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* * If a region running in grid mode fails to login to the grid service, startu...Justin Clarke Casey2008-05-125-18/+38
* * Minor: Initial cleaning up of some of the grid sim login messagesJustin Clarke Casey2008-05-121-0/+5
* From: Alan M Webb <awebb@vnet.ibm.com>Justin Clarke Casey2008-05-121-22/+53
* Thanks Melanie for a patch to stop sending unnecessary animation updates (bug...Jeff Ames2008-05-121-1/+3
* Refactoring animation handling in ScenePresence.Jeff Ames2008-05-121-143/+101
* Formatting cleanup.Jeff Ames2008-05-125-90/+65
* Update svn properties.Jeff Ames2008-05-112-763/+763
* * Un-break the NPC avatar.. you know.. the one that sits in your sim and ...Teravus Ovares2008-05-111-0/+5
* 0001199: [PATCH] Add support for default animations Teravus Ovares2008-05-114-8/+89
* * Fixed null reference exception when rezzing an object from inventory with a...Teravus Ovares2008-05-111-1/+14
* * Changed implicit string conversion to LSL_Types.LSLString in money event of...Teravus Ovares2008-05-113-3/+6
* * Mantis #1127 - Patch to implement depreciated patches. Thanks middlelink!Adam Frisby2008-05-111-4/+36
* * Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ...Adam Frisby2008-05-116-6/+781
* * Refactored two more OutPackets. ObjectPropertiesFamily, and Object Propert...Teravus Ovares2008-05-103-58/+99
* * More OutPacket refactors.Teravus Ovares2008-05-104-157/+26
* * Two more OutPacket refactors. TextureSender.Teravus Ovares2008-05-103-21/+33
* Refactored out a few warnings related to Adam's bane OutPacketTeravus Ovares2008-05-103-19/+45
* * Experiment in Zerocoding.Teravus Ovares2008-05-104-12/+35
* * Resolve mantis 1182. Doesn't actually implement llGiveInventoryList - mere...Justin Clarke Casey2008-05-093-4/+5
* m_logs always need to be private static readonly otherwise weSean Dague2008-05-094-4/+4
* *Land/Parcel upates are now correct with a significant movement by the Clientmingchen2008-05-094-21/+19
* * Removing console notifications of missing texture request sending (which ir...Justin Clarke Casey2008-05-091-4/+4
* From: Michael Osias <mosias@us.ibm.com>Justin Clarke Casey2008-05-091-0/+12
* * Patch from Jed (DeepThink) - More optimisations for BulletX renderer. Trime...Adam Frisby2008-05-091-20/+29
* Update svn properties.Jeff Ames2008-05-094-710/+710
* * Fix opensim region server shutdown.Justin Clarke Casey2008-05-092-43/+7
* * Valid Sculpted prim now collide properly.Teravus Ovares2008-05-095-68/+209
* Thank you, Melanie for a patch that helps conversionCharles Krinke2008-05-091-0/+15
* Thank you, Melanie for a patch that:Charles Krinke2008-05-093-129/+129
* * Minor tweak to TerrainChannelAdam Frisby2008-05-092-7/+8
* * Applying Dahlia's Triangular hole in a cube peg patch. Fixes the hollow or...Teravus Ovares2008-05-091-3/+21
* * Wrote a method to get the OpenJpeg data of a sculpt texture asset and save ...Teravus Ovares2008-05-092-1/+251
* * remove 2 warnings.Teravus Ovares2008-05-081-1/+1
* *Added all the permission checks to the sceneexternalchecks and modified perm...mingchen2008-05-0811-207/+658
* * Committing an extra bit of permissions for attaching to ensure that the per...Teravus Ovares2008-05-081-31/+38
* * Removed ODELock message since it wasn't telling us anything important and p...Teravus Ovares2008-05-081-1/+1
* * Proper fix for 1191 - Missing TypeData in ViewerEffectEventHandlerArg.Adam Frisby2008-05-081-0/+1
* * Applying patch #1156 - More implementation work on llGetPrimitiveParams (Th...Adam Frisby2008-05-083-5/+179
* * Applying patch #1121 - Fixes for llListen() (Thanks Middlelink!)Adam Frisby2008-05-084-292/+351
* * Commit from Jed Zhu (DeepThink) - Initial implementation of mesh collision...Adam Frisby2008-05-081-3/+172
* From: Michael Osias <mosias@us.ibm.com>Sean Dague2008-05-081-0/+1
* From: Alan M Webb <awebb@vnet.ibm.com>Sean Dague2008-05-081-2/+2
* * You can haz more spring cleaning.Adam Frisby2008-05-085-27/+8
* * Spring cleaning, round 3029Adam Frisby2008-05-0835-3460/+5
* * Fixes Prim ExtraParams Teravus Ovares2008-05-081-12/+1
* * Reduced sleep durations in a number of files.Adam Frisby2008-05-082-4/+2
* * Some refactorings.Adam Frisby2008-05-085-3/+107
* * For no good reason (since there are a hundred million other things to fix),...Justin Clarke Casey2008-05-073-37/+51
* * Change LSL -> C# translated script console output to use the logger (at DEB...Justin Clarke Casey2008-05-071-4/+7
* * Increasing ScenePresences locking to prevent race conditions such as those ...Justin Clarke Casey2008-05-073-83/+125