aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region (follow)
Commit message (Collapse)AuthorAgeFilesLines
...
* Made BaseOpenSimServer.ShutdownSpecific() public. As the ↵MW2008-12-021-1/+1
| | | | OpenSimBase.Shutdown() includes a Environment.Exit(0); which is not always wanted when shutting down, like from a windows service.
* Fix Mantis#2527. Permissions returned false for editing non-root SOPs. Now,Homer Horwitz2008-12-011-0/+8
| | | | | they will use the SOG the SOP belongs to (as it was for the root-SOP already).
* don't close eventqueues when you leave a region. This really does seemSean Dague2008-12-011-2/+10
| | | | | | | | | to fix the A -> B -> A issue. Because the code is very reuse friendly, it shouldn't cause much additional memory bloat in the sims. I'm sure this isn't the right fix, but it is progress, and confirms that the close path while leaving a region is part of the issue.
* * minor: A few tiny bits of documentation and log message cleanup before ↵Justin Clarke Casey2008-12-014-7/+10
| | | | starting something different
* * minor: remove 2 mono compiler warningsJustin Clarke Casey2008-12-012-2/+2
|
* fix the "I get no textures if I teleport back to a region I've been inSean Dague2008-12-011-2/+4
| | | | | | | | | | before" issue. This involves the EventQueueGet module so I'm not sure this is the right fix but it appears to work. When the ScenePresence leaves force a close on it. The reuse of the queues doesn't seem to be working, so the forced close causes a new one the next time in. This does appear to work.
* attempt to modify the event queue for greater debuggingSean Dague2008-12-011-0/+2
|
* Mantis #2729Melanie Thielker2008-12-011-0/+10
| | | | | | Add a check for script reset permissions to the permissions module
* Make the permissions module hook CanResetScript suitable for useMelanie Thielker2008-12-012-4/+4
|
* Remove duplicated avatar height calculation in lsl functions.idb2008-12-014-36/+37
| | | | | Use height calculation in Basic Physics and Physics of Simplicity so that avatars larger than the default walk with straight legs and shorter walk on the ground.
* Mantis #2584 (again)Melanie Thielker2008-11-305-22/+87
| | | | | | Next step of diva's TP fixes and HG support
* Mantis #2716 Null when linking across objects across two regions.idb2008-11-301-0/+4
| | | | | Now silently fails to link prims in different regions.
* Fix prim crossings, again.Melanie Thielker2008-11-301-2/+5
|
* Revert r7548 and r7549 until someone with prebuild-fu can help structure the ↵Dahlia Trimble2008-11-302-0/+2511
| | | | dependencies
* Removed remaining meshing codeDahlia Trimble2008-11-302-2511/+0
| | | | | | Add PrimMesher.dll r21 All meshing tasks are now passed through Meshmerizer and handled by PrimMesher.dll
* Update svn properties. Add copyright header. Minor formatting cleanup.Jeff Ames2008-11-303-28/+55
|
* Fix usage of reflection where it isn't necessary.Homer Horwitz2008-11-291-1/+1
|
* Add configuration values for scripted prim region crossingMelanie Thielker2008-11-292-1/+6
|
* Start scripts in attachments only after a successful attach. ElimininateMelanie Thielker2008-11-295-3/+29
| | | | | | a gratuitious asset fetch when region crossing.
* Mantis #2584Melanie Thielker2008-11-293-1/+51
| | | | | | | Applying a patch from Diva. This patch introduces significant improvements in teleporting. Thank you, Diva.
* Finally make attachments stay put. Randomize local ID generation toMelanie Thielker2008-11-294-12/+13
| | | | | | | | | prevent adjacent sims from using identical Local IDs for the attachment Thanks to Mana Janus (Hippo Viewer) for providing the crucial bit of information, namely that, due to a bug in the viewer, adjacent sims can't use the same local ids.
