition = AbsolutePosition in the LSL_Api in the ↵Teravus Ovares (Dan Olivares)2009-11-261-0/+12
| | | | | | | | | | | | | | | | | | SetRot method if the object is not active physical. This is important for scripted rotating doors. without AbsolutePosition = AbsolutePosition, the door won't rotate. It's also important that we do not use AbsolutePosition = AbsolutePosition if the object is active physical because that would cause a complete rebuild of the object which would break vehicles. This is the best of both worlds right now. Doors as child prim should work again so long as you don't check the Physical box. * Thanks talentraspel * Thanks NixNerd * Thanks KittoFlora * Thanks lockd
* | Merge branch 'master' of ssh://MyConnection/var/git/opensimTeravus Ovares (Dan Olivares)2009-11-2512-20/+69
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2009-11-259-15/+64
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| | * minor: add doc to a few parcel methodsJustin Clark-Casey (justincc)2009-11-255-7/+44
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| | * Change chat config code so that enabled = false actually does disable the ↵Justin Clark-Casey (justincc)2009-11-251-2/+3
| | | | | | | | | | | | chat module
| | * minor: remove some mono compiler warnings, add --merge load oar switch to ↵Justin Clark-Casey (justincc)2009-11-253-3/+2
| | | | | | | | | | | | help information
| | * Implement oar mergingJustin Clark-Casey (justincc)2009-11-251-6/+10
| | | | | | | | | | | | | | | | | | | | | An oar can now be merged with existing region contents by using the --merge option For example, load oar --merge my.oar Existing terrain, region settings and parcel data is left in place when an oar is merged. See http://opensimulator.org/wiki/OpenSim_Archives#Usage for more information
| | * Add MIT/X11 licensed NDesk.Options (http://www.ndesk.org/Options) DLL to aid ↵Justin Clark-Casey (justincc)2009-11-251-1/+9
| | | | | | | | | | | | command line parsing
| * | Change osTeleportAgent parameters from long to int. That numerical range isMelanie2009-11-253-5/+5
| |/ | | | | | | | | not even supported by the underlying type, so there is no need to ask for a type the script can not even supply.
* | Patch: Fix a bug in LAND animation when the TickCount wraps into negative ↵OpenSim Master2009-11-251-2/+1
|/ | | | | | | numbers by Mic Bowman Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
* * Reverting last commit.. because it just made it worse.Teravus Ovares (Dan Olivares)2009-11-252-9/+0
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* * Attempt number 1 to stop the repeating crouch animation that sometimes ↵Teravus Ovares (Dan Olivares)2009-11-252-0/+9
| | | | | | | happens. * This tries to address it by correcting one potential bug where it never resets the falltimer. * This tries to address it by telling Physics that we're not flying this step.. instead of waiting until the next step when the next agent update comes along.
* Make load/save iar slightly better in the face of io failures by always ↵Justin Clark-Casey (justincc)2009-11-242-63/+77
| | | | attempting to close the streams
* make save and load oar slightly more robust by always closing the archive ↵Justin Clark-Casey (justincc)2009-11-243-13/+30
| | | | streams even if there has been an error
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2009-11-241-1/+3
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* pass all command parameters to load/save oar, not just the filenameJustin Clark-Casey (justincc)2009-11-245-28/+49
| | | | unfortunately, these commands cannot yet be properly relocated to the region modules due to deficiencies in the region module infrastructure
* minor: remove experimental tags from load iar and save iar commandsJustin Clark-Casey (justincc)2009-11-241-2/+2
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* * This concludes the packet migrations from the big nasty switch into packet ↵Teravus Ovares (Dan Olivares)2009-11-231-20/+1537
| | | | handler delegates.
* * Moved 60 more packet handlers to Packet Handler Delegates.Teravus Ovares (Dan Olivares)2009-11-231-21/+2055
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* * Resolves mantis 4390 http://opensimulator.org/mantis/view.php?id=4390Teravus Ovares (Dan Olivares)2009-11-231-1/+1
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* * Moved 40 more Packet handlers to the PacketDelegate and out of the 5000 ↵Teravus Ovares (Dan Olivares)2009-11-231-6/+1104
| | | | line switch.
* Merge branch 'master' of ssh://MyConnection/var/git/opensimTeravus Ovares (Dan Olivares)2009-11-2230-98/+528
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| * Formatting cleanup.Jeff Ames2009-11-2330-98/+528
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* | * Adds a test for if the collision is at the bottom of the capsule on ↵Teravus Ovares (Dan Olivares)2009-11-221-1/+12
|/ | | | avatar. This prevents the 'double jump' capability that's been occurring for ages when avatar collide with prim on the side.
* * Added missing lock to m_forcelist when AddForce is called. When a user ↵Teravus Ovares (Dan Olivares)2009-11-221-3/+26
| | | | | | dragged a prim, in some cases, it would corrupt the datatype in memory and throw spurious IndexOutOfRangeExceptions. * Physics a situation that causes physics to spew redline messages to the console forever.
* * This doesn't fix mantis 3522, but it should mitigate it.Teravus Ovares (Dan Olivares)2009-11-221-0/+43
| | | | * If the start position is outside of the region on the X and Y, put the user in the center of the region and then damp the Z position at 720 if necessary. If the start position is not outside of the region on the X or Y, then don't check the Z.
* * The client prevents the avatar from landing if the avatar is going above ↵Teravus Ovares (Dan Olivares)2009-11-221-5/+10
| | | | | | an unknown certain speed, so, add a speed check on the server. * This addresses the 'hump the prim' animation playing while you're moving forward full speed and pressing page down over a prim to land.
* * Switched over 15 more packet types from the 5000 line switch to the Packet ↵Teravus Ovares (Dan Olivares)2009-11-221-6/+293
| | | | handler delegate
* * Moved 13 more packet type handlers to PacketHandler Delegates.. and out ↵Teravus Ovares (Dan Olivares)2009-11-221-6/+373
| | | | of of that giant 5000 line switch, ProcessInPacket.
* * Comment out some example code for later.Teravus Ovares (Dan Olivares)2009-11-211-2/+2
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* * Move a few of the ProcessInPacket switch case blocks into packet handler ↵Teravus Ovares (Dan Olivares)2009-11-211-6/+103
| | | | delegates
* * This fixes landing on Prim and removes the hack from yesterday. Landing ↵Teravus Ovares (Dan Olivares)2009-11-212-5/+5
| | | | on prim should work fine again.
* * Hack to get avatar to land on prim. This is a big nasty hack that tricks ↵Teravus Ovares (Dan Olivares)2009-11-211-0/+2
| | | | the client into thinking you're landing on the terrain. There are some visual artifacts when you land. It's only temporary until we figure out how this broke.
* * Fixes the second of two terse update issues. Physical objects should react ↵Teravus Ovares (Dan Olivares)2009-11-212-0/+4
| | | | normally again.