* Add the lifetime management back into the LSL_Api, since that will alsoMelanie Thielker2008-11-291-2/+10
| | | | | | expire and take the scripts down
* Update meshing code to sync with current PrimMesher.cs on forge.Dahlia Trimble2008-11-298-3042/+525
| | | | | | Migrate sculpt meshing code to primMesher version. This should result in more accurate physical sculpted prim proxies. Remove much obsolete code from Region/Physics/Meshing
* Comment the ScriptSponsor and restore the indefinite lifetime forMelanie Thielker2008-11-293-12/+12
| | | | | | scripts until that can be better debugged
* Stop attachments from twisting away. Thismakes attachments phantom, whichMelanie Thielker2008-11-292-4/+5
| | | | | | is the proper way to handle this
* Try to prevent attachments twisting/movingMelanie Thielker2008-11-291-1/+1
|
* Should have tried with something other than attachments. Make normal primMelanie Thielker2008-11-291-1/+1
| | | | | | render again :)
* A try to better attachment crossing.Melanie Thielker2008-11-293-53/+66
|
* * Stop console misleadingly reporting an error if it cannot find a startup ↵Justin Clarke Casey2008-11-281-7/+4
| | | | commands file
* * minor: remove mono compiler warningJustin Clarke Casey2008-11-281-1/+1
|
* * test: Extend take object test to finally check that the object made it ↵Justin Clarke Casey2008-11-282-7/+28
| | | | into user inventory and that it was removed from the scene
* * Fixes Location == Location, and Location != LocationTeravus Ovares2008-11-281-2/+2
|
* * simplify AddNewClient since making this root without using MakeRootAgent() ↵Justin Clarke Casey2008-11-288-19/+26
| | | | no longer sets everything up properly
* * The equals override of 'Location' is not working as expected. This caused ↵Teravus Ovares2008-11-282-1/+9
| | | | | | | sim restarts to fail because the test that searches for and shutsdown the UDP server listener for that region never found and shutdown the udp server. hence the error message, "only one listener on port". * This is a high profile candidate for a unit test. (big)
* * test: Add a wodge of code in order to be able to slightly extend a test to ↵Justin Clarke Casey2008-11-288-52/+144
| | | | | | | | deliver a taken object to a user inventory folder without throwing an exception * test doesn't actually double check for the presence of the item yet
* * test: Separate out async deletion methods to test delete and take copy ↵Justin Clarke Casey2008-11-282-11/+44
| | | | | | | | separately. * The take copy test doesn't currently actually test the take
* * refactor: Replace derez destiation magic numbers with an enumerationJustin Clarke Casey2008-11-286-30/+32
|
* * refactor: rename UserServiceAdmin to UserAdminServiceJustin Clarke Casey2008-11-286-9/+8
|
* * refactor: move ResetUserPassword into UserServiceAdminJustin Clarke Casey2008-11-282-2/+1
|
* * minor: Eliminate unused paramter in LocalUserServices constructorsJustin Clarke Casey2008-11-284-11/+7
|
* * refactor: move CreateUser into UserServiceAdminJustin Clarke Casey2008-11-287-43/+20
|
* Correct wrong inverted logic on settings goupMelanie Thielker2008-11-281-1/+1
|
* Revert setting the parent local is explicitly, as that caused even moreMelanie Thielker2008-11-281-3/+0
| | | | | | failures
* Omit parcel checks for attachments.Melanie Thielker2008-11-281-4/+14
|
* Force regioncrossed prims to get a new LocalID. Reset parent local ID to newMelanie Thielker2008-11-282-1/+14
| | | | | | avatar local ID when corssing.
* Invert a test to allow prims to region-cross againMelanie Thielker2008-11-281-1/+1
|
* Reinstate a check that i overzealously removed. Permissions are not slammedMelanie Thielker2008-11-281-1/+1
| | | | | | without owner change anymore
* Fix build breakMelanie Thielker2008-11-271-1/+1
|
* And take away a now unnecessare swap elsewhere. We should not be swappingMelanie Thielker2008-11-271-6/+1
| | | | | | them anywhere but at the point of transmission
* Cause attachment nibbles to be swapped in terse object updates, too.Melanie Thielker2008-11-271-1/+1
| | | | | | This error may have been the root cause of the head attachment bug.